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Module: Cleanup magic number.
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@ -1808,7 +1808,7 @@ u32 sceKernelLoadModule(const char *name, u32 flags, u32 optionAddr) {
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u32 magic;
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u32 error;
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std::string error_string;
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module = __KernelLoadELFFromPtr(temp, (size_t)size, 0, lmoption ? lmoption->position == 1 : false, &error_string, &magic, error);
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module = __KernelLoadELFFromPtr(temp, (size_t)size, 0, lmoption ? lmoption->position == PSP_SMEM_High : false, &error_string, &magic, error);
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delete [] temp;
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pspFileSystem.CloseFile(handle);
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@ -2254,7 +2254,7 @@ static u32 sceKernelLoadModuleByID(u32 id, u32 flags, u32 lmoptionPtr)
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u8 *temp = new u8[size - pos];
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pspFileSystem.ReadFile(handle, temp, size - pos);
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u32 magic;
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module = __KernelLoadELFFromPtr(temp, size - pos, 0, lmoption ? lmoption->position == 1 : false, &error_string, &magic, error);
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module = __KernelLoadELFFromPtr(temp, size - pos, 0, lmoption ? lmoption->position == PSP_SMEM_High : false, &error_string, &magic, error);
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delete [] temp;
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if (!module) {
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@ -2311,7 +2311,7 @@ static SceUID sceKernelLoadModuleBufferUsbWlan(u32 size, u32 bufPtr, u32 flags,
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Module *module = 0;
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u32 magic;
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u32 error;
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module = __KernelLoadELFFromPtr(Memory::GetPointer(bufPtr), size, 0, lmoption ? lmoption->position == 1 : false, &error_string, &magic, error);
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module = __KernelLoadELFFromPtr(Memory::GetPointer(bufPtr), size, 0, lmoption ? lmoption->position == PSP_SMEM_High : false, &error_string, &magic, error);
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if (!module) {
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// Some games try to load strange stuff as PARAM.SFO as modules and expect it to fail.
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