mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
Split Android graphics context implementations into their own files.
This commit is contained in:
parent
d2e739092d
commit
133bef575a
@ -660,6 +660,13 @@ if(ANDROID)
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set(nativeExtra ${nativeExtra}
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ext/native/base/NativeApp.h
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android/jni/app-android.cpp
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android/jni/AndroidEGLContext.cpp
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android/jni/AndroidEGLContext.h
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android/jni/AndroidJavaGLContext.cpp
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android/jni/AndroidJavaGLContext.h
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android/jni/AndroidVulkanContext.cpp
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android/jni/AndroidVulkanContext.h
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android/jni/AndroidGraphicsContext.h
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android/jni/native_audio.cpp
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android/jni/native_audio.h
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android/jni/native-audio-so.cpp
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@ -6,9 +6,11 @@
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#include <iostream>
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#include "base/basictypes.h"
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#include "base/display.h"
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#include "VulkanContext.h"
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#include "GPU/Common/ShaderCommon.h"
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#include "Common/StringUtils.h"
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#include "Core/Config.h"
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// Change this to 1, 2, and 3 to fake failures in a few places, so that
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// we can test our fallback-to-GL code.
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@ -722,8 +722,14 @@ void NativeShutdownGraphics() {
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ui_draw2d.Shutdown();
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ui_draw2d_front.Shutdown();
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if (colorPipeline) {
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colorPipeline->Release();
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colorPipeline = nullptr;
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}
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if (texColorPipeline) {
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texColorPipeline->Release();
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texColorPipeline = nullptr;
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}
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ILOG("NativeShutdownGraphics done");
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}
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@ -278,6 +278,24 @@
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</ResourceCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\android\jni\AndroidEGLContext.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\android\jni\AndroidJavaGLContext.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\android\jni\AndroidVulkanContext.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\android\jni\app-android.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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@ -435,6 +453,30 @@
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<ClCompile Include="XinputDevice.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\android\jni\AndroidEGLContext.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="..\android\jni\AndroidGraphicsContext.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="..\android\jni\AndroidJavaGLContext.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="..\android\jni\AndroidVulkanContext.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="..\android\jni\app-android.h" />
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<ClInclude Include="..\android\jni\ArmEmitterTest.h" />
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<ClInclude Include="..\android\jni\Arm64EmitterTest.h" />
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@ -200,6 +200,15 @@
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<ClCompile Include="..\android\jni\native-audio-so.cpp">
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<Filter>Other Platforms</Filter>
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</ClCompile>
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<ClCompile Include="..\android\jni\AndroidEGLContext.cpp">
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<Filter>Other Platforms</Filter>
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</ClCompile>
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<ClCompile Include="..\android\jni\AndroidJavaGLContext.cpp">
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<Filter>Other Platforms</Filter>
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</ClCompile>
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<ClCompile Include="..\android\jni\AndroidVulkanContext.cpp">
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<Filter>Other Platforms</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Debugger\CtrlDisAsmView.h">
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@ -368,6 +377,18 @@
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<ClInclude Include="..\android\jni\native-audio-so.h">
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<Filter>Other Platforms</Filter>
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</ClInclude>
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<ClInclude Include="..\android\jni\AndroidEGLContext.h">
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<Filter>Other Platforms</Filter>
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</ClInclude>
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<ClInclude Include="..\android\jni\AndroidGraphicsContext.h">
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<Filter>Other Platforms</Filter>
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</ClInclude>
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<ClInclude Include="..\android\jni\AndroidJavaGLContext.h">
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<Filter>Other Platforms</Filter>
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</ClInclude>
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<ClInclude Include="..\android\jni\AndroidVulkanContext.h">
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<Filter>Other Platforms</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="icon1.ico">
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@ -406,6 +406,9 @@ LOCAL_STATIC_LIBRARIES += ppsspp_core
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LOCAL_MODULE := ppsspp_jni
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LOCAL_SRC_FILES := \
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$(SRC)/android/jni/app-android.cpp \
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$(SRC)/android/jni/AndroidEGLContext.cpp \
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$(SRC)/android/jni/AndroidJavaGLContext.cpp \
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$(SRC)/android/jni/AndroidVulkanContext.cpp \
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$(SRC)/android/jni/native_audio.cpp \
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$(SRC)/android/jni/native-audio-so.cpp \
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$(SRC)/UI/BackgroundAudio.cpp \
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62
android/jni/AndroidEGLContext.cpp
Normal file
62
android/jni/AndroidEGLContext.cpp
Normal file
@ -0,0 +1,62 @@
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#include "base/logging.h"
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#include "base/NativeApp.h"
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#include "gfx_es2/gpu_features.h"
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#include "AndroidEGLContext.h"
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#include "GL/GLInterface/EGLAndroid.h"
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#include "Core/System.h"
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bool AndroidEGLGraphicsContext::Init(ANativeWindow *wnd, int backbufferWidth, int backbufferHeight, int backbufferFormat, int androidVersion) {
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wnd_ = wnd;
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gl = HostGL_CreateGLInterface();
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if (!gl) {
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ELOG("ERROR: Failed to create GL interface");
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return false;
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}
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ILOG("EGL interface created. Desired backbuffer size: %dx%d", backbufferWidth, backbufferHeight);
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// Apparently we still have to set this through Java through setFixedSize on the bufferHolder for it to take effect...
