mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 05:19:56 +00:00
Minor code cleanups
This commit is contained in:
parent
ffb3e61ca6
commit
1221a6e928
@ -363,7 +363,7 @@ void RingbufferLogListener::Log(const LogMessage &message) {
|
||||
#ifdef _WIN32
|
||||
|
||||
void OutputDebugStringUTF8(const char *p) {
|
||||
wchar_t temp[16384*4];
|
||||
wchar_t *temp = new wchar_t[65536];
|
||||
|
||||
int len = std::min(16383*4, (int)strlen(p));
|
||||
int size = (int)MultiByteToWideChar(CP_UTF8, 0, p, len, NULL, 0);
|
||||
@ -371,6 +371,7 @@ void OutputDebugStringUTF8(const char *p) {
|
||||
temp[size] = 0;
|
||||
|
||||
OutputDebugString(temp);
|
||||
delete[] temp;
|
||||
}
|
||||
|
||||
#else
|
||||
|
@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
@ -65,7 +65,7 @@ template <typename Value>
|
||||
class TweenBase: public Tween {
|
||||
public:
|
||||
TweenBase(float duration, float (*curve)(float) = [](float f) { return f; })
|
||||
: Tween(duration, curve) {
|
||||
: Tween(duration, curve), from{}, to_{} {
|
||||
}
|
||||
TweenBase(Value from, Value to, float duration, float (*curve)(float) = [](float f) { return f; })
|
||||
: Tween(duration, curve), from_(from), to_(to) {
|
||||
|
@ -44,6 +44,7 @@ DrawEngineCommon::DrawEngineCommon() : decoderMap_(16) {
|
||||
transformedExpanded_ = (TransformedVertex *)AllocateMemoryPages(3 * TRANSFORMED_VERTEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
|
||||
decoded_ = (u8 *)AllocateMemoryPages(DECODED_VERTEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
|
||||
decIndex_ = (u16 *)AllocateMemoryPages(DECODED_INDEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
|
||||
indexGen.Setup(decIndex_);
|
||||
}
|
||||
|
||||
DrawEngineCommon::~DrawEngineCommon() {
|
||||
|
@ -1911,8 +1911,8 @@ void FramebufferManagerCommon::ResizeFramebufFBO(VirtualFramebuffer *vfb, int w,
|
||||
|
||||
struct CopyCandidate {
|
||||
VirtualFramebuffer *vfb = nullptr;
|
||||
int y;
|
||||
int h;
|
||||
int y = 0;
|
||||
int h = 0;
|
||||
|
||||
std::string ToString(RasterChannel channel) const {
|
||||
return StringFromFormat("%08x %s %dx%d y=%d h=%d", vfb->Address(channel), GeBufferFormatToString(vfb->Format(channel)), vfb->width, vfb->height, y, h);
|
||||
|
@ -91,7 +91,7 @@ bool IsAlphaTestTriviallyTrue() {
|
||||
return false;
|
||||
}
|
||||
// Fallthrough on purpose
|
||||
|
||||
[[fallthrough]];
|
||||
case GE_COMP_GREATER:
|
||||
{
|
||||
// If the texture and vertex only use 1.0 alpha, then the ref value doesn't matter.
|
||||
|
@ -48,11 +48,6 @@ const u8 IndexGenerator::indexedPrimitiveType[7] = {
|
||||
GE_PRIM_RECTANGLES,
|
||||
};
|
||||
|
||||
void IndexGenerator::Setup(u16 *inds) {
|
||||
this->indsBase_ = inds;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void IndexGenerator::AddPrim(int prim, int vertexCount, int indexOffset, bool clockwise) {
|
||||
switch (prim) {
|
||||
case GE_PRIM_POINTS: AddPoints(vertexCount, indexOffset); break;
|
||||
|
@ -24,9 +24,12 @@
|
||||
|
||||
class IndexGenerator {
|
||||
public:
|
||||
void Setup(u16 *indexptr);
|
||||
void Setup(u16 *indexptr) {
|
||||
indsBase_ = indexptr;
|
||||
inds_ = indexptr;
|
||||
}
|
||||
void Reset() {
|
||||
this->inds_ = indsBase_;
|
||||
inds_ = indsBase_;
|
||||
}
|
||||
|
||||
static bool PrimCompatible(int prim1, int prim2) {
|
||||
|
@ -80,16 +80,7 @@ DrawEngineD3D11::DrawEngineD3D11(Draw::DrawContext *draw, ID3D11Device *device,
|
||||
decOptions_.expandAllWeightsToFloat = true;
|
||||
decOptions_.expand8BitNormalsToFloat = true;
|
||||
|
||||
// Allocate nicely aligned memory. Maybe graphics drivers will
|
||||
// appreciate it.
|
||||
// All this is a LOT of memory, need to see if we can cut down somehow.
|
||||
indexGen.Setup(decIndex_);
|
||||
|
||||
InitDeviceObjects();
|
||||
|
||||
// Vertex pushing buffers. For uniforms we use short DISCARD buffers, but we could use
|
||||
// this kind of buffer there as well with D3D11.1. We might be able to use the same buffer
|
||||
// for both vertices and indices, and possibly all three data types.
|
||||
}
|
||||
|
||||
DrawEngineD3D11::~DrawEngineD3D11() {
|
||||
|
@ -89,8 +89,6 @@ DrawEngineDX9::DrawEngineDX9(Draw::DrawContext *draw) : draw_(draw), vertexDeclM
|
||||
decOptions_.expandAllWeightsToFloat = true;
|
||||
decOptions_.expand8BitNormalsToFloat = true;
|
||||
|
||||
indexGen.Setup(decIndex_);
|
||||
|
||||
InitDeviceObjects();
|
||||
|
||||
tessDataTransferDX9 = new TessellationDataTransferDX9();
|
||||
|
@ -67,8 +67,6 @@ DrawEngineGLES::DrawEngineGLES(Draw::DrawContext *draw) : inputLayoutMap_(16), d
|
||||
decOptions_.expandAllWeightsToFloat = false;
|
||||
decOptions_.expand8BitNormalsToFloat = false;
|
||||
|
||||
indexGen.Setup(decIndex_);
|
||||
|
||||
InitDeviceObjects();
|
||||
|
||||
tessDataTransferGLES = new TessellationDataTransferGLES(render_);
|
||||
|
@ -62,7 +62,6 @@ DrawEngineVulkan::DrawEngineVulkan(Draw::DrawContext *draw)
|
||||
: draw_(draw) {
|
||||
decOptions_.expandAllWeightsToFloat = false;
|
||||
decOptions_.expand8BitNormalsToFloat = false;
|
||||
indexGen.Setup(decIndex_);
|
||||
}
|
||||
|
||||
void DrawEngineVulkan::InitDeviceObjects() {
|
||||
|
Loading…
Reference in New Issue
Block a user