mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-26 23:10:38 +00:00
Cleaned up iOS code and updated iCade support; Fixed at3+ download screen
This commit is contained in:
parent
7a5794b314
commit
0e0aec812f
@ -58,7 +58,11 @@ namespace Atrac3plus_Decoder {
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return "at3plusdecoder.dll";
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#endif
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#elif defined(__APPLE__)
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#ifdef IOS
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return g_Config.memCardDirectory + "libat3plusdecoder.dylib";
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#else
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return "libat3plusdecoder.dylib";
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#endif
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#else
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return "libat3plusdecoder.so";
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#endif
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@ -115,6 +115,8 @@ void PluginScreen::update(InputState &input) {
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abi = "armeabi";
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#elif defined(ARMEABI_V7A)
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abi = "armeabi-v7a";
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#elif defined(IOS)
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abi = "ios";
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#elif defined(MACOSX)
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abi = "MacOSX64";
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#endif
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@ -15,22 +15,18 @@
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#include "input/input_state.h"
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#include "net/resolve.h"
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#include "ui/screen.h"
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#include "input/keycodes.h"
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#include "Core/Config.h"
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#include "gfx_es2/fbo.h"
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#define IS_IPAD() ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad)
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extern void UIUpdateMouse(int i, float x, float y, bool down);
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float dp_xscale = 1.0f;
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float dp_yscale = 1.0f;
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static uint32_t pad_buttons_async_set = 0;
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static uint32_t pad_buttons_async_clear = 0;
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static uint32_t pad_buttons_down = 0;
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double lastSelectPress = 0.0f;
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double lastStartPress = 0.0f;
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bool simulateAnalog = false;
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extern ScreenManager *screenManager;
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@ -42,6 +38,9 @@ extern bool isJailed;
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ViewController* sharedViewController;
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@interface ViewController ()
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{
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std::map<uint16_t, uint16_t> iCadeToKeyMap;
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}
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@property (strong, nonatomic) EAGLContext *context;
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@property (nonatomic,retain) NSString* documentsPath;
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@ -66,30 +65,39 @@ ViewController* sharedViewController;
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self.bundlePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/assets/"];
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memset(&input_state, 0, sizeof(input_state));
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pad_buttons_async_clear = 0;
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pad_buttons_async_set = 0;
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pad_buttons_down = 0;
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net::Init();
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ram_temp_file = [[NSTemporaryDirectory() stringByAppendingPathComponent:@"ram_tmp.file"] fileSystemRepresentation];
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NativeInit(0, NULL, [self.documentsPath UTF8String], [self.bundlePath UTF8String], NULL);
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isJailed = true;
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NSArray *jailPath = [NSArray arrayWithObjects:
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@"/Applications/Cydia.app",
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@"/private/var/lib/apt" ,
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@"/private/var/stash" ,
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@"/usr/sbin/sshd" ,
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@"/usr/bin/sshd" , nil];
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for(NSString *string in jailPath)
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{
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if ([[NSFileManager defaultManager] fileExistsAtPath:string])
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isJailed = false;
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}
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iCadeToKeyMap[iCadeJoystickUp] = KEYCODE_DPAD_UP;
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iCadeToKeyMap[iCadeJoystickRight] = KEYCODE_DPAD_RIGHT;
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iCadeToKeyMap[iCadeJoystickDown] = KEYCODE_DPAD_DOWN;
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iCadeToKeyMap[iCadeJoystickLeft] = KEYCODE_DPAD_LEFT;
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iCadeToKeyMap[iCadeButtonA] = KEYCODE_BUTTON_9; // Select
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iCadeToKeyMap[iCadeButtonB] = KEYCODE_BUTTON_7; // LTrigger
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iCadeToKeyMap[iCadeButtonC] = KEYCODE_BUTTON_10; // Start
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iCadeToKeyMap[iCadeButtonD] = KEYCODE_BUTTON_8; // RTrigger
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iCadeToKeyMap[iCadeButtonE] = KEYCODE_BUTTON_4; // Square
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iCadeToKeyMap[iCadeButtonF] = KEYCODE_BUTTON_2; // Cross
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iCadeToKeyMap[iCadeButtonG] = KEYCODE_BUTTON_1; // Triangle
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iCadeToKeyMap[iCadeButtonH] = KEYCODE_BUTTON_3; // Circle
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}
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return self;
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}
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@ -130,22 +138,22 @@ ViewController* sharedViewController;
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dp_xscale = (float)dp_xres / (float)pixel_xres;
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dp_yscale = (float)dp_yres / (float)pixel_yres;
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/*
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UISwipeGestureRecognizer* gesture = [[[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)] autorelease];
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[self.view addGestureRecognizer:gesture];
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*/
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self.iCadeView = [[iCadeReaderView alloc] init];
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[self.view addSubview:self.iCadeView];
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self.iCadeView.delegate = self;
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self.iCadeView.active = YES;
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self.iCadeView = [[iCadeReaderView alloc] init];
