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GL: Don't wait-for-idle when shutting down the PSP GPU, it's the wrong place. Should fix #10652
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@ -184,10 +184,6 @@ GPU_GLES::GPU_GLES(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
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}
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GPU_GLES::~GPU_GLES() {
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GLRenderManager *render = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
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render->Wipe();
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render->WaitUntilQueueIdle();
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framebufferManagerGL_->DestroyAllFBOs();
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shaderManagerGL_->ClearCache(true);
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depalShaderCache_.Clear();
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