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Bump shader cache version
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@ -937,7 +937,7 @@ std::string ShaderManagerGLES::DebugGetShaderString(std::string id, DebugShaderT
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// as sometimes these features might have an effect on the ID bits.
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#define CACHE_HEADER_MAGIC 0x83277592
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#define CACHE_VERSION 19
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#define CACHE_VERSION 20
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struct CacheHeader {
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uint32_t magic;
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uint32_t version;
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@ -497,7 +497,7 @@ VulkanGeometryShader *ShaderManagerVulkan::GetGeometryShaderFromModule(VkShaderM
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// instantaneous.
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#define CACHE_HEADER_MAGIC 0xff51f420
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#define CACHE_VERSION 34
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#define CACHE_VERSION 35
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struct VulkanCacheHeader {
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uint32_t magic;
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uint32_t version;
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