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Compat: Add setting to skip compat flags.
This allows configuring "ALL" to skip all, regardless of if new game IDs are added in a later stable release.
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@ -18,12 +18,22 @@
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#include <cstring>
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#include "Common/Data/Format/IniFile.h"
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#include "Common/StringUtils.h"
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#include "Core/Compatibility.h"
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#include "Core/Config.h"
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#include "Core/System.h"
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void Compatibility::Load(const std::string &gameID) {
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Clear();
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// Allow ignoring compat settings by name (regardless of game ID.)
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std::vector<std::string> ignored;
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SplitString(g_Config.sIgnoreCompatSettings, ',', ignored);
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ignored_ = std::set<std::string>(ignored.begin(), ignored.end());
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// If ALL, don't process any compat flags.
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if (ignored_.find("ALL") != ignored_.end())
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return;
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{
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IniFile compat;
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// This loads from assets.
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@ -83,5 +93,7 @@ void Compatibility::CheckSettings(IniFile &iniFile, const std::string &gameID) {
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}
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void Compatibility::CheckSetting(IniFile &iniFile, const std::string &gameID, const char *option, bool *flag) {
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iniFile.Get(option, gameID.c_str(), flag, *flag);
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if (ignored_.find(option) != ignored_.end()) {
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iniFile.Get(option, gameID.c_str(), flag, *flag);
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}
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}
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@ -19,6 +19,7 @@
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#include <string>
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#include <cstdint>
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#include <set>
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// Compatibility flags are controlled by assets/compat.ini.
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// Alternatively, if PSP/SYSTEM/compat.ini exists, it is merged on top, to enable editing
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@ -100,4 +101,5 @@ private:
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void CheckSetting(IniFile &iniFile, const std::string &gameID, const char *option, bool *flag);
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CompatFlags flags_{};
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std::set<std::string> ignored_;
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};
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@ -597,6 +597,8 @@ static ConfigSetting generalSettings[] = {
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ReportedConfigSetting("MemStickInserted", &g_Config.bMemStickInserted, true, true, true),
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ConfigSetting("EnablePlugins", &g_Config.bLoadPlugins, true, true, true),
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ReportedConfigSetting("IgnoreCompatSettings", &g_Config.sIgnoreCompatSettings, "", true, true),
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ConfigSetting(false),
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};
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@ -141,6 +141,8 @@ public:
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std::vector<std::string> vPinnedPaths;
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std::string sLanguageIni;
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std::string sIgnoreCompatSettings;
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bool bDiscordPresence; // Enables setting the Discord presence to the current game (or menu)
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// GFX
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