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Minor log cleanups
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a410ea5535
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@ -172,7 +172,7 @@ void UIContext::ActivateTopScissor() {
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int h = std::max(0.0f, ceilf(scale_y * bounds.h));
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if (x < 0 || y < 0 || x + w > pixel_xres || y + h > pixel_yres) {
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// This won't actually report outside a game, but we can try.
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ERROR_LOG(G3D, "UI scissor out of bounds in %sScreen: %d,%d-%d,%d / %d,%d", screenTag_ ? screenTag_ : "N/A", x, y, w, h, pixel_xres, pixel_yres);
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DEBUG_LOG(G3D, "UI scissor out of bounds in %sScreen: %d,%d-%d,%d / %d,%d", screenTag_ ? screenTag_ : "N/A", x, y, w, h, pixel_xres, pixel_yres);
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if (x < 0) { w += x; x = 0; }
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if (y < 0) { h += y; y = 0; }
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if (x >= pixel_xres) { x = pixel_xres - 1; }
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@ -1764,7 +1764,10 @@ void Config::CleanRecent() {
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}
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}
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INFO_LOG(SYSTEM, "CleanRecent took %0.2f", time_now_d() - startTime);
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double recentTime = time_now_d() - startTime;
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if (recentTime > 0.1) {
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INFO_LOG(SYSTEM, "CleanRecent took %0.2f", recentTime);
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}
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recentIsos = cleanedRecent;
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});
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}
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@ -199,7 +199,6 @@ bool UpdateScreenScale(int width, int height) {
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dp_yres = new_dp_yres;
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pixel_xres = width;
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pixel_yres = height;
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INFO_LOG(G3D, "pixel_res: %dx%d. Calling NativeResized()", pixel_xres, pixel_yres);
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NativeResized();
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return true;
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}
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@ -1472,7 +1472,7 @@ void NativeInputBoxReceived(std::function<void(bool, const std::string &)> cb, b
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void NativeResized() {
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// NativeResized can come from any thread so we just set a flag, then process it later.
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INFO_LOG(G3D, "NativeResized - setting flag");
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VERBOSE_LOG(G3D, "NativeResized - setting flag");
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resized = true;
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}
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