From 9f5414507c8e93b952168c16bc45e310998bde82 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Wed, 30 Aug 2023 11:05:40 +0200 Subject: [PATCH 1/7] Move 1.13 and 1.14 updates to history.md --- README.md | 137 ----------------------------------------------------- history.md | 137 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 137 insertions(+), 137 deletions(-) diff --git a/README.md b/README.md index 3962b80750..3825507b1d 100644 --- a/README.md +++ b/README.md @@ -115,143 +115,6 @@ What's new in 1.15 - Rockman 2 audio glitch fix ([#16810], [#16798]) - UI fixes: Vertical use of space ([#16795]), scrollbars ([#16785]), touchpad scroll on Windows ([#16699]) -What's new in 1.14.4 -==================== -* Multiple shader compatibility fixes for older devices/drivers: ([#16710], [#16709], [#16708]) -* A few other minor fixes: ([#16703], [#16706]) - -What's new in 1.14.3 -==================== -* Several crash/hang fixes ([#16690], [#16689], [#16683], [#16685], [#16680], [#16697], [#16681], more) -* Minor UI fixes ([#16698], [#16684], [#16674], [#16677]) -* Fix confirm/cancel button reversal ([#16692]) - -What's new in 1.14.2 -==================== -* Fix Toca/DTM and others (culling) on Mali again ([#16645]) -* Fix line rendering bugs in the homebrew Tempest clone Webfest ([#16656]) -* Assorted cleanup and bugfixes ([#16673], [#16662], [#16655], [#16644], [#16636], [#16639] etc) - -What's new in 1.14.1 -==================== -* Fix black screen in Vulkan on some older Android devices (Android version 7) ([#16599]) -* Fix error message in Medal of Honor ([#16614]) -* Various minor bugfixes ([#16617], [#16609], [#16608], [#16615], [#16619]) -* Add an option to turn off the new transparent menu background ([#16595]) - -What's new in 1.14 -================== -* Massive number of rendering fixes - - Water in Outrun 2006 and DiRT 2 now renders correctly (logic op fixes) ([#15960], [#16208], [#16032], [#16024], [#15967]) - - Split/Second now renders all effects correctly - - Multiple fixes workarounds for clipping/culling, both through clip planes and geometry shaders, fixing - graphical issues in many, many games and getting rid of hacks ([#16142], [#16504], [#16442], [#16383], [#16165], [#16162], [#16049], others) - - Killzone color effect now renders efficiently and correctly (in-game only, not title screen) ([#15934]) - - Ridge Racer speedometers and lens flares fixed ([#16084], [#16188], [#16115]) - - Lens flare effect fixed in Burnout Dominator, Ridge Racer, Colin McRae, several others ([#16014], [#16081], [#16076], [#16073]) - - Shadows in Colin McRae are no longer flickering (side effect of other fixes) - - Spongebob: Yellow Avenger renders correctly (previously very broken) ([#15907], [#15903]) - - Cars: Race-o-Rama, and MX vs ATV Reflex render correctly (at 1x resolution only) ([#15898], [#15907]) - - Asphalt 2 depth occlusion problems fixed ([#15854], [#15853]) - - Fix performance regression in Juiced 2 while also fixing the graphics ([#15888]) - - Silent Hill games are less broken ([#16127]) - - Depth occlusion and other problems fixed in Kurohyou (both games) and Ratchet & Clank ([#16454], [#15772], [#15728], [#15859]) - - Misshitsu no Sacrifice intro animation and Macross water rendering fixed (3D texture) ([#15727]) - - Tekken 6 Nancy laser beam fixed, plus line rendering fixes in rRootage and other games ([#16067]) - - Tiger & Bunny, Yu-Gi-Oh, GEB, and PlayView games - JPEG image display issues ([#16179], [#16184], [#15924]) - - Many, many others like Hunter x Hunter, Crash: Mind over Mutant, Boundless Trails, etc. ([#16265], [#16043], [#16379], [#15822], [#16358]) -* Software renderer performance and accuracy improvements - - Better performance ([#15998], [#16001], [#16011], [#16039], [#16054], [#16080], [#16085], [#16094], [#16102], [#16387], [#16486], [#16502], [#16518]) - - Improved accuracy, clipping ([#15999], [#16005], [#16042], [#16086], [#16117], [#16231], [#16241], [#16265], [#16274], [#16469], [#16470], [#16478], [#16480], [#16485]) -* New features - - Initial VR support added (Quest and PICO only for now, PC in the future) ([#15659], [#15901], [#16246], [#16262], [#16273]) - - MSAA antialiasing added to the Vulkan backend (desktop only) ([#16458]) - - New API for plugins to access aspect ratio, scaling and fast-forward ([#16441]), other new APIs & improvements ([#15748], [#16121], [#16187], [#16198], [#16389]) - - Read texture replacement packs directly from ZIP files ([#16304]) -* UI improvements - - New interactive Display Layout & Effects screen, replacing the old Display Layout Editor ([#16409], [#16415], [#16417], [#16445]) - - Add default shader for LCD persistence simulation ([#16531]) - - Game being played can now be seen as a background in most menus ([#16404], more) - - Reorganize speed hack settings ([#16346], [#16347], [#16348], [#16432]) -* Stability fixes - - Workaround for hangs on older Adreno GPUs ([#16422]) - - Input handling fixes for deadzones and touch controls ([#16419], [#16450]) - - Avoid game bugs in Twinbee Portable ([#16388]) and Shining Ark ([#16449]) - - Fixes to D3D9 backend issues ([#15723], [#15815], [#15926], [#16100], [#16232], [#16550]) -* IR interpreter (iOS, etc.) bug fixes - - Metal Gear Solid - Peace Walker no longer bugged out ([#16396]) - - VFPU fixes for Dissidia, others ([#16302], [#16305], [#16306]) -* Performance improvements - - Vulkan bandwidth and synchronization optimizations ([#16434], [#16099], [#16090], [#16072], [#16061], [#16060], [#16035], [#15917]) - - Lighting "ubershader" optimization to prevent hitches ([#16104], [#16111]) - - Assorted minor other improvements ([#15589], [#15843], [#16190]) - - Improve texture replacement memory usage ([#15884], [#16304], [#16314]) - - Texture upscaling speedup and fixes ([#15803], [#16125]) -* Other - - HLE/CPU accuracy improvements helping Brooktown High, Frontier Gate, Madoka Magicka, some language patches ([#16413], [#16070], [#16052], [#15952], [#15957], more) - - Many GE debugger improvements ([#15839], [#15851], [#15894], [#15925], [#15974], [#16007], [#16047], [#16096], [#16201]) - - Optional memory alignment validation in IR mode ([#15879], [#15880]) - - Fix netplay assertion in Cars ([#16089]) - -What's new in 1.13.2 -==================== -* Crashfix on Android 12 when playing certain background music ([#15990]) -* Fix Star Ocean battles in D3D backends ([#15889]) -* Minor fixes that might fix some other crashes - -What's new in 1.13.1 -==================== - -* Confirmation dialog added before change of MAC address ([#15738]) -* IR interpreter regression fixed ([#15739]) -* Fix clearing of replacement texture cache ([#15740]) -* Improved Portuguese-pt translation ([#15734]) -* Fix graphical regression in Split/Second ([#15733]) -* Couple of minor crash fixes - -What's new in 1.13 -================== - -General - -* Fix assorted Android "scoped storage"-related bugs and performance issues ([#15237], [#15487]), etc. -* Analog mapping for fast-forward ([#15645]) -* Major softgpu accuracy fixes and speedups, including a JIT ([#15163], [#15345], [#15389], [#15529], [#15440], [#15410], [#15405], [#15400]) and many, many more -* Fixed some NEON code paths ([#15481]) -* Fix performance of texture uploads with Vulkan ([#15474]) -* Don't include the large font atlas when we don't need it -* Improved upscaling shaders ([#15566]) -* Vulkan texture upscaling performance improvements ([#15238]), etc. -* Vulkan correctness fixes ([#15217], [#15211]), use the VMA allocator ([#15162]), etc. -* Fixes to depth culling ([#15106]), many more -* Background loading of texture replacement ([#15025]) -* Threading manager improvements and fixes ([#15470]), etc. -* Added search in settings ([#14414]) -* Added fast button repeats on custom touch buttons ([#15613]) -* Two new bicubic upscaling shader: Catmull-Rom and Mitchell-Netravali ([#15569]) -* Allow to change screen rotation per game and to bind a key to change it ([#15494], [#15510]) -* Re-enabled software rendering option on Android ([#12958]) - -Game fixes - -* Add more workarounds for Mali driver bugs ([#15016]) -* Vortex in God of War: Ghost of Sparta can now be passed ([#15640]) -* Various proAdhoc fixes ([#15213], [#15215]), and many more -* Correct flickering text in Sol Trigger and Last Ranker. ([#15549]) -* Fix and improve line drawing in Echochrome ([#15583]), after line refactoring ([#15073], [#15075]) -* Fix HUD graphics in Split/Second ([#15500], [#15501]) -* Fix bad screen overlay issues in Clone Wars and Force Unleashed ([#15691], [#15696], [#12949], [#9572]) -* Zettai Zetsumei Toshi 3 no longer hangs on character select screen ([#15687]) -* Juiced 2: Bloom effect no longer covering the screen ([#7295], [#15717]) -* Fix keyboard shift issue in a few games ([#15698]) - -UI - -* Windows/Xbox UWP directory navigation improvements ([#15652]) -* Color change and basic theme support ([#15396], [#15394]) -* Fix input focus bug ([#15560]) -* New GE debugger features and other UI fixes ([#15393], [#15324], [#15377], [#15424], [#15402], [#15378], [#15338]), etc. - Looking for [older news](history.md)? diff --git a/history.md b/history.md index 153f8f96b5..69574a992a 100644 --- a/history.md +++ b/history.md @@ -1,5 +1,142 @@ This is history moved out from README.md, which was getting a bit long. +What's new in 1.14.4 +==================== +* Multiple shader compatibility fixes for older devices/drivers: ([#16710], [#16709], [#16708]) +* A few other minor fixes: ([#16703], [#16706]) + +What's new in 1.14.3 +==================== +* Several crash/hang fixes ([#16690], [#16689], [#16683], [#16685], [#16680], [#16697], [#16681], more) +* Minor UI fixes ([#16698], [#16684], [#16674], [#16677]) +* Fix confirm/cancel button reversal ([#16692]) + +What's new in 1.14.2 +==================== +* Fix Toca/DTM and others (culling) on Mali again ([#16645]) +* Fix line rendering bugs in the homebrew Tempest clone Webfest ([#16656]) +* Assorted cleanup and bugfixes ([#16673], [#16662], [#16655], [#16644], [#16636], [#16639] etc) + +What's new in 1.14.1 +==================== +* Fix black screen in Vulkan on some older Android devices (Android version 7) ([#16599]) +* Fix error message in Medal of Honor ([#16614]) +* Various minor bugfixes ([#16617], [#16609], [#16608], [#16615], [#16619]) +* Add an option to turn off the new transparent menu background ([#16595]) + +What's new in 1.14 +================== +* Massive number of rendering fixes + - Water in Outrun 2006 and DiRT 2 now renders correctly (logic op fixes) ([#15960], [#16208], [#16032], [#16024], [#15967]) + - Split/Second now renders all effects correctly + - Multiple fixes workarounds for clipping/culling, both through clip planes and geometry shaders, fixing + graphical issues in many, many games and getting rid of hacks ([#16142], [#16504], [#16442], [#16383], [#16165], [#16162], [#16049], others) + - Killzone color effect now renders efficiently and correctly (in-game only, not title screen) ([#15934]) + - Ridge Racer speedometers and lens flares fixed ([#16084], [#16188], [#16115]) + - Lens flare effect fixed in Burnout Dominator, Ridge Racer, Colin McRae, several others ([#16014], [#16081], [#16076], [#16073]) + - Shadows in Colin McRae are no longer flickering (side effect of other fixes) + - Spongebob: Yellow Avenger renders correctly (previously very broken) ([#15907], [#15903]) + - Cars: Race-o-Rama, and MX vs ATV Reflex render correctly (at 1x resolution only) ([#15898], [#15907]) + - Asphalt 2 depth occlusion problems fixed ([#15854], [#15853]) + - Fix performance regression in Juiced 2 while also fixing the graphics ([#15888]) + - Silent Hill games are less broken ([#16127]) + - Depth occlusion and other problems fixed in Kurohyou (both games) and Ratchet & Clank ([#16454], [#15772], [#15728], [#15859]) + - Misshitsu no Sacrifice intro animation and Macross water rendering fixed (3D texture) ([#15727]) + - Tekken 6 Nancy laser beam fixed, plus line rendering fixes in rRootage and other games ([#16067]) + - Tiger & Bunny, Yu-Gi-Oh, GEB, and PlayView games - JPEG image display issues ([#16179], [#16184], [#15924]) + - Many, many others like Hunter x Hunter, Crash: Mind over Mutant, Boundless Trails, etc. ([#16265], [#16043], [#16379], [#15822], [#16358]) +* Software renderer performance and accuracy improvements + - Better performance ([#15998], [#16001], [#16011], [#16039], [#16054], [#16080], [#16085], [#16094], [#16102], [#16387], [#16486], [#16502], [#16518]) + - Improved accuracy, clipping ([#15999], [#16005], [#16042], [#16086], [#16117], [#16231], [#16241], [#16265], [#16274], [#16469], [#16470], [#16478], [#16480], [#16485]) +* New features + - Initial VR support added (Quest and PICO only for now, PC in the future) ([#15659], [#15901], [#16246], [#16262], [#16273]) + - MSAA antialiasing added to the Vulkan backend (desktop only) ([#16458]) + - New API for plugins to access aspect ratio, scaling and fast-forward ([#16441]), other new APIs & improvements ([#15748], [#16121], [#16187], [#16198], [#16389]) + - Read texture replacement packs directly from ZIP files ([#16304]) +* UI improvements + - New interactive Display Layout & Effects screen, replacing the old Display Layout Editor ([#16409], [#16415], [#16417], [#16445]) + - Add default shader for LCD persistence simulation ([#16531]) + - Game being played can now be seen as a background in most menus ([#16404], more) + - Reorganize speed hack settings ([#16346], [#16347], [#16348], [#16432]) +* Stability fixes + - Workaround for hangs on older Adreno GPUs ([#16422]) + - Input handling fixes for deadzones and touch controls ([#16419], [#16450]) + - Avoid game bugs in Twinbee Portable ([#16388]) and Shining Ark ([#16449]) + - Fixes to D3D9 backend issues ([#15723], [#15815], [#15926], [#16100], [#16232], [#16550]) +* IR interpreter (iOS, etc.) bug fixes + - Metal Gear Solid - Peace Walker no longer bugged out ([#16396]) + - VFPU fixes for Dissidia, others ([#16302], [#16305], [#16306]) +* Performance improvements + - Vulkan bandwidth and synchronization optimizations ([#16434], [#16099], [#16090], [#16072], [#16061], [#16060], [#16035], [#15917]) + - Lighting "ubershader" optimization to prevent hitches ([#16104], [#16111]) + - Assorted minor other improvements ([#15589], [#15843], [#16190]) + - Improve texture replacement memory usage ([#15884], [#16304], [#16314]) + - Texture upscaling speedup and fixes ([#15803], [#16125]) +* Other + - HLE/CPU accuracy improvements helping Brooktown High, Frontier Gate, Madoka Magicka, some language patches ([#16413], [#16070], [#16052], [#15952], [#15957], more) + - Many GE debugger improvements ([#15839], [#15851], [#15894], [#15925], [#15974], [#16007], [#16047], [#16096], [#16201]) + - Optional memory alignment validation in IR mode ([#15879], [#15880]) + - Fix netplay assertion in Cars ([#16089]) + +What's new in 1.13.2 +==================== +* Crashfix on Android 12 when playing certain background music ([#15990]) +* Fix Star Ocean battles in D3D backends ([#15889]) +* Minor fixes that might fix some other crashes + +What's new in 1.13.1 +==================== + +* Confirmation dialog added before change of MAC address ([#15738]) +* IR interpreter regression fixed ([#15739]) +* Fix clearing of replacement texture cache ([#15740]) +* Improved Portuguese-pt translation ([#15734]) +* Fix graphical regression in Split/Second ([#15733]) +* Couple of minor crash fixes + +What's new in 1.13 +================== + +General + +* Fix assorted Android "scoped storage"-related bugs and performance issues ([#15237], [#15487]), etc. +* Analog mapping for fast-forward ([#15645]) +* Major softgpu accuracy fixes and speedups, including a JIT ([#15163], [#15345], [#15389], [#15529], [#15440], [#15410], [#15405], [#15400]) and many, many more +* Fixed some NEON code paths ([#15481]) +* Fix performance of texture uploads with Vulkan ([#15474]) +* Don't include the large font atlas when we don't need it +* Improved upscaling shaders ([#15566]) +* Vulkan texture upscaling performance improvements ([#15238]), etc. +* Vulkan correctness fixes ([#15217], [#15211]), use the VMA allocator ([#15162]), etc. +* Fixes to depth culling ([#15106]), many more +* Background loading of texture replacement ([#15025]) +* Threading manager improvements and fixes ([#15470]), etc. +* Added search in settings ([#14414]) +* Added fast button repeats on custom touch buttons ([#15613]) +* Two new bicubic upscaling shader: Catmull-Rom and Mitchell-Netravali ([#15569]) +* Allow to change screen rotation per game and to bind a key to change it ([#15494], [#15510]) +* Re-enabled software rendering option on Android ([#12958]) + +Game fixes + +* Add more workarounds for Mali driver bugs ([#15016]) +* Vortex in God of War: Ghost of Sparta can now be passed ([#15640]) +* Various proAdhoc fixes ([#15213], [#15215]), and many more +* Correct flickering text in Sol Trigger and Last Ranker. ([#15549]) +* Fix and improve line drawing in Echochrome ([#15583]), after line refactoring ([#15073], [#15075]) +* Fix HUD graphics in Split/Second ([#15500], [#15501]) +* Fix bad screen overlay issues in Clone Wars and Force Unleashed ([#15691], [#15696], [#12949], [#9572]) +* Zettai Zetsumei Toshi 3 no longer hangs on character select screen ([#15687]) +* Juiced 2: Bloom effect no longer covering the screen ([#7295], [#15717]) +* Fix keyboard shift issue in a few games ([#15698]) + +UI + +* Windows/Xbox UWP directory navigation improvements ([#15652]) +* Color change and basic theme support ([#15396], [#15394]) +* Fix input focus bug ([#15560]) +* New GE debugger features and other UI fixes ([#15393], [#15324], [#15377], [#15424], [#15402], [#15378], [#15338]), etc. + What's new in 1.12.3 ==================== * Fix background music speed. A couple translation fixes. From 340ca8dd79cf2eda0857f2a45ef1b8861b007ca4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Wed, 30 Aug 2023 11:52:12 +0200 Subject: [PATCH 2/7] Initial draft --- README.md | 43 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) diff --git a/README.md b/README.md index 3825507b1d..91a9ce511e 100644 --- a/README.md +++ b/README.md @@ -25,6 +25,49 @@ If you want to download regularly updated builds for Android, Windows x86 and x6 For game compatibility, see [community compatibility feedback](https://report.ppsspp.org/games). +What's new in 1.16 +================== +- RetroAchievements support ([#17589], [#17631], many more). See [RetroAchievements on ppsspp.org](https://www.ppsspp.org/docs/reference/retro-achievements). +- New JIT backends: + - RISC-V, based on IR, by unknownbrackets + - x86 based on IR, by unknownbrackets. May end up faster than the existing one. +- Input fixes + - Improve behavior when analog and digital inputs clash ([#17960]) + - Combo mapping is now disabled by default ([#17673]) + - Android: Better tracking of devices names ([#17562], auto config) + - Fix mapping custom touch buttons to analog inputs ([#17433]) +- Rendering performance and fixes + - Fix flicker in WWE Smackdown vs Raw 2006 ([#18009]), video flicker in Naruto 2 ([#18008]) + - Fix bad colors in Syphon Filter: Logan's Shadow menu ([#17965]) + - On lower-end, revert shaders to be less "uber" ([#17449], [#17922]) + - Allow disabling V-sync on Android with Vulkan ([#17903]) + - On Vulkan, disable multithreaded rendering if buffered commands are set to off ([#17831]) + - Assorted minor perf ([#17810], [#17505], [#17478], [#17471], [#17452], [#17446], [#17442]) + - Fix shadows in MotorStorm ([#17602]) (not actually a rendering problem) + - Fix rendering issue in Lunar Silver Star ([#17451]) + - Add a cache for MakePixelsTexture, improving perf in God of War ([#17534]) + - Lots of software renderer improvements ([#17571], [#17569], [#17619], [#17621], [#17618], [#17609], ...) +- Networking + - HTTPS support now enabled in store and for RA on Windows, Android, Mac, iOS ([#17744], ...) + - Ad-hoc: Fix for Metal Gear Acid issue with Link Battle ([#17947]) +- Texture replacement fixes + - Fix Tactics Ogre texture issues ([#18001], [#18011]) + - Fix problem with anisotropic filtering ([#17930]) + - Fix glitches on D3D11 with KTX2 textures ([#17749]) +- UI changes + - Color emoji support on some platforms ([#17854], [#17856]) + - Use TTF fonts on SDL where available ([#17844]), support HiDPI ([#17651]) + - Allow setting the PSP's MAC address directly ([#17755]) + - Better looking notifications ([#17606], [#17674], [#17672]) +- Cheats + - Fix loading cheat dbs on Android devices with scoped storage ([#17834]) +- Other + - Fix timing issue causing slowdowns in MLB games ([#17676], [#17677]) + - UWP keyboard support, many other updates ([#17952], [#17974]) + - Make vrnd instruction much more accurate ([#17506], [#17549]) + - Allow choosing the display resolution on Android again ([#17473]) + - Fix issue running some file types out of the Download folder on Android ([#17466]) + What's new in 1.15.4 ==================== - Tilt controls: Restore "Low end radius" control ([#17489]) From 557e8f5f1b523cae9724815981ae5d41a44e7105 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Thu, 31 Aug 2023 09:44:02 +0200 Subject: [PATCH 3/7] Address feedback --- README.md | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 91a9ce511e..9d6a951f18 100644 --- a/README.md +++ b/README.md @@ -27,10 +27,12 @@ For game compatibility, see [community compatibility feedback](https://report.pp What's new in 1.16 ================== +Special thanks to unknownbrackets for the new JIT compilers, and fp64 for finally cracking the vrnd instruction. + - RetroAchievements support ([#17589], [#17631], many more). See [RetroAchievements on ppsspp.org](https://www.ppsspp.org/docs/reference/retro-achievements). - New JIT backends: - - RISC-V, based on IR, by unknownbrackets - - x86 based on IR, by unknownbrackets. May end up faster than the existing one. + - RISC-V, based on IR + - x86 JIT based on IR. May end up faster than the existing one, already at parity. - Input fixes - Improve behavior when analog and digital inputs clash ([#17960]) - Combo mapping is now disabled by default ([#17673]) @@ -39,9 +41,9 @@ What's new in 1.16 - Rendering performance and fixes - Fix flicker in WWE Smackdown vs Raw 2006 ([#18009]), video flicker in Naruto 2 ([#18008]) - Fix bad colors in Syphon Filter: Logan's Shadow menu ([#17965]) - - On lower-end, revert shaders to be less "uber" ([#17449], [#17922]) + - On lower-end devices, avoid "uber" shaders due to performance and driver bugs ([#17449], [#17922]) - Allow disabling V-sync on Android with Vulkan ([#17903]) - - On Vulkan, disable multithreaded rendering if buffered commands are set to off ([#17831]) + - On Vulkan, reduce input lag when "Buffer graphics commands" is set to off ([#17831]) - Assorted minor perf ([#17810], [#17505], [#17478], [#17471], [#17452], [#17446], [#17442]) - Fix shadows in MotorStorm ([#17602]) (not actually a rendering problem) - Fix rendering issue in Lunar Silver Star ([#17451]) @@ -56,15 +58,15 @@ What's new in 1.16 - Fix glitches on D3D11 with KTX2 textures ([#17749]) - UI changes - Color emoji support on some platforms ([#17854], [#17856]) - - Use TTF fonts on SDL where available ([#17844]), support HiDPI ([#17651]) + - Use TTF fonts on SDL where available (macOS, Linux/Steam Deck) ([#17844]), support HiDPI ([#17651]) - Allow setting the PSP's MAC address directly ([#17755]) - Better looking notifications ([#17606], [#17674], [#17672]) - Cheats - Fix loading cheat dbs on Android devices with scoped storage ([#17834]) - Other + - Emulate the vrnd instruction accurately ([#17506], [#17549]) - Fix timing issue causing slowdowns in MLB games ([#17676], [#17677]) - UWP keyboard support, many other updates ([#17952], [#17974]) - - Make vrnd instruction much more accurate ([#17506], [#17549]) - Allow choosing the display resolution on Android again ([#17473]) - Fix issue running some file types out of the Download folder on Android ([#17466]) From 6c6fffed737be935c9985e3d70b8f6b49108c165 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Thu, 31 Aug 2023 10:11:57 +0200 Subject: [PATCH 4/7] Add fp64 to credits list --- UI/MiscScreens.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/UI/MiscScreens.cpp b/UI/MiscScreens.cpp index 9bede1bd6b..74fd534e88 100644 --- a/UI/MiscScreens.cpp +++ b/UI/MiscScreens.cpp @@ -973,6 +973,7 @@ void CreditsScreen::render() { "iota97", "Lubos", "stenzek", // For retroachievements integration + "fp64", "", cr->T("specialthanks", "Special thanks to:"), specialthanksMaxim.c_str(), From 8f00da4f10920539749f542837022b1cd730e8a6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Wed, 6 Sep 2023 19:18:20 +0200 Subject: [PATCH 5/7] More README updates, address feedback --- README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 9d6a951f18..a698aa0c1f 100644 --- a/README.md +++ b/README.md @@ -32,7 +32,7 @@ Special thanks to unknownbrackets for the new JIT compilers, and fp64 for finall - RetroAchievements support ([#17589], [#17631], many more). See [RetroAchievements on ppsspp.org](https://www.ppsspp.org/docs/reference/retro-achievements). - New JIT backends: - RISC-V, based on IR - - x86 JIT based on IR. May end up faster than the existing one, already at parity. + - x86 JIT based on IR. Often faster than the existing one. - Input fixes - Improve behavior when analog and digital inputs clash ([#17960]) - Combo mapping is now disabled by default ([#17673]) @@ -42,7 +42,7 @@ Special thanks to unknownbrackets for the new JIT compilers, and fp64 for finall - Fix flicker in WWE Smackdown vs Raw 2006 ([#18009]), video flicker in Naruto 2 ([#18008]) - Fix bad colors in Syphon Filter: Logan's Shadow menu ([#17965]) - On lower-end devices, avoid "uber" shaders due to performance and driver bugs ([#17449], [#17922]) - - Allow disabling V-sync on Android with Vulkan ([#17903]) + - Allow disabling V-sync on Android with Vulkan, more SDL platforms ([#17903], [#18087]) - On Vulkan, reduce input lag when "Buffer graphics commands" is set to off ([#17831]) - Assorted minor perf ([#17810], [#17505], [#17478], [#17471], [#17452], [#17446], [#17442]) - Fix shadows in MotorStorm ([#17602]) (not actually a rendering problem) @@ -64,6 +64,7 @@ Special thanks to unknownbrackets for the new JIT compilers, and fp64 for finall - Cheats - Fix loading cheat dbs on Android devices with scoped storage ([#17834]) - Other + - Fix horrible audio glitch in After Burner ([#18076]) - Emulate the vrnd instruction accurately ([#17506], [#17549]) - Fix timing issue causing slowdowns in MLB games ([#17676], [#17677]) - UWP keyboard support, many other updates ([#17952], [#17974]) From 5ecfdab0cb97494d220802a41fc8b9880e596c8f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Fri, 8 Sep 2023 12:58:26 +0200 Subject: [PATCH 6/7] Readme VR updates --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index a698aa0c1f..38d7b31944 100644 --- a/README.md +++ b/README.md @@ -63,6 +63,10 @@ Special thanks to unknownbrackets for the new JIT compilers, and fp64 for finall - Better looking notifications ([#17606], [#17674], [#17672]) - Cheats - Fix loading cheat dbs on Android devices with scoped storage ([#17834]) +- VR (Quest, other Android VR devices) + - Cinema screen mode improvements ([#17704], [#17752]) + - Quest-only passthrough mode ([#17591]) + - Cleanups, compatibility fixes, make VR settings per-game ([#17636], [#17656], [#17598], [#17518]) - Other - Fix horrible audio glitch in After Burner ([#18076]) - Emulate the vrnd instruction accurately ([#17506], [#17549]) From 442618c798c945ed12f5cfca49a547bf9b09e69e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Fri, 8 Sep 2023 13:14:51 +0200 Subject: [PATCH 7/7] Linkify --- README.md | 289 +++++++++++------------------------------------------ history.md | 236 ++++++++++++++++++++++++++++++++++++++++++- 2 files changed, 292 insertions(+), 233 deletions(-) diff --git a/README.md b/README.md index 38d7b31944..0dc798399d 100644 --- a/README.md +++ b/README.md @@ -181,240 +181,9 @@ Credit goes to: [comment]: # (LINK_LIST_BEGIN_HERE) -[#15237]: https://github.com/hrydgard/ppsspp/issues/15237 "Path: Check for PSP case insensitively" -[#15487]: https://github.com/hrydgard/ppsspp/issues/15487 "Save textures on background tasks when