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Vulkan: Start adding object names for easier validation debugging
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533a133854
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@ -694,6 +694,14 @@ VkResult VulkanContext::InitDebugUtilsCallback() {
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return res;
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}
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void VulkanContext::SetDebugNameImpl(uint64_t handle, VkObjectType type, const char *name) {
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VkDebugUtilsObjectNameInfoEXT info{ VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT };
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info.pObjectName = name;
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info.objectHandle = handle;
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info.objectType = type;
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vkSetDebugUtilsObjectNameEXT(device_, &info);
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}
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VkResult VulkanContext::InitSurface(WindowSystem winsys, void *data1, void *data2) {
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winsys_ = winsys;
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winsysData1_ = data1;
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@ -167,6 +167,16 @@ public:
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void BeginFrame();
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void EndFrame();
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void SetDebugNameImpl(uint64_t handle, VkObjectType type, const char *name);
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// Simple workaround for the casting warning.
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template <class T>
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void SetDebugName(T handle, VkObjectType type, const char *name) {
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if (extensionsLookup_.EXT_debug_utils) {
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SetDebugNameImpl((uint64_t)handle, type, name);
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}
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}
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bool MemoryTypeFromProperties(uint32_t typeBits, VkFlags requirements_mask, uint32_t *typeIndex);
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VkPhysicalDevice GetPhysicalDevice(int n) const {
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@ -37,6 +37,12 @@ public:
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CreateImage(vulkan_, initCmd, color, width, height, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
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CreateImage(vulkan_, initCmd, depth, width, height, vulkan_->GetDeviceInfo().preferredDepthStencilFormat, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, false);
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vk->SetDebugName(color.image, VK_OBJECT_TYPE_IMAGE, "fb_color");
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vk->SetDebugName(color.imageView, VK_OBJECT_TYPE_IMAGE_VIEW, "fb_color_view");
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vk->SetDebugName(depth.image, VK_OBJECT_TYPE_IMAGE, "fb_depth");
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vk->SetDebugName(depth.imageView, VK_OBJECT_TYPE_IMAGE_VIEW, "fb_depth_view");
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VkFramebufferCreateInfo fbci{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO };
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VkImageView views[2]{};
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