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[self.view addSubview:self.iCadeView];
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self.iCadeView.delegate = self;
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self.iCadeView.active = YES;
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}
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- (void)viewDidUnload
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{
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[super viewDidUnload];
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if ([EAGLContext currentContext] == self.context) {
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[EAGLContext setCurrentContext:nil];
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}
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@ -160,8 +168,8 @@ ViewController* sharedViewController;
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- (void)dealloc
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{
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[self viewDidUnload];
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self.iCadeView = nil;
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self.iCadeView = nil;
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self.audioEngine = nil;
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self.touches = nil;
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self.documentsPath = nil;
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@ -183,53 +191,12 @@ ViewController* sharedViewController;
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return UIInterfaceOrientationMaskLandscape;
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}
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//static BOOL menuDown = NO;
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- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect
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{
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{
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lock_guard guard(input_state.lock);
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pad_buttons_down |= pad_buttons_async_set;
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pad_buttons_down &= ~pad_buttons_async_clear;
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float analogX = 0;
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float analogY = 0;
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if (simulateAnalog) {
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if (pad_buttons_down & PAD_BUTTON_UP) {
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analogY = 1.0f;
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pad_buttons_down &= ~PAD_BUTTON_UP;
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}
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if (pad_buttons_down & PAD_BUTTON_DOWN) {
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analogY = -1.0f;
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pad_buttons_down &= ~PAD_BUTTON_DOWN;
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}
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if (pad_buttons_down & PAD_BUTTON_LEFT) {
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analogX = -1.0f;
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pad_buttons_down &= ~PAD_BUTTON_LEFT;
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}
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if (pad_buttons_down & PAD_BUTTON_RIGHT) {
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analogX = 1.0f;
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pad_buttons_down &= ~PAD_BUTTON_RIGHT;
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}
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}
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input_state.pad_lstick_x = analogX;
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input_state.pad_lstick_y = analogY;
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input_state.pad_rstick_x = 0;
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input_state.pad_rstick_y = 0;
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input_state.pad_buttons = pad_buttons_down;
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UpdateInputState(&input_state);
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}
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{
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lock_guard guard(input_state.lock);
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UIUpdateMouse(0, input_state.pointer_x[0], input_state.pointer_y[0], input_state.pointer_down[0]);
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screenManager->update(input_state);
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}
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{
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lock_guard guard(input_state.lock);
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NativeUpdate(input_state);
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EndInputState(&input_state);
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}
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@ -240,80 +207,64 @@ ViewController* sharedViewController;
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- (void)swipeGesture:(id)sender
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{
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// TODO: Use a swipe gesture to handle BACK
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/*
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pad_buttons_async_set |= PAD_BUTTON_MENU;
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pad_buttons_async_clear &= PAD_BUTTON_MENU;
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int64_t delayInSeconds = 1.5;
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dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC);
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dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
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pad_buttons_async_set &= PAD_BUTTON_MENU;
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pad_buttons_async_clear |= PAD_BUTTON_MENU;
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});
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if (g_Config.bBufferedRendering)
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fbo_unbind();
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screenManager->push(new InGameMenuScreen());
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*/
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}
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- (void)touchX:(float)x y:(float)y code:(int)code pointerId:(int)pointerId
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{
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lock_guard guard(input_state.lock);
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float scale = [UIScreen mainScreen].scale;
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float scaledX = (int)(x * dp_xscale) * scale;
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float scaledY = (int)(y * dp_yscale) * scale;
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TouchInput input;
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TouchInput input;
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input_state.pointer_x[pointerId] = scaledX;
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input_state.pointer_y[pointerId] = scaledY;
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input.x = scaledX;
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input.y = scaledY;
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switch (code) {
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case 1 :
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input_state.pointer_down[pointerId] = true;
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input.flags = TOUCH_DOWN;
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break;
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case 2 :
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input_state.pointer_down[pointerId] = false;
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input.flags = TOUCH_UP;
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break;
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default :
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input.flags = TOUCH_MOVE;