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gl->SetBackBufferDimensions(backbufferWidth, backbufferHeight);
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gl->SetMode(MODE_DETECT_ES);
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bool use565 = false;
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// This workaround seems only be needed on some really old devices.
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if (androidVersion < ANDROID_VERSION_ICS) {
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switch (backbufferFormat) {
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case 4: // PixelFormat.RGB_565
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use565 = true;
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break;
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default:
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break;
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}
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}
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if (!gl->Create(wnd, false, use565)) {
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ELOG("EGL creation failed! (use565=%d)", (int)use565);
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// TODO: What do we do now?
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delete gl;
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return false;
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}
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gl->MakeCurrent();
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CheckGLExtensions();
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draw_ = Draw::T3DCreateGLContext();
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SetGPUBackend(GPUBackend::OPENGL);
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bool success = draw_->CreatePresets(); // There will always be a GLSL compiler capable of compiling these.
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assert(success);
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return true;
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}
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void AndroidEGLGraphicsContext::Shutdown() {
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delete draw_;
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draw_ = nullptr;
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NativeShutdownGraphics();
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gl->ClearCurrent();
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gl->Shutdown();
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delete gl;
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ANativeWindow_release(wnd_);
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}
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void AndroidEGLGraphicsContext::SwapBuffers() {
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gl->Swap();
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}
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22
android/jni/AndroidEGLContext.h
Normal file
22
android/jni/AndroidEGLContext.h
Normal file
@ -0,0 +1,22 @@
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#pragma once
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#include "AndroidGraphicsContext.h"
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#include "Common/GL/GLInterfaceBase.h"
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class AndroidEGLGraphicsContext : public AndroidGraphicsContext {
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public:
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AndroidEGLGraphicsContext() : draw_(nullptr), wnd_(nullptr), gl(nullptr) {}
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bool Init(ANativeWindow *wnd, int desiredBackbufferSizeX, int desiredBackbufferSizeY, int backbufferFormat, int androidVersion) override;
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void Shutdown() override;
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void SwapBuffers() override;
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void SwapInterval(int interval) override {}
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void Resize() override {}
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Draw::DrawContext *GetDrawContext() override {
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return draw_;
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}
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private:
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Draw::DrawContext *draw_;
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ANativeWindow *wnd_;
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cInterfaceBase *gl;
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};
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23
android/jni/AndroidGraphicsContext.h
Normal file
23
android/jni/AndroidGraphicsContext.h
Normal file
@ -0,0 +1,23 @@
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#pragma once
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#include <android/native_window_jni.h>
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#include "thin3d/thin3d.h"
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#include "Common/GraphicsContext.h"
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enum {
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ANDROID_VERSION_GINGERBREAD = 9,
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ANDROID_VERSION_ICS = 14,
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ANDROID_VERSION_JELLYBEAN = 16,
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ANDROID_VERSION_KITKAT = 19,
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ANDROID_VERSION_LOLLIPOP = 21,
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ANDROID_VERSION_MARSHMALLOW = 23,
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ANDROID_VERSION_NOUGAT = 24,
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ANDROID_VERSION_NOUGAT_1 = 25,
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};
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class AndroidGraphicsContext : public GraphicsContext {
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public:
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virtual bool Init(ANativeWindow *wnd, int desiredBackbufferSizeX, int desiredBackbufferSizeY, int backbufferFormat, int androidVersion) = 0;
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};
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19
android/jni/AndroidJavaGLContext.cpp
Normal file
19
android/jni/AndroidJavaGLContext.cpp
Normal file
@ -0,0 +1,19 @@
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#include "AndroidJavaGLContext.h"
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#include "base/NativeApp.h"
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#include "gfx_es2/gpu_features.h"
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#include "Core/System.h"
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AndroidJavaEGLGraphicsContext::AndroidJavaEGLGraphicsContext() {
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CheckGLExtensions();
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draw_ = Draw::T3DCreateGLContext();
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SetGPUBackend(GPUBackend::OPENGL);
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bool success = draw_->CreatePresets();
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assert(success);
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}
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void AndroidJavaEGLGraphicsContext::Shutdown() {
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ILOG("AndroidJavaEGLGraphicsContext::Shutdown");
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delete draw_;
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draw_ = nullptr;
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NativeShutdownGraphics();
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}
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22
android/jni/AndroidJavaGLContext.h
Normal file
22
android/jni/AndroidJavaGLContext.h
Normal file
@ -0,0 +1,22 @@
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#pragma once
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#include "AndroidGraphicsContext.h"
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// Doesn't do much. Just to fit in.