texture dumping is enabled." -[#15645]: https://github.com/hrydgard/ppsspp/issues/15645 "UI: Add analog speed limit mapping" -[#15566]: https://github.com/hrydgard/ppsspp/issues/15566 "Screen upscaling shaders improvements" -[#15163]: https://github.com/hrydgard/ppsspp/issues/15163 "Implement a jit for drawing pixels in the software renderer" -[#15345]: https://github.com/hrydgard/ppsspp/issues/15345 "Fix some minor softgpu blending bugs" -[#15389]: https://github.com/hrydgard/ppsspp/issues/15389 "Draw rectangles always using a specialized path in softgpu" -[#15529]: https://github.com/hrydgard/ppsspp/issues/15529 "softgpu: Fix viewport flag clean/dirty" -[#15440]: https://github.com/hrydgard/ppsspp/issues/15440 "softgpu: Plug bad leak of bin queue data" -[#15410]: https://github.com/hrydgard/ppsspp/issues/15410 "softgpu: Remove offset from screenpos, adjust filtering coords" -[#15405]: https://github.com/hrydgard/ppsspp/issues/15405 "Fix some samplerjit issues without SSE4 or AVX" -[#15400]: https://github.com/hrydgard/ppsspp/issues/15400 "softgpu: Track dirty vs really dirty per buffer" -[#15481]: https://github.com/hrydgard/ppsspp/issues/15481 "Fix some NEON code that had bad compile-time checks" -[#15474]: https://github.com/hrydgard/ppsspp/issues/15474 "Merge CheckAlpha into texture decoding" -[#15238]: https://github.com/hrydgard/ppsspp/issues/15238 "Vulkan: Be more restrictive about hardware texture upscaling on \"slow\" GPUs" -[#15217]: https://github.com/hrydgard/ppsspp/issues/15217 "Vulkan is strict about scissor rect, so let's clamp centrally." -[#15211]: https://github.com/hrydgard/ppsspp/issues/15211 "Vulkan: Specify Vulkan version, fix mip level generation calculation" -[#15162]: https://github.com/hrydgard/ppsspp/issues/15162 "Integrate VMA (Vulkan Memory Allocator)" -[#15106]: https://github.com/hrydgard/ppsspp/issues/15106 "GLES: Explicitly enable ARB_cull_distance" -[#15075]: https://github.com/hrydgard/ppsspp/issues/15075 "Draw points using triangles" -[#15470]: https://github.com/hrydgard/ppsspp/issues/15470 "Threading manager stresstest and fixes" -[#14414]: https://github.com/hrydgard/ppsspp/issues/14414 "Add search for settings" -[#15613]: https://github.com/hrydgard/ppsspp/issues/15613 "Allow to repeat a \"single\" button" -[#15569]: https://github.com/hrydgard/ppsspp/issues/15569 "Upscaling shaders" -[#15494]: https://github.com/hrydgard/ppsspp/issues/15494 "Add key bind to hotswap internal screen rotation" -[#15510]: https://github.com/hrydgard/ppsspp/issues/15510 "Allow to set InternalScreenRotation per game" -[#12958]: https://github.com/hrydgard/ppsspp/issues/12958 "Feature Request: restore software rendering ui setting on android" -[#15016]: https://github.com/hrydgard/ppsspp/issues/15016 "[Android][Mali GPU] Vulkan backend workaround issue in some games with graphics glitch." -[#15640]: https://github.com/hrydgard/ppsspp/issues/15640 "Disable ForceMax60FPS for GOW games and replace it with fixed 60 fps" -[#15213]: https://github.com/hrydgard/ppsspp/issues/15213 "[Adhoc] Updated PdpCreate, PdpSend, PdpRecv, GetPdpStat, GetPtpStat" -[#15215]: https://github.com/hrydgard/ppsspp/issues/15215 "[Adhocctl] Fix Tekken 5 Dark Resurrection Multiplayer" -[#15549]: https://github.com/hrydgard/ppsspp/issues/15549 "GPU: Hook Sol Trigger func to flush texture" -[#15583]: https://github.com/hrydgard/ppsspp/issues/15583 "Fix and further improve line drawing in Echochrome" -[#15073]: https://github.com/hrydgard/ppsspp/issues/15073 "Cleanup line/point handling and refactor a bit" -[#15500]: https://github.com/hrydgard/ppsspp/issues/15500 "Add BlueToAlpha compat.ini workaround, fixes Split/Second graphics" -[#15501]: https://github.com/hrydgard/ppsspp/issues/15501 "Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second" -[#15652]: https://github.com/hrydgard/ppsspp/issues/15652 "Replace Win32 file IO with UWP safe variants and add support for getting drives to UWP build" -[#15396]: https://github.com/hrydgard/ppsspp/issues/15396 "Add UI Tint/Saturation settings" -[#15394]: https://github.com/hrydgard/ppsspp/issues/15394 "Allow custom UI themes" -[#15560]: https://github.com/hrydgard/ppsspp/issues/15560 "UI: Abandon focus movement on returning from pause" -[#15393]: https://github.com/hrydgard/ppsspp/issues/15393 "GE Debugger: Avoid crash on Step Draw with flush" -[#15324]: https://github.com/hrydgard/ppsspp/issues/15324 "UI: Reset ZIP install errors for new ZIPs" -[#15377]: https://github.com/hrydgard/ppsspp/issues/15377 "Debugger: Avoid mem write tag lookup on small alloc" -[#15424]: https://github.com/hrydgard/ppsspp/issues/15424 "Windows: Create SYSTEM directory early" -[#15402]: https://github.com/hrydgard/ppsspp/issues/15402 "GE Debugger: Highlight changed state values" -[#15378]: https://github.com/hrydgard/ppsspp/issues/15378 "GE Debugger: Add filter to skip prim calls" -[#15338]: https://github.com/hrydgard/ppsspp/issues/15338 "Alow flushing at will via the GE debugger" -[#15025]: https://github.com/hrydgard/ppsspp/issues/15025 "Allow delayed loading of texture replacements" -[#15691]: https://github.com/hrydgard/ppsspp/issues/15691 "Add a simple compat flag to workaround the Clone Wars issue, #12949" -[#15696]: https://github.com/hrydgard/ppsspp/issues/15696 "Use the recent Clone Wars fix for Star Wars: Force Unleashed too" -[#12949]: https://github.com/hrydgard/ppsspp/issues/12949 "Star Wars: The Clone Wars - Graphic glitch [Android/Windows]" -[#9572]: https://github.com/hrydgard/ppsspp/issues/9572 "Star Wars force unleashed [Screen Overlay problem]" -[#15687]: https://github.com/hrydgard/ppsspp/issues/15687 "Add Zettai Zetsumei Toshi 3" -[#7295]: https://github.com/hrydgard/ppsspp/issues/7295 "Juiced 2: Hot Import Nights, screen artifacts and missing half of race tracks" -[#15717]: https://github.com/hrydgard/ppsspp/issues/15717 "Allows \"merging\" render targets that overlap on the Y axis. Fixes Juiced 2" -[#15698]: https://github.com/hrydgard/ppsspp/issues/15698 "Osk: Allow upper/lower for all keyboards" -[#15738]: https://github.com/hrydgard/ppsspp/issues/15738 "Add confirmation dialog when generating a new Mac address" -[#15739]: https://github.com/hrydgard/ppsspp/issues/15739 "irjit: Correct another PurgeTemps case" -[#15740]: https://github.com/hrydgard/ppsspp/issues/15740 "Replacement: Clear cache on disable" -[#15734]: https://github.com/hrydgard/ppsspp/issues/15734 "Better pt-pt translation" -[#15733]: https://github.com/hrydgard/ppsspp/issues/15733 "Fix bug in blue-to-alpha - alpha blending could be on when it shouldn't be." -[#15960]: https://github.com/hrydgard/ppsspp/issues/15960 "Enable logic op emulation in-shader" -[#16208]: https://github.com/hrydgard/ppsspp/issues/16208 "GPU: Respect stencil state in shader blend" -[#16032]: https://github.com/hrydgard/ppsspp/issues/16032 "Fix the water in Outrun when no logic ops" -[#16024]: https://github.com/hrydgard/ppsspp/issues/16024 "GPU: Fix simulating logicop with blend and shader" -[#15967]: https://github.com/hrydgard/ppsspp/issues/15967 "Fix BlueToAlpha