add missing inclues.

This commit is contained in:
aliaspider 2018-03-22 22:14:19 +01:00
parent a5b5308d88
commit 15c4406df7
8 changed files with 11 additions and 3 deletions

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@ -1,6 +1,7 @@
#include "ppsspp_config.h"
#include <cstdint>
#include <cfloat>
#include <vector>
#include <d3d11.h>
#include <D3Dcompiler.h>
@ -151,4 +152,4 @@ void StockObjectsD3D11::Destroy() {
samplerLinear2DClamp->Release();
}
StockObjectsD3D11 stockD3D11;
StockObjectsD3D11 stockD3D11;

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@ -1,5 +1,6 @@
#pragma once
#include <string>
#include "Common/CommonWindows.h"

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@ -7,6 +7,7 @@
#include "base/display.h"
#include "Common/CommonWindows.h"
#include "Common/CommonFuncs.h"
#include "Common/Log.h"
#include "base/NativeApp.h"
#include "Windows/MainWindow.h"

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@ -1,5 +1,6 @@
#pragma once
#include <string>
#include "Common/CommonWindows.h"
namespace W32Util
@ -71,4 +72,4 @@ private:
// Used for hacky workaround to fix a rare hang (see issue #5184)
volatile bool inResizeColumns;
volatile bool updating;
};
};

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@ -18,6 +18,7 @@
#include "../Core/Host.h"
#include "InputDevice.h"
#include "KeyboardDevice.h"
#include "Common/CommonWindows.h"
#include <list>
#include <memory>

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@ -5,6 +5,7 @@
#include "base/NativeApp.h"
#include "Core/Config.h"
#include "Common/CommonWindows.h"
#include "Common/KeyMap.h"
#include "Common/Log.h"
#include "input/input_state.h"

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@ -4,6 +4,7 @@
#include <vector>
#include <stdio.h>
#include <stdlib.h>
#include <stdexcept>
#include "base/logging.h"
#include "thin3d/d3dx9_loader.h"
@ -184,4 +185,4 @@ HRESULT dyn_D3DXCompileShader(LPCSTR pSrcData, UINT srcDataLen, CONST D3DXMACRO*
return m_TFunc_D3DXCompileShader(pSrcData, srcDataLen, pDefines,
pInclude, pFunctionName, pProfile,
Flags, ppShader, ppErrorMsgs, ppConstantTable);
}
}

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@ -13,6 +13,7 @@
#include "Common/ColorConv.h"
#include <cassert>
#include <cfloat>
#include <D3DCommon.h>
#include <d3d11.h>
#include <d3d11_1.h>