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Address feedback
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9be2bef617
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@ -55,6 +55,9 @@
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#include "Core/HLE/__sceAudio.h"
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#endif
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// Slot number is visual only, -2 will display special message
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constexpr int LOAD_UNDO_SLOT = -2;
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namespace SaveState
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{
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struct SaveStart
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@ -412,7 +415,7 @@ namespace SaveState
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return filename.GetFilename() + " " + sy->T("(broken)");
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}
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std::string GenerateFullDiskId(const Path &gameFilename) {
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std::string GenerateFullDiscId(const Path &gameFilename) {
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std::string discId = g_paramSFO.GetValueString("DISC_ID");
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std::string discVer = g_paramSFO.GetValueString("DISC_VERSION");
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if (discId.empty()) {
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@ -424,7 +427,7 @@ namespace SaveState
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Path GenerateSaveSlotFilename(const Path &gameFilename, int slot, const char *extension)
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{
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std::string filename = StringFromFormat("%s_%d.%s", GenerateFullDiskId(gameFilename).c_str(), slot, extension);
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std::string filename = StringFromFormat("%s_%d.%s", GenerateFullDiscId(gameFilename).c_str(), slot, extension);
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return GetSysDirectory(DIRECTORY_SAVESTATE) / filename;
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}
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@ -472,19 +475,18 @@ namespace SaveState
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if (status != Status::FAILURE) {
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DeleteIfExists(backup);
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File::Rename(backup.WithExtraExtension(".tmp"), backup);
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g_Config.sStateLoadUndoGame = GenerateFullDiskId(gameFilename);
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Load(fn, slot, callback, cbUserData);
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} else if (callback) {
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callback(status, message, data);
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g_Config.sStateLoadUndoGame = GenerateFullDiscId(gameFilename);
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} else {
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ERROR_LOG(SAVESTATE, "Saving load undo state failed: %s", message.c_str());
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}
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Load(fn, slot, callback, cbUserData);
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};
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if (!backup.empty()) {
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Save(backup.WithExtraExtension(".tmp"), -2, saveCallback, cbUserData);
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Save(backup.WithExtraExtension(".tmp"), LOAD_UNDO_SLOT, saveCallback, cbUserData);
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} else {
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auto sy = GetI18NCategory("System");
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if (callback)
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callback(Status::FAILURE, sy->T("Failed to save state for load undo. Error in the file system."), cbUserData);
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ERROR_LOG(SAVESTATE, "Saving load undo state failed. Error in the file system.");
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Load(fn, slot, callback, cbUserData);
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}
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} else {
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Load(fn, slot, callback, cbUserData);
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@ -498,7 +500,7 @@ namespace SaveState
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bool UndoLoad(const Path &gameFilename, Callback callback, void *cbUserData)
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{
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if (g_Config.sStateLoadUndoGame != GenerateFullDiskId(gameFilename)) {
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if (g_Config.sStateLoadUndoGame != GenerateFullDiscId(gameFilename)) {
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auto sy = GetI18NCategory("System");
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if (callback)
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callback(Status::FAILURE, sy->T("Error: load undo state is from a different game"), cbUserData);
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@ -507,7 +509,7 @@ namespace SaveState
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Path fn = GetSysDirectory(DIRECTORY_SAVESTATE) / LOAD_UNDO_NAME;
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if (!fn.empty()) {
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Load(fn, -2, callback, cbUserData); // Slot number is visual only, -2 will display special message (kinda have to find a better way)
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Load(fn, LOAD_UNDO_SLOT, callback, cbUserData);
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return true;
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} else {
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auto sy = GetI18NCategory("System");
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@ -590,7 +592,7 @@ namespace SaveState
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bool HasUndoLoad(const Path &gameFilename)
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{
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Path fn = GetSysDirectory(DIRECTORY_SAVESTATE) / LOAD_UNDO_NAME;
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return File::Exists(fn) && g_Config.sStateLoadUndoGame == GenerateFullDiskId(gameFilename);
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return File::Exists(fn) && g_Config.sStateLoadUndoGame == GenerateFullDiscId(gameFilename);
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}
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bool operator < (const tm &t1, const tm &t2) {
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@ -804,7 +806,7 @@ namespace SaveState
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// Use the state's latest version as a guess for saveStateInitialGitVersion.
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result = CChunkFileReader::Load(op.filename, &saveStateInitialGitVersion, state, &errorString);
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if (result == CChunkFileReader::ERROR_NONE) {
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callbackMessage = op.slot != -2 ? slot_prefix + sc->T("Loaded State") : sc->T("State load undone");
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callbackMessage = op.slot != LOAD_UNDO_SLOT ? slot_prefix + sc->T("Loaded State") : sc->T("State load undone");
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callbackResult = Status::SUCCESS;
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hasLoadedState = true;
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@ -61,7 +61,7 @@ namespace SaveState
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int GetOldestSlot(const Path &gameFilename);
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std::string GetSlotDateAsString(const Path &gameFilename, int slot);
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std::string GenerateFullDiskId(const Path &gameFilename);
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std::string GenerateFullDiscId(const Path &gameFilename);
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Path GenerateSaveSlotFilename(const Path &gameFilename, int slot, const char *extension);
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std::string GetTitle(const Path &filename);
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