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More minor static analysis warning fixes.
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parent
17750c7c80
commit
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@ -318,9 +318,7 @@ void ConsoleListener::Log(LogTypes::LOG_LEVELS Level, const char *Text)
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Text += 10;
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}
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SetConsoleTextAttribute(hConsole, Color);
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size_t len = strlen(Text);
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if (Text[len-1] == '\n' && Text[len-1] == '\r')
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len--;
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size_t len = strlen(Text);
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WriteConsole(hConsole, Text, (DWORD)len, &cCharsWritten, NULL);
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#else
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char ColorAttr[16] = "";
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@ -283,7 +283,7 @@ static bool Memory_TryBase(u8 *base, const MemoryView *views, int num_views, u32
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int i;
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for (i = 0; i < num_views; i++)
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{
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const MemoryView &view = views[i];
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const MemoryView &view = views[i];
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SKIP(flags, view.flags);
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if (view.flags & MV_MIRROR_PREVIOUS) {
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position = last_position;
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@ -211,7 +211,7 @@ void hleCheckCurrentCallbacks()
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void hleReSchedule(const char *reason)
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{
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_dbg_assert_msg_(HLE, reason != 0, "hleReSchedule: Expecting a valid reason.");
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_dbg_assert_msg_(HLE, strlen(reason) < 256, "hleReSchedule: Not too long reason.");
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_dbg_assert_msg_(HLE, reason != 0 && strlen(reason) < 256, "hleReSchedule: Not too long reason.");
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hleAfterSyscall |= HLE_AFTER_RESCHED;
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@ -587,7 +587,7 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
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case GE_CMD_CALL:
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{
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u32 retval = dcontext.pc + 4;
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if (stackptr == ARRAY_SIZE(stack)) {
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if (stackptr == ARRAY_SIZE(stack) - 1) {
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ERROR_LOG(G3D, "CALL: Stack full!");
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} else {
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stack[stackptr++] = retval;
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@ -234,7 +234,7 @@ void VertexDecoder::Step_Color5551Morph() const
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col[0] += w * (cdata & 0x1f) / 31.f;
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col[1] += w * ((cdata>>5) & 0x1f) / 31.f;
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col[2] += w * ((cdata>>10) & 0x1f) / 31.f;
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col[3] += w * (cdata>>15) ? 1.0f : 0.0f;
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col[3] += w * ((cdata>>15) ? 1.0f : 0.0f);
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}
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u8 *c = decoded_ + decFmt.c0off;
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for (int i = 0; i < 4; i++) {
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@ -29,7 +29,8 @@ DWORD TheThread(LPVOID x);
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void EmuThread_Start(const char *filename)
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{
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// _dbg_clear_();
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_tcscpy(fileToStart, filename);
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_tcsncpy(fileToStart, filename, sizeof(fileToStart) - 1);
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fileToStart[sizeof(fileToStart) - 1] = 0;
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unsigned int i;
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emuThread = (HANDLE)_beginthreadex(0,0,(unsigned int (__stdcall *)(void *))TheThread,(LPVOID)0,0,&i);
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@ -37,7 +37,7 @@
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#endif
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BOOL g_bFullScreen = FALSE;
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RECT rc = {0};
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RECT g_normalRC = {0};
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namespace MainWindow
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{
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@ -705,51 +705,50 @@ namespace MainWindow
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}
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void _ViewNormal(HWND hWnd)
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{
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// put caption and border styles back
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DWORD dwOldStyle = ::GetWindowLong(hWnd, GWL_STYLE);
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DWORD dwNewStyle = dwOldStyle | WS_CAPTION | WS_THICKFRAME;
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::SetWindowLong(hWnd, GWL_STYLE, dwNewStyle);
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// put caption and border styles back
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DWORD dwOldStyle = ::GetWindowLong(hWnd, GWL_STYLE);
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DWORD dwNewStyle = dwOldStyle | WS_CAPTION | WS_THICKFRAME;
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::SetWindowLong(hWnd, GWL_STYLE, dwNewStyle);
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// put back the menu bar
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::SetMenu(hWnd, menu);
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// put back the menu bar
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::SetMenu(hWnd, menu);
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// resize to normal view
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// NOTE: use SWP_FRAMECHANGED to force redraw non-client
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const int x = rc.left;
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const int y = rc.top;
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const int cx = rc.right - rc.left;
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const int cy = rc.bottom - rc.top;
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::SetWindowPos(hWnd, HWND_NOTOPMOST, x, y, cx, cy, SWP_FRAMECHANGED);
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// resize to normal view
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// NOTE: use SWP_FRAMECHANGED to force redraw non-client
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const int x = g_normalRC.left;
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const int y = g_normalRC.top;
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const int cx = g_normalRC.right - g_normalRC.left;
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const int cy = g_normalRC.bottom - g_normalRC.top;
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::SetWindowPos(hWnd, HWND_NOTOPMOST, x, y, cx, cy, SWP_FRAMECHANGED);
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// reset full screen indicator
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g_bFullScreen = FALSE;
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// reset full screen indicator
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g_bFullScreen = FALSE;
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}
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void _ViewFullScreen(HWND hWnd)
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{
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// keep in mind normal window rectangle
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::GetWindowRect(hWnd, &rc);
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void _ViewFullScreen(HWND hWnd)
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{
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// keep in mind normal window rectangle
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::GetWindowRect(hWnd, &g_normalRC);
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// remove caption and border styles
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DWORD dwOldStyle = ::GetWindowLong(hWnd, GWL_STYLE);
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DWORD dwNewStyle = dwOldStyle & ~(WS_CAPTION | WS_THICKFRAME);
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::SetWindowLong(hWnd, GWL_STYLE, dwNewStyle);
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// remove caption and border styles
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DWORD dwOldStyle = ::GetWindowLong(hWnd, GWL_STYLE);
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DWORD dwNewStyle = dwOldStyle & ~(WS_CAPTION | WS_THICKFRAME);
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::SetWindowLong(hWnd, GWL_STYLE, dwNewStyle);
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// remove the menu bar
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::SetMenu(hWnd, NULL);
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// remove the menu bar
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::SetMenu(hWnd, NULL);
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// resize to full screen view
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// NOTE: use SWP_FRAMECHANGED to force redraw non-client
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const int x = 0;
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const int y = 0;
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const int cx = ::GetSystemMetrics(SM_CXSCREEN);
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const int cy = ::GetSystemMetrics(SM_CYSCREEN);
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::SetWindowPos(hWnd, HWND_TOPMOST, x, y, cx, cy, SWP_FRAMECHANGED);
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// set full screen indicator
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g_bFullScreen = TRUE;
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}
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// resize to full screen view
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// NOTE: use SWP_FRAMECHANGED to force redraw non-client
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const int x = 0;
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const int y = 0;
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const int cx = ::GetSystemMetrics(SM_CXSCREEN);
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const int cy = ::GetSystemMetrics(SM_CYSCREEN);
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::SetWindowPos(hWnd, HWND_TOPMOST, x, y, cx, cy, SWP_FRAMECHANGED);
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// set full screen indicator
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g_bFullScreen = TRUE;
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}
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void SetPlaying(const char *text)
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{
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