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https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
Allocate the xBRZ buffer only when actually used.
This way if scaling is off, we don't have to worry about potentially eating more RAM on any platform.
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3c9150231d
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@ -530,6 +530,10 @@ TextureScaler::TextureScaler() {
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initBicubicWeights();
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}
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TextureScaler::~TextureScaler() {
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xbrz::shutdown();
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}
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bool TextureScaler::IsEmptyOrFlat(u32* data, int pixels, GLenum fmt) {
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int pixelsPerWord = (fmt == GL_UNSIGNED_BYTE) ? 1 : 2;
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u32 ref = data[0];
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@ -27,6 +27,7 @@
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class TextureScaler {
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public:
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TextureScaler();
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~TextureScaler();
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void Scale(u32* &data, GLenum &dstfmt, int &width, int &height, int factor);
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@ -438,7 +438,8 @@ public:
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private:
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std::vector<float> buffer; //consumes 64 MB memory; using double is 2% faster, but takes 128 MB
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} distYCbCrBuffer;
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};
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DistYCbCrBuffer *distYCbCrBuffer = nullptr;
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inline
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@ -1122,7 +1123,7 @@ struct ColorDistanceRGB
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{
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static double dist(uint32_t pix1, uint32_t pix2, double luminanceWeight)
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{
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return distYCbCrBuffer.dist(pix1, pix2);
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return distYCbCrBuffer->dist(pix1, pix2);
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//if (pix1 == pix2) //about 4% perf boost
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// return 0;
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@ -1144,7 +1145,7 @@ struct ColorDistanceARGB
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3. if a1 = 1, distance should be: 255 * (1 - a2) + a2 * distYCbCr()
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*/
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return std::min(a1, a2) * distYCbCrBuffer.dist(pix1, pix2) + 255 * abs(a1 - a2);
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return std::min(a1, a2) * distYCbCrBuffer->dist(pix1, pix2) + 255 * abs(a1 - a2);
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//if (pix1 == pix2)
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// return 0;
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@ -1156,6 +1157,9 @@ struct ColorDistanceARGB
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void xbrz::scale(size_t factor, const uint32_t* src, uint32_t* trg, int srcWidth, int srcHeight, ColorFormat colFmt, const xbrz::ScalerCfg& cfg, int yFirst, int yLast)
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{
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if (distYCbCrBuffer == nullptr)
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distYCbCrBuffer = new DistYCbCrBuffer();
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switch (colFmt)
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{
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case ColorFormat::ARGB:
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@ -1187,6 +1191,13 @@ void xbrz::scale(size_t factor, const uint32_t* src, uint32_t* trg, int srcWidth
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}
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void xbrz::shutdown()
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{
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delete distYCbCrBuffer;
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distYCbCrBuffer = nullptr;
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}
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bool xbrz::equalColorTest(uint32_t col1, uint32_t col2, ColorFormat colFmt, double luminanceWeight, double equalColorTolerance)
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{
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switch (colFmt)
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@ -67,6 +67,8 @@ void scale(size_t factor, //valid range: 2 - 5
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const ScalerCfg& cfg = ScalerCfg(),
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int yFirst = 0, int yLast = std::numeric_limits<int>::max()); //slice of source image
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void shutdown();
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void nearestNeighborScale(const uint32_t* src, int srcWidth, int srcHeight,
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uint32_t* trg, int trgWidth, int trgHeight);
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