mode, re-enable it for Outrun and DiRT" -[#16142]: https://github.com/hrydgard/ppsspp/issues/16142 "Implement geometry shader for range culling" -[#16504]: https://github.com/hrydgard/ppsspp/issues/16504 "GPU: Use accurate depth for depth range hack" -[#16442]: https://github.com/hrydgard/ppsspp/issues/16442 "Vulkan: Only use geometry shaders with accurate depth" -[#16383]: https://github.com/hrydgard/ppsspp/issues/16383 "GPU: Automatically reduce depth range on == test" -[#16165]: https://github.com/hrydgard/ppsspp/issues/16165 "Vulkan: Clip clamped depth in geometry shader" -[#16162]: https://github.com/hrydgard/ppsspp/issues/16162 "Implement negative Z clipping in geometry shader" -[#16049]: https://github.com/hrydgard/ppsspp/issues/16049 "GPU: Clip depth properly when also clamping" -[#15934]: https://github.com/hrydgard/ppsspp/issues/15934 "Split the main framebuffer in Killzone, to avoid texturing-from-current-rendertarget" -[#16084]: https://github.com/hrydgard/ppsspp/issues/16084 "Fix Ridge Racer lens flares - ignore stride if texHeight == 1, when matching tex/fb" -[#16188]: https://github.com/hrydgard/ppsspp/issues/16188 "Fix depal bounds with dynamic CLUT. Fixes lens flare glitches in Ridge Racer" -[#16115]: https://github.com/hrydgard/ppsspp/issues/16115 "Add compatibility flag for loading pixels on framebuffer create using nearest filtering" -[#16014]: https://github.com/hrydgard/ppsspp/issues/16014 "Texture depal using CLUT loaded from framebuffers, and more. Fixes Burnout Dominator lens flare" -[#16081]: https://github.com/hrydgard/ppsspp/issues/16081 "Fix green flashes with Burnout Dominator lens flare" -[#16076]: https://github.com/hrydgard/ppsspp/issues/16076 "Don't try to replace or scale CLUT8-on-GPU textures." -[#16073]: https://github.com/hrydgard/ppsspp/issues/16073 "CLUTs can be loaded from small rectangular textures. Need to linearize." -[#15907]: https://github.com/hrydgard/ppsspp/issues/15907 "Reinterpret between 32 and 16 bit texture formats" -[#15903]: https://github.com/hrydgard/ppsspp/issues/15903 "Remove support for framebuffers changing stride (already unreachable)." -[#15898]: https://github.com/hrydgard/ppsspp/issues/15898 "Rendering issues in Tantalus Media games (Spongebob, MX ATV, etc)" -[#15854]: https://github.com/hrydgard/ppsspp/issues/15854 "Use sequence numbers instead of a tracking array for depth buffers" -[#15853]: https://github.com/hrydgard/ppsspp/issues/15853 "Framebuffer-bind sequence numbers" -[#15888]: https://github.com/hrydgard/ppsspp/issues/15888 "Copy color from overlapping framebuffers on bind, under certain conditions" -[#16127]: https://github.com/hrydgard/ppsspp/issues/16127 "Fixes for Silent Hill: Origins (depth buffer reassignment, eliminate readback)" -[#16454]: https://github.com/hrydgard/ppsspp/issues/16454 "GPU: Support framebuf depal from rendered CLUT" -[#15772]: https://github.com/hrydgard/ppsspp/issues/15772 "Add support for binding the depth buffer as a color target. Fixes Kurohyo depth sorting" -[#15728]: https://github.com/hrydgard/ppsspp/issues/15728 "Better ways to deal with overlapping render targets" -[#15859]: https://github.com/hrydgard/ppsspp/issues/15859 "Allow binding depth as 565" -[#15727]: https://github.com/hrydgard/ppsspp/issues/15727 "Implement the PSP's equal-size mips \"3D texturing\"" -[#16067]: https://github.com/hrydgard/ppsspp/issues/16067 "GPU: Account for w properly in lines, fixing width" -[#16179]: https://github.com/hrydgard/ppsspp/issues/16179 "Correct size and YUV order for jpeg decoding" -[#16184]: https://github.com/hrydgard/ppsspp/issues/16184 "GPU: Hook Gods Eater Burst avatar read" -[#15924]: https://github.com/hrydgard/ppsspp/issues/15924 "Add support for reading depth buffers to the PackFramebufferSync function" -[#16265]: https://github.com/hrydgard/ppsspp/issues/16265 "GPU: Respect world matrix and reverse flag w/o normals" -[#16043]: https://github.com/hrydgard/ppsspp/issues/16043 "Consider the Adreno and Mali stencil-discard bugs the same." -[#16379]: https://github.com/hrydgard/ppsspp/issues/16379 "Fix alpha/stencil replace on Adreno when color masked" -[#15822]: https://github.com/hrydgard/ppsspp/issues/15822 "GPU: Write stencil fail to alpha is RGB masked" -[#16358]: https://github.com/hrydgard/ppsspp/issues/16358 "TexCache: Fix 16->32 colors with CLUT start pos" -[#15998]: https://github.com/hrydgard/ppsspp/issues/15998 "softgpu: Allow almost flat rectangles to go fast" -[#16001]: https://github.com/hrydgard/ppsspp/issues/16001 "softgpu: Check depth test early on simple stencil" -[#16011]: https://github.com/hrydgard/ppsspp/issues/16011 "Detect more triangles as rectangles in softgpu" -[#16039]: https://github.com/hrydgard/ppsspp/issues/16039 "softgpu: Run early Z tests in fast rect path" -[#16054]: https://github.com/hrydgard/ppsspp/issues/16054 "softgpu: Reduce some flushing / flushing cost" -[#16080]: https://github.com/hrydgard/ppsspp/issues/16080 "softgpu: Avoid unnecessary flushing for curves" -[#16085]: https://github.com/hrydgard/ppsspp/issues/16085 "softgpu: Cache reused indexed verts" -[#16094]: https://github.com/hrydgard/ppsspp/issues/16094 "softgpu: Optimize rectangle sampling/blending used in bloom" -[#16102]: https://github.com/hrydgard/ppsspp/issues/16102 "softgpu: Avoid waiting for a thread to drain" -[#16387]: https://github.com/hrydgard/ppsspp/issues/16387 "softgpu: Use threads on self-render if safe" -[#16486]: https://github.com/hrydgard/ppsspp/issues/16486 "softgpu: Apply optimizations to states generically" -[#16502]: https://github.com/hrydgard/ppsspp/issues/16502 "A few more softgpu optimizations for alpha blend/test" -[#16518]: https://github.com/hrydgard/ppsspp/issues/16518 "softgpu: Expand fast path to all fb formats" -[#15999]: https://github.com/hrydgard/ppsspp/issues/15999 "softgpu: Clamp/wrap textures at 512 pixels" -[#16005]: https://github.com/hrydgard/ppsspp/issues/16005 "softgpu: Correct accuracy of fog calculation" -[#16042]: https://github.com/hrydgard/ppsspp/issues/16042 "softgpu: Refactor imm prim handling to support fog/color1" -[#16086]: https://github.com/hrydgard/ppsspp/issues/16086 "softgpu: Fix self-render detect in Ridge Racer" -[#16117]: https://github.com/hrydgard/ppsspp/issues/16117 "Correct texture projection issues, mainly in softgpu" -[#16231]: https://github.com/hrydgard/ppsspp/issues/16231 "softgpu: Cull a triangle with all negative w" -[#16241]: https://github.com/hrydgard/ppsspp/issues/16241 "softgpu: Correct linear interp for uneven positions" -[#16274]: https://github.com/hrydgard/ppsspp/issues/16274 "Correct accuracy of bounding box test" -[#16469]: https://github.com/hrydgard/ppsspp/issues/16469 "Correct block transfer overlap and wrapping behavior" -[#16470]: https://github.com/hrydgard/ppsspp/issues/16470 "softgpu: Correctly fix inversions, matching tests" -[#16478]: https://github.com/hrydgard/ppsspp/issues/16478 "softgpu: Interpolate Z for 3D lines" -[#16480]: https://github.com/hrydgard/ppsspp/issues/16480 "softgpu: Cull verts outside post-viewport Z" -[#16485]: