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d3d: Don't flip render-to-tex.
Fixes flipped screens and objects in a bunch of games.
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@ -719,7 +719,7 @@ void TextureCacheDX9::SetTextureFramebuffer(TexCacheEntry *entry)
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UpdateSamplingParams(*entry, true);
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gstate_c.curTextureWidth = entry->framebuffer->width;
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gstate_c.curTextureHeight = entry->framebuffer->height;
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gstate_c.flipTexture = true;
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gstate_c.flipTexture = false;
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gstate_c.textureFullAlpha = entry->framebuffer->format == GE_FORMAT_565;
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} else {
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if (entry->framebuffer->fbo)
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