Add getWeightMask()

This commit is contained in:
raven02 2013-07-30 23:55:11 +08:00
parent 50f98fe498
commit 0daa550538
3 changed files with 9 additions and 10 deletions

View File

@ -113,7 +113,7 @@ LinkedShader::LinkedShader(Shader *vs, Shader *fs, bool useHWTransform)
u_view = glGetUniformLocation(program, "u_view");
u_world = glGetUniformLocation(program, "u_world");
u_texmtx = glGetUniformLocation(program, "u_texmtx");
if ((gstate.vertType & GE_VTYPE_WEIGHT_MASK) != 0)
if (gstate.getWeightMask() != 0)
numBones = TranslateNumBones(gstate.getNumBoneWeights());
else
numBones = 0;

View File

@ -60,7 +60,7 @@ void ComputeVertexShaderID(VertexShaderID *id, int prim, bool useHWTransform) {
bool hasColor = (vertType & GE_VTYPE_COL_MASK) != 0;
bool hasNormal = (vertType & GE_VTYPE_NRM_MASK) != 0;
bool hasBones = (vertType & GE_VTYPE_WEIGHT_MASK) != 0;
bool hasBones = gstate.getWeightMask() != 0;
bool enableFog = gstate.isFogEnabled() && !gstate.isModeThrough() && !gstate.isModeClear();
bool lmode = gstate.isUsingSecondaryColor() && gstate.isLightingEnabled();
@ -108,7 +108,7 @@ void ComputeVertexShaderID(VertexShaderID *id, int prim, bool useHWTransform) {
}
}
id->d[1] |= gstate.isLightingEnabled() << 24;
id->d[1] |= ((vertType & GE_VTYPE_WEIGHT_MASK) >> GE_VTYPE_WEIGHT_SHIFT) << 25;
id->d[1] |= (gstate.getWeightMask() >> GE_VTYPE_WEIGHT_SHIFT) << 25;
}
}
@ -173,7 +173,7 @@ void GenerateVertexShader(int prim, char *buffer, bool useHWTransform) {
}
}
if ((vertType & GE_VTYPE_WEIGHT_MASK) != GE_VTYPE_WEIGHT_NONE) {
if (gstate.getWeightMask() != GE_VTYPE_WEIGHT_NONE) {
WRITE(p, "%s", boneWeightAttrDecl[TranslateNumBones(gstate.getNumBoneWeights())]);
}
@ -210,7 +210,7 @@ void GenerateVertexShader(int prim, char *buffer, bool useHWTransform) {
WRITE(p, "uniform mat4 u_view;\n");
if (gstate.getUVGenMode() == 1)
WRITE(p, "uniform mediump mat4 u_texmtx;\n");
if ((vertType & GE_VTYPE_WEIGHT_MASK) != GE_VTYPE_WEIGHT_NONE) {
if (gstate.getWeightMask() != GE_VTYPE_WEIGHT_NONE) {
int numBones = TranslateNumBones(gstate.getNumBoneWeights());
#ifdef USE_BONE_ARRAY
WRITE(p, "uniform mediump mat4 u_bone[%i];\n", numBones);
@ -299,7 +299,7 @@ void GenerateVertexShader(int prim, char *buffer, bool useHWTransform) {
}
} else {
// Step 1: World Transform / Skinning
if ((vertType & GE_VTYPE_WEIGHT_MASK) == GE_VTYPE_WEIGHT_NONE) {
if (gstate.getWeightMask() == GE_VTYPE_WEIGHT_NONE) {
// No skinning, just standard T&L.
WRITE(p, " vec3 worldpos = (u_world * vec4(a_position.xyz, 1.0)).xyz;\n");
if (hasNormal)
@ -310,7 +310,7 @@ void GenerateVertexShader(int prim, char *buffer, bool useHWTransform) {
int numWeights = TranslateNumBones(gstate.getNumBoneWeights());
static const char *rescale[4] = {"", " * 1.9921875", " * 1.999969482421875", ""}; // 2*127.5f/128.f, 2*32767.5f/32768.f, 1.0f};
const char *factor = rescale[(vertType & GE_VTYPE_WEIGHT_MASK) >> GE_VTYPE_WEIGHT_SHIFT];
const char *factor = rescale[gstate.getWeightMask() >> GE_VTYPE_WEIGHT_SHIFT];
static const char * const boneWeightAttr[8] = {
"a_w1.x", "a_w1.y", "a_w1.z", "a_w1.w",

View File

@ -316,9 +316,8 @@ struct GPUgstate
// Vertex type
bool isModeThrough() const { return (vertType & GE_VTYPE_THROUGH) != 0; }
int getNumBoneWeights() const {
return 1 + ((vertType & GE_VTYPE_WEIGHTCOUNT_MASK) >> GE_VTYPE_WEIGHTCOUNT_SHIFT);
}
int getWeightMask() const { return vertType & GE_VTYPE_WEIGHT_MASK; }
int getNumBoneWeights() const { return 1 + ((vertType & GE_VTYPE_WEIGHTCOUNT_MASK) >> GE_VTYPE_WEIGHTCOUNT_SHIFT); }
// Real data in the context ends here
};