https://github.com/hrydgard/ppsspp/issues/16485 "softgpu: Handle infnan fog coefficients better" -[#15659]: https://github.com/hrydgard/ppsspp/issues/15659 "Oculus Quest native support" -[#15901]: https://github.com/hrydgard/ppsspp/issues/15901 "OpenXR - Stereoscopic rendering" -[#16246]: https://github.com/hrydgard/ppsspp/issues/16246 "VR: Add the VR code to all builds. Remove IsVRBuild calls from the renderer." -[#16262]: https://github.com/hrydgard/ppsspp/issues/16262 "OpenXR - Add an option to adjust camera distance" -[#16273]: https://github.com/hrydgard/ppsspp/issues/16273 "Vulkan multiview rendering" -[#16458]: https://github.com/hrydgard/ppsspp/issues/16458 "Implement MSAA support for desktop GPUs in Vulkan" -[#16441]: https://github.com/hrydgard/ppsspp/issues/16441 "Exposed more emulator things to devctl api" -[#15748]: https://github.com/hrydgard/ppsspp/issues/15748 "Windows: Add a simple window message to get the base pointer." -[#16121]: https://github.com/hrydgard/ppsspp/issues/16121 "Debugger: Add API to scan memory for funcs" -[#16187]: https://github.com/hrydgard/ppsspp/issues/16187 "Remote API: hle.func.removeRange added" -[#16198]: https://github.com/hrydgard/ppsspp/issues/16198 "Readback stencil buffer for debugger on GLES" -[#16389]: https://github.com/hrydgard/ppsspp/issues/16389 "Make breakpoints work better in interpreter" -[#16304]: https://github.com/hrydgard/ppsspp/issues/16304 "Improve texture replacement cache and allow read from zip" -[#16409]: https://github.com/hrydgard/ppsspp/issues/16409 "Preserve framebuffer on pause screen even if render resolution is changed" -[#16415]: https://github.com/hrydgard/ppsspp/issues/16415 "Display layout editor - Remove editing widget, just use the background directly" -[#16417]: https://github.com/hrydgard/ppsspp/issues/16417 "Move post processing settings to the Display Layout Editor" -[#16445]: https://github.com/hrydgard/ppsspp/issues/16445 "New screen size controls on Display Layout & Effects screen" -[#16531]: https://github.com/hrydgard/ppsspp/issues/16531 "iota97's \"Motion blur\" - LCD persistence shader, plus fixes to make it work with OpenGL" -[#16404]: https://github.com/hrydgard/ppsspp/issues/16404 "Make the pause screen \"transparent\"" -[#16346]: https://github.com/hrydgard/ppsspp/issues/16346 "Change the \"Retain changed textures\" option into a compat.ini option." -[#16347]: https://github.com/hrydgard/ppsspp/issues/16347 "Always skin in decode for software transform and rendering" -[#16348]: https://github.com/hrydgard/ppsspp/issues/16348 "Speed hack setting reorganization" -[#16432]: https://github.com/hrydgard/ppsspp/issues/16432 "Cleanup graphics settings list" -[#16422]: https://github.com/hrydgard/ppsspp/issues/16422 "Add compat flag / bug check for games on old Adreno/GL affected" -[#16419]: https://github.com/hrydgard/ppsspp/issues/16419 "Stick input: Fix issue where deadzone noise from one device could drown out signal from another." -[#16450]: https://github.com/hrydgard/ppsspp/issues/16450 "UI: Fix right analog with single button" -[#16388]: https://github.com/hrydgard/ppsspp/issues/16388 "Twinbee Portable: Add compat flag to avoid game bug with some languages" -[#16449]: https://github.com/hrydgard/ppsspp/issues/16449 "Blind workaround for Shining Ark circle button problem" -[#15723]: https://github.com/hrydgard/ppsspp/issues/15723 "D3D9 state cache cleanup" -[#15815]: https://github.com/hrydgard/ppsspp/issues/15815 "Depth blit using raster" -[#15926]: https://github.com/hrydgard/ppsspp/issues/15926 "Implement shader blending for D3D9" -[#16100]: https://github.com/hrydgard/ppsspp/issues/16100 "D3D9: Allow INTZ depth buffers more correctly" -[#16232]: https://github.com/hrydgard/ppsspp/issues/16232 "D3D9: Correct scissor state cache in Draw" -[#16550]: https://github.com/hrydgard/ppsspp/issues/16550 "Hide the D3D9 option on Intel Xe graphics." -[#16396]: https://github.com/hrydgard/ppsspp/issues/16396 "Correct misbehavior on uninitialized values in IR" -[#16302]: https://github.com/hrydgard/ppsspp/issues/16302 "Handle vrot overlap and vscl/vmscl prefixes more accurately" -[#16305]: https://github.com/hrydgard/ppsspp/issues/16305 "irjit: Fix unordered float compares" -[#16306]: https://github.com/hrydgard/ppsspp/issues/16306 "irjit: Correct prefix validation" -[#16434]: https://github.com/hrydgard/ppsspp/issues/16434 "Vulkan: Use stencil export when available" -[#16099]: https://github.com/hrydgard/ppsspp/issues/16099 "Vulkan: Avoid allocating depth images for stuff like temp copies, depal buffers etc." -[#16090]: https://github.com/hrydgard/ppsspp/issues/16090 "Simplify synchronization in VulkanRenderManager" -[#16072]: https://github.com/hrydgard/ppsspp/issues/16072 "Vulkan: Don't have renderpasses store/load depth buffers when we don't use them" -[#16061]: https://github.com/hrydgard/ppsspp/issues/16061 "Vulkan: Submit main command buffer before acquiring the swapchain image" -[#16060]: https://github.com/hrydgard/ppsspp/issues/16060 "Vulkan FrameData refactor" -[#16035]: https://github.com/hrydgard/ppsspp/issues/16035 "Vulkan: \"Acquire\" the image from the swapchain as late as possible in the frame" -[#15917]: https://github.com/hrydgard/ppsspp/issues/15917 "Vulkan bandwidth optimizations (configure renderpass load/store better)" -[#16104]: https://github.com/hrydgard/ppsspp/issues/16104 "Generate \"Ubershaders\" that can handle all lighting configurations" -[#16111]: https://github.com/hrydgard/ppsspp/issues/16111 "Always do the vertex shader part of the fog computation." -[#15589]: https://github.com/hrydgard/ppsspp/issues/15589 "Vulkan: Parallelize GLSL compilation" -[#15843]: https://github.com/hrydgard/ppsspp/issues/15843 "GPU: Skip fb create upload when clearing" -[#16190]: https://github.com/hrydgard/ppsspp/issues/16190 "Reduce IO primarily during save operations" -[#15884]: https://github.com/hrydgard/ppsspp/issues/15884 "Replacement: Read files only within time budget" -[#16314]: https://github.com/hrydgard/ppsspp/issues/16314 "UI: Install textures as a zip if supported" -[#15803]: https://github.com/hrydgard/ppsspp/issues/15803 "Reimplement bicubic upscaling." -[#16125]: https://github.com/hrydgard/ppsspp/issues/16125 "Remove alpha ignore in xbrz texture shaders." -[#16413]: https://github.com/hrydgard/ppsspp/issues/16413 "Kernel: Respect partition param in heap funcs" -[#16070]: https://github.com/hrydgard/ppsspp/issues/16070 "Kernel: Match index lookup behavior for tls" -[#16052]: https://github.com/hrydgard/ppsspp/issues/16052 "HLE: sceKernelAllocPartitionMemory volatile memory support (partition 5)" -[#15952]: https://github.com/hrydgard/ppsspp/issues/15952 "interp: Handle jumps in branch delay slots better" -[#15957]: https://github.com/hrydgard/ppsspp/issues/15957 "Handle branch/jump in branch delay slots more accurately" -[#15839]: https://github.com/hrydgard/ppsspp/issues/15839 "GE debugger: Allow displaying two tabs at once, separate DL view" -[#15851]: https://github.com/hrydgard/ppsspp/issues/15851 "After recording a GE dump, open an explorer