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Fix incorrect comment.
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@ -493,7 +493,7 @@ static const StepFunction tcstep_through[4] = {
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&VertexDecoder::Step_TcFloatThrough,
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};
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// Some HD Remaster games double the u16 vertex coordinates.
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// Some HD Remaster games double the u16 texture coordinates.
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static const StepFunction tcstep_Remaster[4] = {
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0,
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&VertexDecoder::Step_TcU8,
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