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class AndroidJavaEGLGraphicsContext : public GraphicsContext {
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public:
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AndroidJavaEGLGraphicsContext();
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~AndroidJavaEGLGraphicsContext() {
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delete draw_;
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}
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void Shutdown() override;
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void SwapBuffers() override {}
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void SwapInterval(int interval) override {}
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void Resize() override {}
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Draw::DrawContext *GetDrawContext() override {
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return draw_;
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}
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private:
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Draw::DrawContext *draw_;
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};
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198
android/jni/AndroidVulkanContext.cpp
Normal file
198
android/jni/AndroidVulkanContext.cpp
Normal file
@ -0,0 +1,198 @@
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#include "AndroidVulkanContext.h"
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#include "base/NativeApp.h"
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#include "base/display.h"
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#include "Common/Vulkan/VulkanLoader.h"
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#include "Common/Vulkan/VulkanContext.h"
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#include "thin3d/VulkanRenderManager.h"
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#include "util/text/parsers.h"
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#include "Core/Config.h"
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#include "Core/System.h"
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static VulkanLogOptions g_LogOptions;
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const char *ObjTypeToString(VkDebugReportObjectTypeEXT type) {
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switch (type) {
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case VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT: return "Instance";
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case VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT: return "PhysicalDevice";
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case VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT: return "Device";
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case VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT: return "Queue";
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case VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT: return "CommandBuffer";
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case VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT: return "DeviceMemory";
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case VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT: return "Buffer";
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case VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT: return "BufferView";
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case VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT: return "Image";
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case VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT: return "ImageView";
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case VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT: return "ShaderModule";
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case VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT: return "Pipeline";
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case VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT: return "PipelineLayout";
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case VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT: return "Sampler";
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case VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT: return "DescriptorSet";
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case VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT: return "DescriptorSetLayout";
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case VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT: return "DescriptorPool";
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case VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT: return "Fence";
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case VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT: return "Semaphore";
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case VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT: return "Event";
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case VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT: return "QueryPool";
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case VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT: return "Framebuffer";
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case VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT: return "RenderPass";
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case VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT: return "PipelineCache";
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case VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT: return "SurfaceKHR";
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case VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT: return "SwapChainKHR";
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case VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT: return "CommandPool";
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default: return "Unknown";
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}
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}
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static VKAPI_ATTR VkBool32 VKAPI_CALL Vulkan_Dbg(VkDebugReportFlagsEXT msgFlags, VkDebugReportObjectTypeEXT objType, uint64_t srcObject, size_t location, int32_t msgCode, const char* pLayerPrefix, const char* pMsg, void *pUserData) {
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const VulkanLogOptions *options = (const VulkanLogOptions *)pUserData;
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int loglevel = ANDROID_LOG_INFO;
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if (msgFlags & VK_DEBUG_REPORT_ERROR_BIT_EXT) {
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loglevel = ANDROID_LOG_ERROR;
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} else if (msgFlags & VK_DEBUG_REPORT_WARNING_BIT_EXT) {
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loglevel = ANDROID_LOG_WARN;
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} else if (msgFlags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT) {
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loglevel = ANDROID_LOG_WARN;
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} else if (msgFlags & VK_DEBUG_REPORT_INFORMATION_BIT_EXT) {
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loglevel = ANDROID_LOG_WARN;
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} else if (msgFlags & VK_DEBUG_REPORT_DEBUG_BIT_EXT) {
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loglevel = ANDROID_LOG_WARN;
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}
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__android_log_print(loglevel, APP_NAME, "[%s] %s Code %d : %s", pLayerPrefix, ObjTypeToString(objType), msgCode, pMsg);
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// false indicates that layer should not bail-out of an
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// API call that had validation failures. This may mean that the
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// app dies inside the driver due to invalid parameter(s).
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// That's what would happen without validation layers, so we'll
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// keep that behavior here.