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break;
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}
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input.x = scaledX;
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input.y = scaledY;
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switch (code) {
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case 1 :
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input_state.pointer_down[pointerId] = true;
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input.flags = TOUCH_DOWN;
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break;
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case 2 :
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input_state.pointer_down[pointerId] = false;
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input.flags = TOUCH_UP;
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break;
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default :
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input.flags = TOUCH_MOVE;
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break;
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}
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input_state.mouse_valid = true;
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input.id = pointerId;
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NativeTouch(input);
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input.id = pointerId;
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NativeTouch(input);
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}
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- (NSDictionary*)touchDictBy:(UITouch*)touch
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{
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for (NSDictionary* dict in self.touches) {
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if ([dict objectForKey:@"touch"] == touch)
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return dict;
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}
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return nil;
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for (NSDictionary* dict in self.touches) {
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if ([dict objectForKey:@"touch"] == touch)
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return dict;
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}
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return nil;
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}
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- (int)freeTouchIndex
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{
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int index = 0;
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int index = 0;
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for (NSDictionary* dict in self.touches)
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{
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int i = [[dict objectForKey:@"index"] intValue];
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if (index == i)
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index = i+1;
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}
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for (NSDictionary* dict in self.touches)
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{
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int i = [[dict objectForKey:@"index"] intValue];
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if (index == i)
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index = i+1;
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}
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return index;
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return index;
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}
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- (void)touchesBegan:(NSSet *)_touches withEvent:(UIEvent *)event
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@ -365,142 +316,112 @@ void DisableFZ(){};
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- (void)buttonDown:(iCadeState)button
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{
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switch (button) {
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case iCadeJoystickUp :
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pad_buttons_async_set |= PAD_BUTTON_UP;
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pad_buttons_async_clear &= ~PAD_BUTTON_UP;
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break;
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case iCadeJoystickRight :
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pad_buttons_async_set |= PAD_BUTTON_RIGHT;
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pad_buttons_async_clear &= ~PAD_BUTTON_RIGHT;
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break;
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case iCadeJoystickDown :
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pad_buttons_async_set |= PAD_BUTTON_DOWN;
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pad_buttons_async_clear &= ~PAD_BUTTON_DOWN;
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break;
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case iCadeJoystickLeft :
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pad_buttons_async_set |= PAD_BUTTON_LEFT;
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pad_buttons_async_clear &= ~PAD_BUTTON_LEFT;
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break;
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case iCadeButtonA :
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pad_buttons_async_set |= PAD_BUTTON_SELECT;
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pad_buttons_async_clear &= ~PAD_BUTTON_SELECT;
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break;
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case iCadeButtonB :
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pad_buttons_async_set |= PAD_BUTTON_LBUMPER;
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pad_buttons_async_clear &= ~PAD_BUTTON_LBUMPER;
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break;
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case iCadeButtonC :
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pad_buttons_async_set |= PAD_BUTTON_START;
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pad_buttons_async_clear &= ~PAD_BUTTON_START;
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break;
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case iCadeButtonD :
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pad_buttons_async_set |= PAD_BUTTON_RBUMPER;
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pad_buttons_async_clear &= ~PAD_BUTTON_RBUMPER;
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break;
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case iCadeButtonE :
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pad_buttons_async_set |= PAD_BUTTON_X;
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pad_buttons_async_clear &= ~PAD_BUTTON_X;
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break;
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case iCadeButtonF :
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pad_buttons_async_set |= PAD_BUTTON_A;
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pad_buttons_async_clear &= ~PAD_BUTTON_A;
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break;
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case iCadeButtonG :
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pad_buttons_async_set |= PAD_BUTTON_Y;
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pad_buttons_async_clear &= ~PAD_BUTTON_Y;
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break;
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case iCadeButtonH :
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pad_buttons_async_set |= PAD_BUTTON_B;
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pad_buttons_async_clear &= ~PAD_BUTTON_B;
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break;
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default :
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break;
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}
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if (simulateAnalog &&
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((button == iCadeJoystickUp) ||
