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Remove unused string and update en_US translation
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@ -212,44 +212,42 @@ protected:
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namespace CustomKey {
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// Image list
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struct keyImage {
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const char* n; // UI name
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ImageID i; // ImageID
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float r; // Rotation angle in degree
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};
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static const keyImage comboKeyImages[] = {
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{ "1", ImageID("I_1"), 0.0f },
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{ "2", ImageID("I_2"), 0.0f },
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{ "3", ImageID("I_3"), 0.0f },
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{ "4", ImageID("I_4"), 0.0f },
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{ "5", ImageID("I_5"), 0.0f },
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{ "6", ImageID("I_6"), 0.0f },
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{ "A", ImageID("I_A"), 0.0f },
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{ "B", ImageID("I_B"), 0.0f },
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{ "C", ImageID("I_C"), 0.0f },
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{ "D", ImageID("I_D"), 0.0f },
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{ "E", ImageID("I_E"), 0.0f },
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{ "F", ImageID("I_F"), 0.0f },
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{ "Circle", ImageID("I_CIRCLE"), 0.0f },
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{ "Cross", ImageID("I_CROSS"), 0.0f },
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{ "Square", ImageID("I_SQUARE"), 0.0f },
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{ "Triangle", ImageID("I_TRIANGLE"), 0.0f },
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{ "L", ImageID("I_L"), 0.0f },
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{ "R", ImageID("I_R"), 0.0f },
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{ "Start", ImageID("I_START"), 0.0f },
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{ "Select", ImageID("I_SELECT"), 0.0f },
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{ "Plus", ImageID("I_CROSS"), 45.0f },
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{ "Rhombus", ImageID("I_SQUARE"), 45.0f },
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{ "Down Triangle", ImageID("I_TRIANGLE"), 180.0f },
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{ "Arrow up", ImageID("I_ARROW"), 90.0f},
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{ "Arrow down", ImageID("I_ARROW"), 270.0f},
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{ "Arrow left", ImageID("I_ARROW"), 0.0f},
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{ "Arrow right", ImageID("I_ARROW"), 180.0f},
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{ "Gear", ImageID("I_GEAR"), 0.0f},
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{ ImageID("I_1"), 0.0f },
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{ ImageID("I_2"), 0.0f },
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{ ImageID("I_3"), 0.0f },
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{ ImageID("I_4"), 0.0f },
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{ ImageID("I_5"), 0.0f },
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{ ImageID("I_6"), 0.0f },
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{ ImageID("I_A"), 0.0f },
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{ ImageID("I_B"), 0.0f },
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{ ImageID("I_C"), 0.0f },
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{ ImageID("I_D"), 0.0f },
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{ ImageID("I_E"), 0.0f },
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{ ImageID("I_F"), 0.0f },
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{ ImageID("I_CIRCLE"), 0.0f },
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{ ImageID("I_CROSS"), 0.0f },
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{ ImageID("I_SQUARE"), 0.0f },
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{ ImageID("I_TRIANGLE"), 0.0f },
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{ ImageID("I_L"), 0.0f },
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{ ImageID("I_R"), 0.0f },
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{ ImageID("I_START"), 0.0f },
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{ ImageID("I_SELECT"), 0.0f },
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{ ImageID("I_CROSS"), 45.0f },
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{ ImageID("I_SQUARE"), 45.0f },
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{ ImageID("I_TRIANGLE"), 180.0f },
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{ ImageID("I_ARROW"), 90.0f},
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{ ImageID("I_ARROW"), 270.0f},
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{ ImageID("I_ARROW"), 0.0f},
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{ ImageID("I_ARROW"), 180.0f},
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{ ImageID("I_GEAR"), 0.0f},
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};
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// Shape list
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struct keyShape {
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const char* n; // UI name
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ImageID i; // ImageID
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ImageID l; // ImageID line version
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float r; // Rotation angle in dregree
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@ -257,16 +255,16 @@ namespace CustomKey {
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bool d; // Invert height and width for context dimension (for example for 90 degree rot)
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};
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static const keyShape comboKeyShapes[] = {