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return false;
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}
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AndroidVulkanContext::~AndroidVulkanContext() {
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delete g_Vulkan;
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g_Vulkan = nullptr;
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}
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bool AndroidVulkanContext::Init(ANativeWindow *wnd, int desiredBackbufferSizeX, int desiredBackbufferSizeY, int backbufferFormat, int androidVersion) {
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ILOG("AndroidVulkanContext::Init");
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init_glslang();
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g_LogOptions.breakOnError = true;
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g_LogOptions.breakOnWarning = true;
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g_LogOptions.msgBoxOnError = false;
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ILOG("Creating Vulkan context");
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Version gitVer(PPSSPP_GIT_VERSION);
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if (!g_Vulkan) {
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g_Vulkan = new VulkanContext();
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}
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VulkanContext::CreateInfo info{};
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info.app_name = "PPSSPP";
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info.app_ver = gitVer.ToInteger();
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info.flags = VULKAN_FLAG_PRESENT_MAILBOX | VULKAN_FLAG_PRESENT_FIFO_RELAXED;
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if (VK_SUCCESS != g_Vulkan->CreateInstance(info)) {
|
||||
ELOG("Failed to create vulkan context: %s", g_Vulkan->InitError().c_str());
|
||||
System_SendMessage("toast", "No Vulkan compatible device found. Using OpenGL instead.");
|
||||
delete g_Vulkan;
|
||||
g_Vulkan = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
int physicalDevice = g_Vulkan->GetBestPhysicalDevice();
|
||||
if (physicalDevice < 0) {
|
||||
ELOG("No usable Vulkan device found.");
|
||||
g_Vulkan->DestroyInstance();
|
||||
delete g_Vulkan;
|
||||
g_Vulkan = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
g_Vulkan->ChooseDevice(physicalDevice);
|
||||
// Here we can enable device extensions if we like.
|
||||
|
||||
ILOG("Creating Vulkan device");
|
||||
if (g_Vulkan->CreateDevice() != VK_SUCCESS) {
|
||||
ILOG("Failed to create vulkan device: %s", g_Vulkan->InitError().c_str());
|
||||
System_SendMessage("toast", "No Vulkan driver found. Using OpenGL instead.");
|
||||
g_Vulkan->DestroyInstance();
|
||||
delete g_Vulkan;
|
||||
g_Vulkan = nullptr;
|
||||
return false;
|
||||
}
|
||||
int width = desiredBackbufferSizeX;
|
||||
int height = desiredBackbufferSizeY;
|
||||
if (!width || !height) {
|
||||
width = pixel_xres;
|
||||
height = pixel_yres;
|
||||
}
|
||||
ILOG("InitSurfaceAndroid: width=%d height=%d", width, height);
|
||||
g_Vulkan->InitSurface(WINDOWSYSTEM_ANDROID, (void *)wnd, nullptr, width, height);
|
||||
if (g_validate_) {
|
||||
int bits = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
|
||||
g_Vulkan->InitDebugMsgCallback(&Vulkan_Dbg, bits, &g_LogOptions);
|
||||
}
|
||||
|
||||
bool success = true;
|
||||
if (g_Vulkan->InitObjects()) {
|
||||
draw_ = Draw::T3DCreateVulkanContext(g_Vulkan, g_Config.bGfxDebugSplitSubmit);
|
||||
SetGPUBackend(GPUBackend::VULKAN);
|
||||
success = draw_->CreatePresets(); // Doesn't fail, we ship the compiler.
|
||||
assert(success);
|
||||
draw_->HandleEvent(Draw::Event::GOT_BACKBUFFER, g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
|
||||
|
||||
VulkanRenderManager *renderManager = (VulkanRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
|
||||
success = renderManager->HasBackbuffers();
|
||||
} else {
|
||||
success = false;
|
||||
}
|
||||
|
||||
ILOG("AndroidVulkanContext::Init completed, %s", success ? "successfully" : "but failed");
|
||||
if (!success) {
|
||||
g_Vulkan->DestroyObjects();
|
||||
g_Vulkan->DestroyDevice();
|
||||
g_Vulkan->DestroyDebugMsgCallback();
|
||||
|
||||
g_Vulkan->DestroyInstance();
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
void AndroidVulkanContext::Shutdown() {
|
||||
ILOG("AndroidVulkanContext::Shutdown");
|
||||
draw_->HandleEvent(Draw::Event::LOST_BACKBUFFER, g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
|
||||
ILOG("Calling NativeShutdownGraphics");
|
||||
NativeShutdownGraphics();
|
||||
delete draw_;
|
||||
draw_ = nullptr;
|
||||
g_Vulkan->WaitUntilQueueIdle();
|
||||
g_Vulkan->DestroyObjects();
|
||||
g_Vulkan->DestroyDevice();
|
||||
g_Vulkan->DestroyDebugMsgCallback();
|
||||
|
||||
g_Vulkan->DestroyInstance();
|
||||
|
||||
// We keep the g_Vulkan context around to avoid invalidating a ton of pointers around the app.
|
||||
|
||||
finalize_glslang();
|
||||
ILOG("AndroidVulkanContext::Shutdown completed");
|
||||
}
|
||||
|
||||
void AndroidVulkanContext::SwapBuffers() {
|
||||
}
|
||||
|
||||
void AndroidVulkanContext::Resize() {
|
||||
ILOG("AndroidVulkanContext::Resize begin (%d, %d)", g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
|
||||
|
||||
draw_->HandleEvent(Draw::Event::LOST_BACKBUFFER, g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
|
||||
g_Vulkan->DestroyObjects();
|
||||
|
||||
// backbufferResize updated these values. TODO: Notify another way?
