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https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
Trailing whitespaces removed.
This commit is contained in:
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3004e5d194
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1455452850
@ -30,7 +30,7 @@ std::map<int,int> *platform_keymap = NULL;
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// Default key mapping
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// Ugly, yet the cleanest way
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// I could find to create a
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// I could find to create a
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// static map.
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// Still nicer than what
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// I once did in C.
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@ -299,7 +299,7 @@ static std::string KeyMap::NamePspButtonFromKey(KeyMap::Key key)
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static std::string KeyMap::NameKeyFromPspButton(int btn)
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{
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// We drive our iteration
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// We drive our iteration
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// with the list of key names.
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for (int i = 0; i < key_names_count; i++) {
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const struct KeyMap_IntStrPair *key_name = key_names + i;
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@ -100,8 +100,8 @@ struct AtracLoopInfo {
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};
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struct Atrac {
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Atrac() : atracID(-1), data_buf(0), decodePos(0), decodeEnd(0), atracChannels(2), atracOutputChannels(2), loopNum(0),
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atracBitrate(64), atracBytesPerFrame(0), atracBufSize(0),
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Atrac() : atracID(-1), data_buf(0), decodePos(0), decodeEnd(0), atracChannels(2), atracOutputChannels(2), loopNum(0),
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atracBitrate(64), atracBytesPerFrame(0), atracBufSize(0),
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currentSample(0), endSample(-1), firstSampleoffset(0), loopinfoNum(0) {
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memset(&first, 0, sizeof(first));
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memset(&second, 0, sizeof(second));
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@ -116,7 +116,7 @@ struct Atrac {
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sampleQueue.empty();
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}
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~Atrac() {
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~Atrac() {
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CleanStuff();
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}
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@ -190,7 +190,7 @@ struct Atrac {
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if (first.fileoffset >= first.filesize || currentSample >= endSample)
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remainFrame = PSP_ATRAC_ALLDATA_IS_ON_MEMORY;
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else {
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// guess the remain frames.
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// guess the remain frames.
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remainFrame = ((int)first.size - (int)decodePos) / atracBytesPerFrame;
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if (remainFrame < 0)
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remainFrame = 0;
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@ -450,11 +450,11 @@ u32 sceAtracGetAtracID(int codecType)
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return atracID;
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}
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// PSP allow games to add stream data to a temp buf, the buf size is given by "atracBufSize "here.
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// "first.offset" means how many bytes the temp buf has been written,
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// and "first.writableBytes" means how many bytes the temp buf is allowed to write
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// (We always have "first.offset + first.writableBytes = atracBufSize").
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// We only reset the temp buf when games call sceAtracGetStreamDataInfo,
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// PSP allow games to add stream data to a temp buf, the buf size is given by "atracBufSize "here.
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// "first.offset" means how many bytes the temp buf has been written,
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// and "first.writableBytes" means how many bytes the temp buf is allowed to write
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// (We always have "first.offset + first.writableBytes = atracBufSize").
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// We only reset the temp buf when games call sceAtracGetStreamDataInfo,
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// because that function would tell games how to add the left stream data.
