mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should fix #9546
This commit is contained in:
parent
0ca16c29ae
commit
0a0aa02aae
@ -540,16 +540,13 @@ bool getUMDReplacePermit() {
|
||||
return UMDReplacePermit;
|
||||
}
|
||||
|
||||
static u32 sceUmdReplaceProhibit()
|
||||
{
|
||||
static u32 sceUmdReplaceProhibit() {
|
||||
UMDReplacePermit = false;
|
||||
DEBUG_LOG(SCEIO,"sceUmdReplaceProhibit()");
|
||||
host->UpdateUI();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static u32 sceUmdReplacePermit()
|
||||
{
|
||||
static u32 sceUmdReplacePermit() {
|
||||
UMDReplacePermit = true;
|
||||
DEBUG_LOG(SCEIO,"sceUmdReplacePermit()");
|
||||
host->UpdateUI();
|
||||
|
@ -880,9 +880,10 @@ namespace MainWindow
|
||||
break;
|
||||
|
||||
case WM_MENUSELECT:
|
||||
// Unfortunately, accelerate keys (hotkeys) shares the same enabled/disabled states
|
||||
// with corresponding menu items.
|
||||
// Called when a menu is opened. Also when an item is selected, but meh.
|
||||
// This is a good place to update the enabled/disabled state of menu items.
|
||||
UpdateMenus();
|
||||
SetIngameMenuItemStates(menu, GetUIState());
|
||||
WindowsRawInput::NotifyMenu();
|
||||
break;
|
||||
|
||||
|
@ -337,10 +337,6 @@ namespace MainWindow {
|
||||
// Help menu: it's translated in CreateHelpMenu.
|
||||
CreateHelpMenu(menu);
|
||||
|
||||
// TODO: Urgh! Why do we need this here?
|
||||
// The menu is supposed to enable/disable this stuff directly afterward.
|
||||
SetIngameMenuItemStates(menu, GetUIState());
|
||||
|
||||
DrawMenuBar(hWnd);
|
||||
UpdateMenus();
|
||||
}
|
||||
|
@ -12,4 +12,5 @@ namespace MainWindow {
|
||||
void BrowseBackground();
|
||||
void BrowseBackgroundDone();
|
||||
void setTexScalingMultiplier(int level);
|
||||
void SetIngameMenuItemStates(HMENU menu, const GlobalUIState state);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user