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Vulkan: Fix typo, bump shader cache version.
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@ -245,7 +245,7 @@ static VulkanPipeline *CreateVulkanPipeline(VkDevice device, VkPipelineCache pip
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attributeCount = SetupVertexAttribs(attrs, *decFmt);
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vertexStride = decFmt->stride;
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} else {
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bool needsColor1 = vs->GetID().Bit(FS_BIT_LMODE);
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bool needsColor1 = vs->GetID().Bit(VS_BIT_LMODE);
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attributeCount = SetupVertexAttribsPretransformed(attrs, needsColor1);
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vertexStride = 36;
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}
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@ -361,7 +361,7 @@ VulkanFragmentShader *ShaderManagerVulkan::GetFragmentShaderFromModule(VkShaderM
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// instantaneous.
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#define CACHE_HEADER_MAGIC 0xff51f420
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#define CACHE_VERSION 15
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#define CACHE_VERSION 16
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struct VulkanCacheHeader {
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uint32_t magic;
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uint32_t version;
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