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u32 sceAtracAddStreamData(int atracID, u32 bytesToAdd)
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{
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@ -516,11 +516,11 @@ u32 sceAtracDecodeData(int atracID, u32 outAddr, u32 numSamplesAddr, u32 finishF
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if (got_frame) {
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// got a frame
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int decoded = av_samples_get_buffer_size(NULL, atrac->pFrame->channels,
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int decoded = av_samples_get_buffer_size(NULL, atrac->pFrame->channels,
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atrac->pFrame->nb_samples, (AVSampleFormat)atrac->pFrame->format, 1);
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u8* out = Memory::GetPointer(outAddr);
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numSamples = atrac->pFrame->nb_samples;
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avret = swr_convert(atrac->pSwrCtx, &out, atrac->pFrame->nb_samples,
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avret = swr_convert(atrac->pSwrCtx, &out, atrac->pFrame->nb_samples,
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(const u8**)atrac->pFrame->extended_data, atrac->pFrame->nb_samples);
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if (avret < 0) {
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ERROR_LOG(HLE, "swr_convert: Error while converting %d", avret);
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@ -572,7 +572,7 @@ u32 sceAtracDecodeData(int atracID, u32 outAddr, u32 numSamplesAddr, u32 finishF
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} else if (numSamples > ATRAC_MAX_SAMPLES) {
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numSamples = ATRAC_MAX_SAMPLES;
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}
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if (numSamples == 0 && (atrac->loopNum != 0)) {
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numSamples = ATRAC_MAX_SAMPLES;
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}
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@ -583,14 +583,14 @@ u32 sceAtracDecodeData(int atracID, u32 outAddr, u32 numSamplesAddr, u32 finishF
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// update current sample and decodePos
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atrac->currentSample += numSamples;
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atrac->decodePos = atrac->getDecodePosBySample(atrac->currentSample);
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int finishFlag = 0;
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if (atrac->loopNum != 0 && (atrac->currentSample >= atrac->loopEndSample ||
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if (atrac->loopNum != 0 && (atrac->currentSample >= atrac->loopEndSample ||
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(numSamples == 0 && atrac->first.size >= atrac->first.filesize))) {
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atrac->currentSample = atrac->loopStartSample;
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if (atrac->loopNum > 0)
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atrac->loopNum --;
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} else if (atrac->currentSample >= atrac->endSample ||
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} else if (atrac->currentSample >= atrac->endSample ||
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(numSamples == 0 && atrac->first.size >= atrac->first.filesize))
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finishFlag = 1;
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@ -646,11 +646,11 @@ u32 sceAtracGetBitrate(int atracID, u32 outBitrateAddr)
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if (!atrac) {
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return -1;
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} else {
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atrac->atracBitrate = ( atrac->atracBytesPerFrame * 352800 ) / 1000;
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if (atrac->codeType == PSP_MODE_AT_3_PLUS)
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atrac->atracBitrate = ((atrac->atracBitrate >> 11) + 8) & 0xFFFFFFF0;
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atrac->atracBitrate = ( atrac->atracBytesPerFrame * 352800 ) / 1000;
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if (atrac->codeType == PSP_MODE_AT_3_PLUS)
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atrac->atracBitrate = ((atrac->atracBitrate >> 11) + 8) & 0xFFFFFFF0;
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else
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atrac->atracBitrate = (atrac->atracBitrate + 511) >> 10;
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atrac->atracBitrate = (atrac->atracBitrate + 511) >> 10;
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if (Memory::IsValidAddress(outBitrateAddr))
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Memory::Write_U32(atrac->atracBitrate, outBitrateAddr);
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}
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@ -726,7 +726,7 @@ u32 sceAtracGetNextDecodePosition(int atracID, u32 outposAddr)
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if (atrac->currentSample >= atrac->endSample)
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return ATRAC_ERROR_ALL_DATA_DECODED;
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if (Memory::IsValidAddress(outposAddr))
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Memory::Write_U32(atrac->currentSample, outposAddr);
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Memory::Write_U32(atrac->currentSample, outposAddr);
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}
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return 0;
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}
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@ -759,7 +759,7 @@ u32 sceAtracGetRemainFrame(int atracID, u32 remainAddr)
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Atrac *atrac = getAtrac(atracID);
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if (!atrac) {
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if (Memory::IsValidAddress(remainAddr))
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Memory::Write_U32(12, remainAddr);
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Memory::Write_U32(12, remainAddr);
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} else {
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if (Memory::IsValidAddress(remainAddr))
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Memory::Write_U32(atrac->getRemainFrames(), remainAddr);
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@ -800,7 +800,7 @@ u32 sceAtracGetSoundSample(int atracID, u32 outEndSampleAddr, u32 outLoopStartSa
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}
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// Games call this function to get some info for add more stream data,
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// such as where the data read from, where the data add to,
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// such as where the data read from, where the data add to,
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// and how many bytes are allowed to add.
