Update zh_CN.ini

make description more accurate.
UMD delay is need for some game like MHFU demo version, so it's "slow but least bugs"
host "might cause bugs" instead of "cause bug", so user will try different settings to make game runs better
Software Skinning make some games run slower, so do not hint user it will most likely to improve speed.
Lazy texture caching "might cause font rendering bugs" , user can try if it really occurs, then decide to use it
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Narugakuruga 2021-09-26 13:03:54 +08:00 committed by GitHub
parent 166cc072ce
commit 12830e76f6
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@ -501,7 +501,7 @@ Deposterize Tip = 修复纹理被放大时可见的带状错误
Device = 设备
Direct3D 9 = Direct3D 9
Direct3D 11 = Direct3D 11
Disable slower effects (speedup) = 停用较慢的渲染效果 (提)
Disable slower effects (speedup) = 停用较慢的渲染效果 (提速)
Disabled = 禁用
Display layout editor = 显示布局编辑器
Display Resolution (HW scaler) = 显示分辨率 (硬件缩放)
@ -522,7 +522,7 @@ Hybrid = 混合
Hybrid + Bicubic = 混合 + 双三次
Ignore camera notch when centering = 居中时忽略摄像头缺口
Internal Resolution = 内部分辨率
Lazy texture caching = 减少缓存存取 (提升速度)
Lazy texture caching = 减少缓存存取 (更快, 但可能引起字体渲染错误)
Linear = 线性过滤
Low =
LowCurves = 低品质样条函数/贝塞尔曲线 (提升速度)
@ -535,7 +535,7 @@ Must Restart = 重启 PPSSPP 才能使这项设置生效。
Native device resolution = 本机原生的分辨率
Nearest = 邻近取样
No buffer = 不缓冲
Non-Buffered Rendering = 跳过缓冲效果 (缓冲, 更快)
Non-Buffered Rendering = 跳过缓冲效果 (缓冲, 更快)
None = 不显示
Number of Frames = 帧的数量
Off = 关闭
@ -548,12 +548,12 @@ Postprocessing effect = 后处理效果
Postprocessing Shader = 后处理着色器
Recreate Activity = 重建进程
Render duplicate frames to 60hz = 渲染重复帧至60 Hz
RenderDuplicateFrames Tip = 较低帧运行的游戏中可以使帧速率更平滑
RenderDuplicateFrames Tip = 较低帧率的游戏中可以使帧速率更平滑
Rendering Mode = 渲染模式
Rendering Resolution = 渲染分辨率
RenderingMode NonBuffered Tip = 更快, 但可能在某些游戏中没有图像渲染
Retain changed textures = 保留已更改的纹理 (有时更慢)
RetainChangedTextures Tip = 使较多游戏度变慢, 但有些游戏变很多
RetainChangedTextures Tip = 使较多游戏速, 但有些游戏可能变快很多
Rotation = 旋转
Safe = 安全
Screen layout = 屏幕布局
@ -564,7 +564,7 @@ Simulate Block Transfer = 模拟数据块传输效果
SoftGPU Tip = 目前非常慢
Software Rendering = 软件渲染 (慢)
Software Skinning = 软件蒙皮
SoftwareSkinning Tip = 合并 CPU 中已经蒙皮的模型绘制, 在一些游戏中更快
SoftwareSkinning Tip = 合并 CPU 中已经蒙皮的模型绘制, 在部分游戏中更快
Speed = 运行速度
Stretching = 拉伸
Texture Filter = 纹理过滤方式
@ -764,7 +764,7 @@ Bottom Right = 右下方
Center Left = 左中间
Center Right = 右中间
Change Mac Address = 更改 MAC 地址
Change proAdhocServer Address = 更改 PRO Ad Hoc 服务器 IP 地址 (localhost = 多个实例)
Change proAdhocServer Address = 更改 PRO Ad Hoc 服务器 IP 地址 (localhost = 模拟器双开)
Chat = 聊天
Chat Button Position = 聊天按钮位置
Chat Here = 在这里聊天
@ -1118,16 +1118,16 @@ Enable Cheats = 开启金手指
Enable Compatibility Server Reports = 向服务器报告兼容性问题
Failed to load state. Error in the file system. = 无法载入即时存档。文件系统出错。
Failed to save state. Error in the file system. = 无法保存即时存档。文件系统出错。
Fast (lag on slow storage) = 快速 (在慢速存储上会延迟)
Fast (lag on slow storage) = 快速 (低速硬盘会有延迟)
Fast Memory = 快速内存 (不稳定)
Force real clock sync (slower, less lag) = 强制同步实际时钟频率 (慢,但是更少延迟)
Force real clock sync (slower, less lag) = 强制同步实际时钟频率 (慢,但是更少延迟)
frames, 0:off = 每几帧, 0 = 关
Games list settings = 游戏列表设置
General = 常规设置
Grid icon size = 按倍率的图标尺寸
Help the PPSSPP team = 帮助 PPSSPP 团队
Host (bugs, less lag) = 主机 (有错误, 更少滞后)
I/O on thread (experimental) = 线程上的 I/O (实验性)
Host (bugs, less lag) = 主机 (较少延迟, 可能有错误)
I/O on thread (experimental) = 线程 I/O (实验性)
Ignore bad memory accesses = 忽略错误的内存访问
Increase size = 增大尺寸
Interpreter = 解释器
@ -1154,7 +1154,7 @@ Record Audio = 录制音频
Record Display = 录制视频
Reset Recording on Save/Load State = 保存/载入存档时重置录制
Restore Default Settings = 恢复默认 PPSSPP 设置
Rewind Snapshot Frequency = 倒带自动即时存档频率 (mem hog)
Rewind Snapshot Frequency = 倒带自动即时存档频率
Save path in installed.txt = 存档路径在 installed.txt
Save path in My Documents = 存档路径在我的文档
Savestate Slot = 即时存档插槽
@ -1163,7 +1163,7 @@ Screenshots as PNG = 将截图保存为 PNG 格式
Set UI background... = 设置界面背景...
Show ID = 显示游戏 ID
Show region flag = 显示游戏区域标识
Simulate UMD delays = 模拟 UMD 延迟
Simulate UMD delays = 模拟 UMD 延迟 (读取慢, 但错误最少)
Slot 1 = 插槽 1
Slot 2 = 插槽 2
Slot 3 = 插槽 3