|
||||
g_Vulkan->ReinitSurface(pixel_xres, pixel_yres);
|
||||
g_Vulkan->InitObjects();
|
||||
draw_->HandleEvent(Draw::Event::GOT_BACKBUFFER, g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
|
||||
ILOG("AndroidVulkanContext::Resize end (%d, %d)", g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
|
||||
}
|
||||
|
||||
void AndroidVulkanContext::SwapInterval(int interval) {
|
||||
}
|
34
android/jni/AndroidVulkanContext.h
Normal file
34
android/jni/AndroidVulkanContext.h
Normal file
@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include "AndroidGraphicsContext.h"
|
||||
|
||||
static const bool g_validate_ = true;
|
||||
|
||||
class VulkanContext;
|
||||
|
||||
class AndroidVulkanContext : public AndroidGraphicsContext {
|
||||
public:
|
||||
AndroidVulkanContext() : draw_(nullptr) {}
|
||||
~AndroidVulkanContext();
|
||||
|
||||
bool Init(ANativeWindow *wnd, int desiredBackbufferSizeX, int desiredBackbufferSizeY, int backbufferFormat, int androidVersion) override;
|
||||
void Shutdown() override;
|
||||
void SwapInterval(int interval) override;
|
||||
void SwapBuffers() override;
|
||||
void Resize() override;
|
||||
|
||||
void *GetAPIContext() override { return g_Vulkan; }
|
||||
|
||||
Draw::DrawContext *GetDrawContext() override {
|
||||
return draw_;
|
||||
}
|
||||
private:
|
||||
VulkanContext *g_Vulkan = nullptr;
|
||||
Draw::DrawContext *draw_ = nullptr;
|
||||
};
|
||||
|
||||
struct VulkanLogOptions {
|
||||
bool breakOnWarning;
|
||||
bool breakOnError;
|
||||
bool msgBoxOnError;
|
||||
};
|
@ -4,7 +4,6 @@
|
||||
// It calls a set of methods defined in NativeApp.h. These should be implemented
|
||||
// by your game or app.
|
||||
|
||||
|
||||
#include <assert.h>
|
||||
#include <sstream>
|
||||
#include <jni.h>
|
||||
@ -18,6 +17,11 @@
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
|
||||
#include "AndroidGraphicsContext.h"
|
||||
#include "AndroidVulkanContext.h"
|
||||
#include "AndroidEGLContext.h"
|
||||
#include "AndroidJavaGLContext.h"
|
||||
|
||||
#include "base/basictypes.h"
|
||||
#include "base/stringutil.h"
|
||||
#include "base/display.h"
|
||||
@ -58,17 +62,6 @@ JavaVM *javaVM;
|
||||
|
||||
static AndroidAudioState *g_audioState;
|
||||
|
||||
enum {
|
||||
ANDROID_VERSION_GINGERBREAD = 9,
|
||||
ANDROID_VERSION_ICS = 14,
|
||||
ANDROID_VERSION_JELLYBEAN = 16,
|
||||
ANDROID_VERSION_KITKAT = 19,
|
||||
ANDROID_VERSION_LOLLIPOP = 21,
|
||||
ANDROID_VERSION_MARSHMALLOW = 23,
|
||||
ANDROID_VERSION_NOUGAT = 24,
|
||||
ANDROID_VERSION_NOUGAT_1 = 25,
|
||||
};
|
||||
|
||||
struct FrameCommand {
|
||||
FrameCommand() {}
|
||||
FrameCommand(std::string cmd, std::string prm) : command(cmd), params(prm) {}
|
||||
@ -77,331 +70,6 @@ struct FrameCommand {
|
||||
std::string params;
|
||||
};
|
||||
|
||||
class AndroidGraphicsContext : public GraphicsContext {
|
||||
public:
|
||||
virtual bool Init(ANativeWindow *wnd, int desiredBackbufferSizeX, int desiredBackbufferSizeY, int backbufferFormat, int androidVersion) = 0;
|
||||
};
|
||||
|
||||
class AndroidEGLGraphicsContext : public AndroidGraphicsContext {
|
||||
public:
|
||||
AndroidEGLGraphicsContext() : draw_(nullptr), wnd_(nullptr), gl(nullptr) {}
|
||||
bool Init(ANativeWindow *wnd, int desiredBackbufferSizeX, int desiredBackbufferSizeY, int backbufferFormat, int androidVersion) override;
|
||||
void Shutdown() override;
|
||||
void SwapBuffers() override;
|
||||
void SwapInterval(int interval) override {}
|
||||
void Resize() override {}
|
||||
Draw::DrawContext *GetDrawContext() override {
|
||||
return draw_;
|
||||
}
|
||||
|
||||
private:
|
||||
Draw::DrawContext *draw_;
|
||||
ANativeWindow *wnd_;
|
||||
cInterfaceBase *gl;
|
||||
};
|
||||
|
||||
bool AndroidEGLGraphicsContext::Init(ANativeWindow *wnd, int backbufferWidth, int backbufferHeight, int backbufferFormat, int androidVersion) {
|
||||
wnd_ = wnd;
|
||||
gl = HostGL_CreateGLInterface();
|
||||
if (!gl) {
|
||||
ELOG("ERROR: Failed to create GL interface");
|
||||
return false;
|
||||
}
|
||||
ILOG("EGL interface created. Desired backbuffer size: %dx%d", backbufferWidth, backbufferHeight);
|
||||
|
||||
// Apparently we still have to set this through Java through setFixedSize on the bufferHolder for it to take effect...