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u32 sceAtracGetStreamDataInfo(int atracID, u32 writeAddr, u32 writableBytesAddr, u32 readOffsetAddr)
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{
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@ -1048,10 +1048,10 @@ u32 sceAtracSetData(int atracID, u32 buffer, u32 bufferSize)
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ret = _AtracSetData(atracID, buffer, bufferSize);
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}
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return ret;
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}
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}
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int sceAtracSetDataAndGetID(u32 buffer, u32 bufferSize)
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{
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{
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INFO_LOG(HLE, "sceAtracSetDataAndGetID(%08x, %08x)", buffer, bufferSize);
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int codecType = getCodecType(buffer);
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@ -1165,10 +1165,10 @@ u32 sceAtracSetMOutData(int atracID, u32 buffer, u32 bufferSize)
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ret = _AtracSetData(atracID, buffer, bufferSize);
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}
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return ret;
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}
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}
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int sceAtracSetMOutDataAndGetID(u32 buffer, u32 bufferSize)
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{
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{
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INFO_LOG(HLE, "sceAtracSetMOutDataAndGetID(%08x, %08x)", buffer, bufferSize);
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int codecType = getCodecType(buffer);
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@ -1244,8 +1244,8 @@ bool initAT3Decoder(Atrac *atrac, u32 dataSize = 0xffb4a8)
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*(u32*)(at3Header + 0x04) = dataSize + sizeof(at3Header) - 8;
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*(u16*)(at3Header + 0x16) = atrac->atracChannels;
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*(u16*)(at3Header + 0x20) = atrac->atracBytesPerFrame;
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atrac->atracBitrate = ( atrac->atracBytesPerFrame * 352800 ) / 1000;
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atrac->atracBitrate = (atrac->atracBitrate + 511) >> 10;
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atrac->atracBitrate = ( atrac->atracBytesPerFrame * 352800 ) / 1000;
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atrac->atracBitrate = (atrac->atracBitrate + 511) >> 10;
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*(u32*)(at3Header + 0x1c) = atrac->atracBitrate * 1000 / 8;
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at3Header[0x29] = (u8)at3HeaderMap[i][2];
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at3Header[0x2c] = (u8)at3HeaderMap[i][3];
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@ -1285,7 +1285,7 @@ static const u16 at3plusHeaderMap[][3] = {
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{ 0x7428, 0x0, 0x0 },
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{ 0x0460, 0x2, 0x0 },
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{ 0x8B28, 0x0, 0x0 },
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{ 0x05D0, 0x2, 0x0 },
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{ 0xB928, 0x0, 0x0 },
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{ 0x0748, 0x2, 0x0 },
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@ -1304,8 +1304,8 @@ bool initAT3plusDecoder(Atrac *atrac, u32 dataSize = 0xffb4a8)
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*(u32*)(at3plusHeader + 0x04) = dataSize + sizeof(at3plusHeader) - 8;
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*(u16*)(at3plusHeader + 0x16) = atrac->atracChannels;
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*(u16*)(at3plusHeader + 0x20) = atrac->atracBytesPerFrame;
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atrac->atracBitrate = ( atrac->atracBytesPerFrame * 352800 ) / 1000;
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atrac->atracBitrate = ((atrac->atracBitrate >> 11) + 8) & 0xFFFFFFF0;
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atrac->atracBitrate = ( atrac->atracBytesPerFrame * 352800 ) / 1000;
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atrac->atracBitrate = ((atrac->atracBitrate >> 11) + 8) & 0xFFFFFFF0;
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*(u32*)(at3plusHeader + 0x1c) = atrac->atracBitrate * 1000 / 8;
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*(u16*)(at3plusHeader + 0x3e) = at3plusHeaderMap[i + 1][0];
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*(u32*)(at3plusHeader + sizeof(at3plusHeader) - 4) = dataSize;
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@ -1357,7 +1357,7 @@ int sceAtracLowLevelDecode(int atracID, u32 sourceAddr, u32 sourceBytesConsumedA
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Atrac *atrac = getAtrac(atracID);
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#ifdef USE_FFMPEG
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if (Memory::IsValidAddress(sourceAddr) && Memory::IsValidAddress(sourceBytesConsumedAddr) &&
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if (Memory::IsValidAddress(sourceAddr) && Memory::IsValidAddress(sourceBytesConsumedAddr) &&
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Memory::IsValidAddress(samplesAddr) && Memory::IsValidAddress(sampleBytesAddr) && atrac && atrac->pCodecCtx) {
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u32 sourcebytes = atrac->first.writableBytes;
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if (sourcebytes > 0) {
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@ -1382,11 +1382,11 @@ int sceAtracLowLevelDecode(int atracID, u32 sourceAddr, u32 sourceBytesConsumedA
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if (got_frame) {
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// got a frame
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int decoded = av_samples_get_buffer_size(NULL, atrac->pFrame->channels,
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int decoded = av_samples_get_buffer_size(NULL, atrac->pFrame->channels,
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atrac->pFrame->nb_samples, (AVSampleFormat)atrac->pFrame->format, 1);
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u8* out = Memory::GetPointer(samplesAddr);
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numSamples = atrac->pFrame->nb_samples;
