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add missing inclues.
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@ -1,6 +1,7 @@
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#include "ppsspp_config.h"
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#include <cstdint>
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#include <cfloat>
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#include <vector>
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#include <d3d11.h>
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#include <D3Dcompiler.h>
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@ -151,4 +152,4 @@ void StockObjectsD3D11::Destroy() {
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samplerLinear2DClamp->Release();
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}
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StockObjectsD3D11 stockD3D11;
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StockObjectsD3D11 stockD3D11;
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@ -1,5 +1,6 @@
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#pragma once
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#include <string>
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#include "Common/CommonWindows.h"
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@ -7,6 +7,7 @@
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#include "base/display.h"
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#include "Common/CommonWindows.h"
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#include "Common/CommonFuncs.h"
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#include "Common/Log.h"
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#include "base/NativeApp.h"
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#include "Windows/MainWindow.h"
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@ -1,5 +1,6 @@
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#pragma once
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#include <string>
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#include "Common/CommonWindows.h"
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namespace W32Util
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@ -71,4 +72,4 @@ private:
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// Used for hacky workaround to fix a rare hang (see issue #5184)
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volatile bool inResizeColumns;
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volatile bool updating;
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};
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};
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@ -18,6 +18,7 @@
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#include "../Core/Host.h"
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#include "InputDevice.h"
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#include "KeyboardDevice.h"
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#include "Common/CommonWindows.h"
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#include <list>
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#include <memory>
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@ -5,6 +5,7 @@
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#include "base/NativeApp.h"
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#include "Core/Config.h"
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#include "Common/CommonWindows.h"
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#include "Common/KeyMap.h"
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#include "Common/Log.h"
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#include "input/input_state.h"
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@ -4,6 +4,7 @@
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#include <vector>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdexcept>
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#include "base/logging.h"
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#include "thin3d/d3dx9_loader.h"
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@ -184,4 +185,4 @@ HRESULT dyn_D3DXCompileShader(LPCSTR pSrcData, UINT srcDataLen, CONST D3DXMACRO*
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return m_TFunc_D3DXCompileShader(pSrcData, srcDataLen, pDefines,
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pInclude, pFunctionName, pProfile,
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Flags, ppShader, ppErrorMsgs, ppConstantTable);
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}
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}
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@ -13,6 +13,7 @@
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#include "Common/ColorConv.h"
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#include <cassert>
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#include <cfloat>
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#include <D3DCommon.h>
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#include <d3d11.h>
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#include <d3d11_1.h>
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