|
||||
gl->SetBackBufferDimensions(backbufferWidth, backbufferHeight);
|
||||
gl->SetMode(MODE_DETECT_ES);
|
||||
|
||||
bool use565 = false;
|
||||
|
||||
// This workaround seems only be needed on some really old devices.
|
||||
if (androidVersion < ANDROID_VERSION_ICS) {
|
||||
switch (backbufferFormat) {
|
||||
case 4: // PixelFormat.RGB_565
|
||||
use565 = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!gl->Create(wnd, false, use565)) {
|
||||
ELOG("EGL creation failed! (use565=%d)", (int)use565);
|
||||
// TODO: What do we do now?
|
||||
delete gl;
|
||||
return false;
|
||||
}
|
||||
gl->MakeCurrent();
|
||||
CheckGLExtensions();
|
||||
draw_ = Draw::T3DCreateGLContext();
|
||||
SetGPUBackend(GPUBackend::OPENGL);
|
||||
bool success = draw_->CreatePresets(); // There will always be a GLSL compiler capable of compiling these.
|
||||
assert(success);
|
||||
return true;
|
||||
}
|
||||
|
||||
void AndroidEGLGraphicsContext::Shutdown() {
|
||||
delete draw_;
|
||||
draw_ = nullptr;
|
||||
NativeShutdownGraphics();
|
||||
gl->ClearCurrent();
|
||||
gl->Shutdown();
|
||||
delete gl;
|
||||
ANativeWindow_release(wnd_);
|
||||
finalize_glslang();
|
||||
}
|
||||
|
||||
void AndroidEGLGraphicsContext::SwapBuffers() {
|
||||
gl->Swap();
|
||||
}
|
||||
|
||||
// Doesn't do much. Just to fit in.
|
||||
class AndroidJavaEGLGraphicsContext : public GraphicsContext {
|
||||
public:
|
||||
AndroidJavaEGLGraphicsContext() {
|
||||
CheckGLExtensions();
|
||||
draw_ = Draw::T3DCreateGLContext();
|
||||
SetGPUBackend(GPUBackend::OPENGL);
|
||||
bool success = draw_->CreatePresets();
|
||||
assert(success);
|
||||
}
|
||||
~AndroidJavaEGLGraphicsContext() {
|
||||
delete draw_;
|
||||
}
|
||||
void Shutdown() override {
|
||||
ILOG("AndroidJavaEGLGraphicsContext::Shutdown");
|
||||
delete draw_;
|
||||
draw_ = nullptr;
|
||||
NativeShutdownGraphics();
|
||||
finalize_glslang();
|
||||
}
|
||||
void SwapBuffers() override {}
|
||||
void SwapInterval(int interval) override {}
|
||||
void Resize() override {}
|
||||
Draw::DrawContext *GetDrawContext() override {
|
||||
return draw_;
|
||||
}
|
||||
private:
|
||||
Draw::DrawContext *draw_;
|
||||
};
|
||||
|
||||
|
||||
static const bool g_validate_ = true;
|
||||
static VulkanContext *g_Vulkan;
|
||||
|
||||
class AndroidVulkanContext : public AndroidGraphicsContext {
|
||||
public:
|
||||
AndroidVulkanContext() : draw_(nullptr) {}
|
||||
~AndroidVulkanContext() {
|
||||
delete g_Vulkan;
|
||||
g_Vulkan = nullptr;
|
||||
}
|
||||
|
||||
bool Init(ANativeWindow *wnd, int desiredBackbufferSizeX, int desiredBackbufferSizeY, int backbufferFormat, int androidVersion) override;
|
||||
void Shutdown() override;
|
||||
void SwapInterval(int interval) override;
|
||||
void SwapBuffers() override;
|
||||
void Resize() override;
|
||||
|
||||
void *GetAPIContext() override { return g_Vulkan; }
|
||||
|
||||
Draw::DrawContext *GetDrawContext() override {
|
||||
return draw_;
|
||||
}
|
||||
private:
|
||||
Draw::DrawContext *draw_;
|
||||
};
|
||||
|
||||
struct VulkanLogOptions {
|
||||
bool breakOnWarning;
|
||||
bool breakOnError;
|
||||
bool msgBoxOnError;
|
||||
};
|
||||
static VulkanLogOptions g_LogOptions;
|
||||
|
||||
const char *ObjTypeToString(VkDebugReportObjectTypeEXT type) {
|
||||
switch (type) {
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT: return "Instance";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT: return "PhysicalDevice";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT: return "Device";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT: return "Queue";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT: return "CommandBuffer";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT: return "DeviceMemory";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT: return "Buffer";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT: return "BufferView";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT: return "Image";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT: return "ImageView";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT: return "ShaderModule";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT: return "Pipeline";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT: return "PipelineLayout";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT: return "Sampler";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT: return "DescriptorSet";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT: return "DescriptorSetLayout";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT: return "DescriptorPool";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT: return "Fence";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT: return "Semaphore";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT: return "Event";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT: return "QueryPool";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT: return "Framebuffer";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT: return "RenderPass";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT: return "PipelineCache";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT: return "SurfaceKHR";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT: return "SwapChainKHR";
|
||||
case VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT: return "CommandPool";
|
||||
default: return "Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
static VKAPI_ATTR VkBool32 VKAPI_CALL Vulkan_Dbg(VkDebugReportFlagsEXT msgFlags, VkDebugReportObjectTypeEXT objType, uint64_t srcObject, size_t location, int32_t msgCode, const char* pLayerPrefix, const char* pMsg, void *pUserData) {
|
||||
const VulkanLogOptions *options = (const VulkanLogOptions *)pUserData;
|
||||
int loglevel = ANDROID_LOG_INFO;
|
||||
if (msgFlags & VK_DEBUG_REPORT_ERROR_BIT_EXT) {
|
||||
loglevel = ANDROID_LOG_ERROR;
|
||||
} else if (msgFlags & VK_DEBUG_REPORT_WARNING_BIT_EXT) {
|
||||
loglevel = ANDROID_LOG_WARN;
|
||||
} else if (msgFlags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT) {
|
||||
loglevel = ANDROID_LOG_WARN;
|
||||
} else if (msgFlags & VK_DEBUG_REPORT_INFORMATION_BIT_EXT) {
|
||||
loglevel = ANDROID_LOG_WARN;
|
||||
} else if (msgFlags & VK_DEBUG_REPORT_DEBUG_BIT_EXT) {
|
||||
loglevel = ANDROID_LOG_WARN;
|
||||
}
|
||||
|
||||
__android_log_print(loglevel, APP_NAME, "[%s] %s Code %d : %s", pLayerPrefix, ObjTypeToString(objType), msgCode, pMsg);
|
||||
|
||||
// false indicates that layer should not bail-out of an
|
||||
// API call that had validation failures. This may mean that the
|
||||
// app dies inside the driver due to invalid parameter(s).
|
||||
// That's what would happen without validation layers, so we'll
|
||||
// keep that behavior here.
|
||||
return false;
|
||||
}
|
||||
|
||||
bool AndroidVulkanContext::Init(ANativeWindow *wnd, int desiredBackbufferSizeX, int desiredBackbufferSizeY, int backbufferFormat, int androidVersion) {
|
||||
ILOG("AndroidVulkanContext::Init");
|
||||
init_glslang();
|
||||
|
||||
g_LogOptions.breakOnError = true;
|
||||
g_LogOptions.breakOnWarning = true;
|
||||
g_LogOptions.msgBoxOnError = false;
|
||||
|
||||
ILOG("Creating Vulkan context");
|
||||
Version gitVer(PPSSPP_GIT_VERSION);
|
||||
|
||||
if (!g_Vulkan) {
|
||||
g_Vulkan = new VulkanContext();
|
||||
}
|
||||
VulkanContext::CreateInfo info{};
|
||||
info.app_name = "PPSSPP";
|
||||
info.app_ver = gitVer.ToInteger();
|
||||
info.flags = VULKAN_FLAG_PRESENT_MAILBOX | VULKAN_FLAG_PRESENT_FIFO_RELAXED;
|
||||
if (VK_SUCCESS != g_Vulkan->CreateInstance(info)) {
|
||||
ELOG("Failed to create vulkan context: %s", g_Vulkan->InitError().c_str());
|
||||
System_SendMessage("toast", "No Vulkan compatible device found. Using OpenGL instead.");
|
||||
delete g_Vulkan;
|
||||
g_Vulkan = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
int physicalDevice = g_Vulkan->GetBestPhysicalDevice();
|
||||
if (physicalDevice < 0) {
|
||||
ELOG("No usable Vulkan device found.");
|
||||
g_Vulkan->DestroyInstance();
|
||||
delete g_Vulkan;
|
||||
g_Vulkan = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
g_Vulkan->ChooseDevice(physicalDevice);
|
||||
// Here we can enable device extensions if we like.