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avret = swr_convert(atrac->pSwrCtx, &out, atrac->pFrame->nb_samples,
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avret = swr_convert(atrac->pSwrCtx, &out, atrac->pFrame->nb_samples,
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(const u8**)atrac->pFrame->extended_data, atrac->pFrame->nb_samples);
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if (avret < 0) {
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ERROR_LOG(HLE, "swr_convert: Error while converting %d", avret);
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@ -1413,7 +1413,7 @@ int sceAtracLowLevelDecode(int atracID, u32 sourceAddr, u32 sourceBytesConsumedA
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}
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#endif // USE_FFMPEG
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if (Memory::IsValidAddress(sourceAddr) && Memory::IsValidAddress(sourceBytesConsumedAddr) &&
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if (Memory::IsValidAddress(sourceAddr) && Memory::IsValidAddress(sourceBytesConsumedAddr) &&
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Memory::IsValidAddress(samplesAddr) && Memory::IsValidAddress(sampleBytesAddr) && atrac && atrac->decoder_context) {
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u32 sourcebytes = atrac->first.writableBytes;
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static u8 buf[0x8000];
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@ -1456,7 +1456,7 @@ int sceAtracSetAA3HalfwayBufferAndGetID(u32 halfBuffer, u32 readSize, u32 halfBu
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if (readSize > halfBufferSize)
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return ATRAC_ERROR_INCORRECT_READ_SIZE;
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if (readSize < 0 || halfBufferSize < 0)
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if (readSize < 0 || halfBufferSize < 0)
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return -1;
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int codecType = getCodecType(halfBuffer);
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@ -309,7 +309,7 @@ void GenerateVertexShader(int prim, char *buffer) {
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"a_w1.x", "a_w1.y", "a_w1.z", "a_w1.w",
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"a_w2.x", "a_w2.y", "a_w2.z", "a_w2.w",
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};
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#if defined(USE_FOR_LOOP) && defined(USE_BONE_ARRAY)
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// To loop through the weights, we unfortunately need to put them in a float array.
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16
GPU/Math3D.h
16
GPU/Math3D.h
@ -71,15 +71,15 @@ public:
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{
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return Vec3(x*other.x, y*other.y, z*other.z);
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}
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Vec3 operator * (const float f) const
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Vec3 operator * (const float f) const
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{
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return Vec3(x*f,y*f,z*f);
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}
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void operator *= (const float f)
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void operator *= (const float f)
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{
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x*=f; y*=f; z*=f;
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}
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Vec3 operator / (const float f) const
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Vec3 operator / (const float f) const
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{
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float invf = (1.0f/f);
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return Vec3(x*invf,y*invf,z*invf);
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@ -88,16 +88,16 @@ public:
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{
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*this = *this / f;
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}
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Vec3 operator %(const Vec3 &v) const
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Vec3 operator %(const Vec3 &v) const
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{
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return Vec3(y*v.z-z*v.y, z*v.x-x*v.z, x*v.y-y*v.x);
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}
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float Length2() const
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float Length2() const
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{
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return x*x + y*y + z*z;
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}
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float Length() const
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float Length() const
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{
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return sqrtf(Length2());
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}
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@ -105,7 +105,7 @@ public:
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{
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(*this) *= l / Length();
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}
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Vec3 WithLength(const float l) const
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Vec3 WithLength(const float l) const
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{
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return (*this) * l / Length();
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}
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@ -129,7 +129,7 @@ public:
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{
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return *((&x) + i);
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}
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Vec3 Lerp(const Vec3 &other, const float t) const
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Vec3 Lerp(const Vec3 &other, const float t) const
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{
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return (*this)*(1-t) + other*t;
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}
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