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(button == iCadeJoystickDown) ||
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(button == iCadeJoystickLeft) ||
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(button == iCadeJoystickRight))) {
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AxisInput axis;
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switch (button) {
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case iCadeJoystickUp :
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axis.axisId = JOYSTICK_AXIS_Y;
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axis.value = -1.0f;
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break;
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case iCadeJoystickDown :
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axis.axisId = JOYSTICK_AXIS_Y;
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axis.value = 1.0f;
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break;
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case iCadeJoystickLeft :
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axis.axisId = JOYSTICK_AXIS_X;
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axis.value = -1.0f;
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break;
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case iCadeJoystickRight :
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axis.axisId = JOYSTICK_AXIS_X;
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axis.value = 1.0f;
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break;
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default:
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break;
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}
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axis.deviceId = DEVICE_ID_PAD_0;
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axis.flags = 0;
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NativeAxis(axis);
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} else {
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KeyInput key;
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key.flags = KEY_DOWN;
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key.keyCode = iCadeToKeyMap[button];
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key.deviceId = DEVICE_ID_PAD_0;
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NativeKey(key);
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}
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}
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- (void)buttonUp:(iCadeState)button
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{
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switch (button) {
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case iCadeJoystickUp :
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pad_buttons_async_set &= ~PAD_BUTTON_UP;
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pad_buttons_async_clear |= PAD_BUTTON_UP;
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break;
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case iCadeJoystickRight :
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pad_buttons_async_set &= ~PAD_BUTTON_RIGHT;
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pad_buttons_async_clear |= PAD_BUTTON_RIGHT;
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break;
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case iCadeJoystickDown :
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pad_buttons_async_set &= ~PAD_BUTTON_DOWN;
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pad_buttons_async_clear |= PAD_BUTTON_DOWN;
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break;
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case iCadeJoystickLeft :
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pad_buttons_async_set &= ~PAD_BUTTON_LEFT;
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pad_buttons_async_clear |= PAD_BUTTON_LEFT;
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break;
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case iCadeButtonA :
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pad_buttons_async_set &= ~PAD_BUTTON_SELECT;
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pad_buttons_async_clear |= PAD_BUTTON_SELECT;
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if ((lastSelectPress + 1.0f) > time_now_d())
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simulateAnalog = !simulateAnalog;
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lastSelectPress = time_now_d();
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break;
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case iCadeButtonB :
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pad_buttons_async_set &= ~PAD_BUTTON_LBUMPER;
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pad_buttons_async_clear |= PAD_BUTTON_LBUMPER;
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break;
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case iCadeButtonC :
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pad_buttons_async_set &= ~PAD_BUTTON_START;
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pad_buttons_async_clear |= PAD_BUTTON_START;
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break;
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case iCadeButtonD :
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pad_buttons_async_set &= ~PAD_BUTTON_RBUMPER;
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pad_buttons_async_clear |= PAD_BUTTON_RBUMPER;
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break;
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case iCadeButtonE :
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pad_buttons_async_set &= ~PAD_BUTTON_X;
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pad_buttons_async_clear |= PAD_BUTTON_X;
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break;
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case iCadeButtonF :
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pad_buttons_async_set &= ~PAD_BUTTON_A;
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pad_buttons_async_clear |= PAD_BUTTON_A;
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break;
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case iCadeButtonG :
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pad_buttons_async_set &= ~PAD_BUTTON_Y;
|
||||
pad_buttons_async_clear |= PAD_BUTTON_Y;
|
||||
break;
|
||||
|
||||
case iCadeButtonH :
|
||||
pad_buttons_async_set &= ~PAD_BUTTON_B;
|
||||
pad_buttons_async_clear |= PAD_BUTTON_B;
|
||||
break;
|
||||
|
||||
default :
|
||||
break;
|
||||
}
|
||||
if (button == iCadeButtonA) {
|
||||
// Pressing Select twice within 1 second toggles the DPad between
|
||||
// normal operation and simulating the Analog stick.
|
||||
if ((lastSelectPress + 1.0f) > time_now_d())
|
||||
simulateAnalog = !simulateAnalog;
|
||||
lastSelectPress = time_now_d();
|
||||
}
|
||||
|
||||
if (button == iCadeButtonC) {
|
||||
// Pressing Start twice within 1 second will take to the Emu menu
|
||||
if ((lastStartPress + 1.0f) > time_now_d()) {
|
||||
KeyInput key;
|
||||
key.flags = KEY_DOWN;
|
||||
key.keyCode = KEYCODE_ESCAPE;
|
||||
key.deviceId = DEVICE_ID_KEYBOARD;
|
||||
NativeKey(key);
|
||||
return;
|
||||
}
|
||||
lastStartPress = time_now_d();
|
||||
}
|
||||
|
||||
if (simulateAnalog &&
|
||||
((button == iCadeJoystickUp) ||
|
||||
(button == iCadeJoystickDown) ||
|
||||
(button == iCadeJoystickLeft) ||
|
||||
(button == iCadeJoystickRight))) {
|
||||
AxisInput axis;
|
||||
switch (button) {
|
||||
case iCadeJoystickUp :
|
||||
axis.axisId = JOYSTICK_AXIS_Y;
|
||||
axis.value = 0.0f;
|
||||
break;
|
||||
|
||||
case iCadeJoystickDown :
|
||||
axis.axisId = JOYSTICK_AXIS_Y;
|
||||
axis.value = 0.0f;
|
||||
break;
|
||||
|
||||
case iCadeJoystickLeft :
|
||||
axis.axisId = JOYSTICK_AXIS_X;
|
||||
axis.value = 0.0f;
|
||||
break;
|
||||
|
||||
case iCadeJoystickRight :
|
||||
axis.axisId = JOYSTICK_AXIS_X;
|
||||
axis.value = 0.0f;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
axis.deviceId = DEVICE_ID_PAD_0;
|
||||
axis.flags = 0;
|
||||
NativeAxis(axis);
|
||||
} else {
|
||||
KeyInput key;
|
||||
key.flags = KEY_UP;
|
||||
key.keyCode = iCadeToKeyMap[button];
|
||||
key.deviceId = DEVICE_ID_PAD_0;
|
||||
NativeKey(key);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@end
|
||||
|
Loading…
Reference in New Issue
Block a user