|
||||
|
||||
ILOG("Creating Vulkan device");
|
||||
if (g_Vulkan->CreateDevice() != VK_SUCCESS) {
|
||||
ILOG("Failed to create vulkan device: %s", g_Vulkan->InitError().c_str());
|
||||
System_SendMessage("toast", "No Vulkan driver found. Using OpenGL instead.");
|
||||
g_Vulkan->DestroyInstance();
|
||||
delete g_Vulkan;
|
||||
g_Vulkan = nullptr;
|
||||
return false;
|
||||
}
|
||||
int width = desiredBackbufferSizeX;
|
||||
int height = desiredBackbufferSizeY;
|
||||
if (!width || !height) {
|
||||
width = pixel_xres;
|
||||
height = pixel_yres;
|
||||
}
|
||||
ILOG("InitSurfaceAndroid: width=%d height=%d", width, height);
|
||||
g_Vulkan->InitSurface(WINDOWSYSTEM_ANDROID, (void *)wnd, nullptr, width, height);
|
||||
if (g_validate_) {
|
||||
int bits = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
|
||||
g_Vulkan->InitDebugMsgCallback(&Vulkan_Dbg, bits, &g_LogOptions);
|
||||
}
|
||||
|
||||
bool success = true;
|
||||
if (g_Vulkan->InitObjects()) {
|
||||
draw_ = Draw::T3DCreateVulkanContext(g_Vulkan, g_Config.bGfxDebugSplitSubmit);
|
||||
SetGPUBackend(GPUBackend::VULKAN);
|
||||
success = draw_->CreatePresets(); // Doesn't fail, we ship the compiler.
|
||||
assert(success);
|
||||
draw_->HandleEvent(Draw::Event::GOT_BACKBUFFER, g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
|
||||
|
||||
VulkanRenderManager *renderManager = (VulkanRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
|
||||
success = renderManager->HasBackbuffers();
|
||||
} else {
|
||||
success = false;
|
||||
}
|
||||
|
||||
ILOG("AndroidVulkanContext::Init completed, %s", success ? "successfully" : "but failed");
|
||||
if (!success) {
|
||||
g_Vulkan->DestroyObjects();
|
||||
g_Vulkan->DestroyDevice();
|
||||
g_Vulkan->DestroyDebugMsgCallback();
|
||||
|
||||
g_Vulkan->DestroyInstance();
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
void AndroidVulkanContext::Shutdown() {
|
||||
ILOG("AndroidVulkanContext::Shutdown");
|
||||
draw_->HandleEvent(Draw::Event::LOST_BACKBUFFER, g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
|
||||
ILOG("Calling NativeShutdownGraphics");
|
||||
NativeShutdownGraphics();
|
||||
delete draw_;
|
||||
draw_ = nullptr;
|
||||
g_Vulkan->WaitUntilQueueIdle();
|
||||
g_Vulkan->DestroyObjects();
|
||||
g_Vulkan->DestroyDevice();
|
||||
g_Vulkan->DestroyDebugMsgCallback();
|
||||
|
||||
g_Vulkan->DestroyInstance();
|
||||
|
||||
// We keep the g_Vulkan context around to avoid invalidating a ton of pointers around the app.
|
||||
|
||||
finalize_glslang();
|
||||
ILOG("AndroidVulkanContext::Shutdown completed");
|
||||
}
|
||||
|
||||
void AndroidVulkanContext::SwapBuffers() {
|
||||
}
|
||||
|
||||
void AndroidVulkanContext::Resize() {
|
||||
ILOG("AndroidVulkanContext::Resize begin (%d, %d)", g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
|
||||
|
||||
draw_->HandleEvent(Draw::Event::LOST_BACKBUFFER, g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
|
||||
g_Vulkan->DestroyObjects();
|
||||
|
||||
// backbufferResize updated these values. TODO: Notify another way?
|
||||
g_Vulkan->ReinitSurface(pixel_xres, pixel_yres);
|
||||
g_Vulkan->InitObjects();
|
||||
draw_->HandleEvent(Draw::Event::GOT_BACKBUFFER, g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
|
||||
ILOG("AndroidVulkanContext::Resize end (%d, %d)", g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
|
||||
}
|
||||
|
||||
void AndroidVulkanContext::SwapInterval(int interval) {
|
||||
}
|
||||
|
||||
static std::mutex frameCommandLock;
|
||||
static std::queue<FrameCommand> frameCommands;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user