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{ "Circle", ImageID("I_ROUND"), ImageID("I_ROUND_LINE"), 0.0f, false, false },
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{ "Rectangle", ImageID("I_RECT"), ImageID("I_RECT_LINE"), 0.0f, false, false },
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{ "Vertical Rectangle", ImageID("I_RECT"), ImageID("I_RECT_LINE"), 90.0f, false, true },
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{ "L button", ImageID("I_SHOULDER"), ImageID("I_SHOULDER_LINE"), 0.0f, false, false },
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{ "R button", ImageID("I_SHOULDER"), ImageID("I_SHOULDER_LINE"), 0.0f, true, false },
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{ "Arrow up", ImageID("I_DIR"), ImageID("I_DIR_LINE"), 270.0f, false, true },
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{ "Arrow down", ImageID("I_DIR"), ImageID("I_DIR_LINE"), 90.0f, false, true },
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{ "Arrow left", ImageID("I_DIR"), ImageID("I_DIR_LINE"), 180.0f, false, false },
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{ "Arrow right", ImageID("I_DIR"), ImageID("I_DIR_LINE"), 0.0f, false, false },
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{ "Square", ImageID("I_SQUARE_SHAPE"), ImageID("I_SQUARE_SHAPE_LINE"), 0.0f, false, false },
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{ ImageID("I_ROUND"), ImageID("I_ROUND_LINE"), 0.0f, false, false },
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{ ImageID("I_RECT"), ImageID("I_RECT_LINE"), 0.0f, false, false },
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{ ImageID("I_RECT"), ImageID("I_RECT_LINE"), 90.0f, false, true },
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{ ImageID("I_SHOULDER"), ImageID("I_SHOULDER_LINE"), 0.0f, false, false },
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{ ImageID("I_SHOULDER"), ImageID("I_SHOULDER_LINE"), 0.0f, true, false },
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{ ImageID("I_DIR"), ImageID("I_DIR_LINE"), 270.0f, false, true },
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{ ImageID("I_DIR"), ImageID("I_DIR_LINE"), 90.0f, false, true },
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{ ImageID("I_DIR"), ImageID("I_DIR_LINE"), 180.0f, false, false },
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{ ImageID("I_DIR"), ImageID("I_DIR_LINE"), 0.0f, false, false },
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{ ImageID("I_SQUARE_SHAPE"), ImageID("I_SQUARE_SHAPE_LINE"), 0.0f, false, false },
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};
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// Button list
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@ -674,10 +674,6 @@ An.Right = Analog Right
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An.Up = Analog Up
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Analog limiter = Analog limiter
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Analog Stick = Analog stick
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Arrow down = Arrow down
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Arrow left = Arrow left
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Arrow right = Arrow right
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Arrow up = Arrow up
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Audio/Video Recording = Audio/Video recording
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Auto Analog Rotation (CCW) = Auto analog rotation (CCW)
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Auto Analog Rotation (CW) = Auto analog rotation (CW)
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@ -701,14 +697,11 @@ D-pad up = D-pad up
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DevMenu = DevMenu
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Double tap button = Double tap button
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Down = Dpad Down
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Down Triangle = Down Triangle
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Dpad = Dpad
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Frame Advance = Frame advance
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Gear = Gear
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Hold = Hold
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Home = Home
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L = L
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L button = L button
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Left = Dpad Left
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Load State = Load state
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Mute toggle = Mute toggle
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@ -717,15 +710,11 @@ None = None
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Note = Note
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OpenChat = Open chat
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Pause = Pause
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Plus = Plus
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R = R
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R button = R button
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RapidFire = Rapid-fire
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Record = Record
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Rectangle = Rectangle
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Remote hold = Remote hold
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Rewind = Rewind
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Rhombus = Rhombus
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Right = Dpad Right
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Right Analog Stick = Right Analog Stick
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RightAn.Down = RightAn.Down
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@ -753,7 +742,6 @@ Toggle mode = Toggle mode
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Triangle = Triangle
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Fast-forward = Fast-forward
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Up = Dpad Up
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Vertical Rectangle = Vertical Rectangle
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Vol + = Vol +
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Vol - = Vol -
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Wlan = WLAN
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