window pointing at the file" -[#15894]: https://github.com/hrydgard/ppsspp/issues/15894 "GE Debugger: Record only one flip if display framebuf not changed, step on vsync" -[#15925]: https://github.com/hrydgard/ppsspp/issues/15925 "GE Debugger: Improve display list disasm" -[#15974]: https://github.com/hrydgard/ppsspp/issues/15974 "Add breakpoint conditions to GE debugger" -[#16007]: https://github.com/hrydgard/ppsspp/issues/16007 "GE Debugger: Add fields to register expressions" -[#16047]: https://github.com/hrydgard/ppsspp/issues/16047 "GE Debugger: Allow search" -[#16096]: https://github.com/hrydgard/ppsspp/issues/16096 "GE Debugger: Add option to track pixel in preview" -[#16201]: https://github.com/hrydgard/ppsspp/issues/16201 "GE Debugger: Normalize framebuffer texture preview" -[#15879]: https://github.com/hrydgard/ppsspp/issues/15879 "irjit: Validate alignment in slow memory mode" -[#15880]: https://github.com/hrydgard/ppsspp/issues/15880 "Core: Show exception on misaligned jump" -[#16089]: https://github.com/hrydgard/ppsspp/issues/16089 "[AdhocMatching] Fix assertion issue when playing Cars over public adhoc server." -[#15990]: https://github.com/hrydgard/ppsspp/issues/15990 "Atrac3+: Allocate some extra" -[#15889]: https://github.com/hrydgard/ppsspp/issues/15889 "Correct D3D viewport offset sign in sw transform" -[#16599]: https://github.com/hrydgard/ppsspp/issues/16599 "Vulkan: Remove the new 0th descriptor set, move everything else back to desc set 0" -[#16614]: https://github.com/hrydgard/ppsspp/issues/16614 "GPU: Keep prevPrim_ set on flush" -[#16617]: https://github.com/hrydgard/ppsspp/issues/16617 "GE Debugger: Prevent double init" -[#16609]: https://github.com/hrydgard/ppsspp/issues/16609 "OpenXR - Rendering fixes for a few games" -[#16608]: https://github.com/hrydgard/ppsspp/issues/16608 "Cleanup value corrections in config load/save" -[#16615]: https://github.com/hrydgard/ppsspp/issues/16615 "D3D9: Support old-style user clip planes" -[#16619]: https://github.com/hrydgard/ppsspp/issues/16619 "Debugger: Don't hang memory dump if stepping in GE" -[#16595]: https://github.com/hrydgard/ppsspp/issues/16595 "Transparent background option" -[#16645]: https://github.com/hrydgard/ppsspp/issues/16645 "Fix vertex shader range culling - the driver bug check was wrong." -[#16656]: https://github.com/hrydgard/ppsspp/issues/16656 "Fix rendering of lines with the same x/y but different z." -[#16673]: https://github.com/hrydgard/ppsspp/issues/16673 "Show bluescreen properly on memory errors that we failed to ignore." -[#16662]: https://github.com/hrydgard/ppsspp/issues/16662 "Correct some reversed dependencies, minor other cleanup" -[#16655]: https://github.com/hrydgard/ppsspp/issues/16655 "OpenXR - Force flat mode for Madden NFL games" -[#16644]: https://github.com/hrydgard/ppsspp/issues/16644 "Additional Android cleanup" -[#16636]: https://github.com/hrydgard/ppsspp/issues/16636 "Crash: Ensure we never handle faults in faults" -[#16639]: https://github.com/hrydgard/ppsspp/issues/16639 "Minor initialization cleanup, setup for Vulkan validation layers on Android" [#16690]: https://github.com/hrydgard/ppsspp/issues/16690 "softgpu: Detect binner alloc fail and bail" -[#16689]: https://github.com/hrydgard/ppsspp/issues/16689 "Vulkan: Avoid race in compile thread exit" -[#16683]: https://github.com/hrydgard/ppsspp/issues/16683 "Assorted fixes after looking at crash data" -[#16685]: https://github.com/hrydgard/ppsspp/issues/16685 "Replacement: Verify out stride" -[#16680]: https://github.com/hrydgard/ppsspp/issues/16680 "Make sure we don't multithread libzip access" -[#16697]: https://github.com/hrydgard/ppsspp/issues/16697 "Check for valid memory range when doing fast bone matrix loads" -[#16681]: https://github.com/hrydgard/ppsspp/issues/16681 "Cleanup some mic data reading" -[#16698]: https://github.com/hrydgard/ppsspp/issues/16698 "Screen background fixes" -[#16684]: https://github.com/hrydgard/ppsspp/issues/16684 "Enabled CPU breakpoints unchecked" -[#16674]: https://github.com/hrydgard/ppsspp/issues/16674 "Broken menus after using Break on Load" -[#16677]: https://github.com/hrydgard/ppsspp/issues/16677 "D3D11: Fix Draw state issues on pause screen" -[#16692]: https://github.com/hrydgard/ppsspp/issues/16692 "Dialog: Fix confirm/cancel button reversal" [#16710]: https://github.com/hrydgard/ppsspp/issues/16710 "GLES: Use uint for uint shift amounts" [#16709]: https://github.com/hrydgard/ppsspp/issues/16709 "Correct some shader errors in reporting" -[#16708]: https://github.com/hrydgard/ppsspp/issues/16708 "Additional fixes from both our reports and Play reports" -[#16703]: https://github.com/hrydgard/ppsspp/issues/16703 "Minor fixes based on the latest Google Play report" [#16706]: https://github.com/hrydgard/ppsspp/issues/16706 "softgpu: Fix lighting with 0 exp" [#16873]: https://github.com/hrydgard/ppsspp/issues/16873 "Add facility to run tasks on dedicated threads using the ThreadManager interface" [#16802]: https://github.com/hrydgard/ppsspp/issues/16802 "Vulkan: Parallel pipeline creation" @@ -541,4 +310,60 @@ Credit goes to: [#17442]: https://github.com/hrydgard/ppsspp/issues/17442 "Shrink the GLRRenderCommand struct from 152 to 88" [#17457]: https://github.com/hrydgard/ppsspp/issues/17457 "UI: Fix thread error on zip open failure" [#17486]: https://github.com/hrydgard/ppsspp/issues/17486 "Build fixes for OpenBSD" -[#17446]: https://github.com/hrydgard/ppsspp/issues/17446 "OpenGL: Combine some render commands" \ No newline at end of file +[#17446]: https://github.com/hrydgard/ppsspp/issues/17446 "OpenGL: Combine some render commands"[#17589]: https://github.com/hrydgard/ppsspp/issues/17589 "Retroachievements support (work-in-progress)" +[#17631]: https://github.com/hrydgard/ppsspp/issues/17631 "RetroAchievements: Remaining features to implement" +[#17960]: https://github.com/hrydgard/ppsspp/issues/17960 "Controls: Make the analog/digital mapping clash resolution more gentle." +[#17673]: https://github.com/hrydgard/ppsspp/issues/17673 "Add checkbox controlling if new mappings can be combo mappings." +[#17562]: https://github.com/hrydgard/ppsspp/issues/17562 "Android: Correct pad name tracking" +[#17433]: https://github.com/hrydgard/ppsspp/issues/17433 "Custom button analog fix" +[#18009]: https://github.com/hrydgard/ppsspp/issues/18009 "Enable [DisallowFramebufferAtOffset] for WWE SvR 2006." +[#18008]: https://github.com/hrydgard/ppsspp/issues/18008 "Add heuristic for memory->framebuffer copies, fixing video flicker in Naruto UNH 2" +[#17965]: https://github.com/hrydgard/ppsspp/issues/17965 "Add compat flag to not load CLUTs from old framebuffers" +[#17449]: https://github.com/hrydgard/ppsspp/issues/17449 "Fragment \"ubershader\" option" +[#17922]: https://github.com/hrydgard/ppsspp/issues/17922 "Add checkboxes in developer tools to allow disabling ubershaders" +[#17903]: https://github.com/hrydgard/ppsspp/issues/17903 "Present modes refactor" +[#18087]: https://github.com/hrydgard/ppsspp/issues/18087 "Vulkan: Fix disabling VSync on SDL platforms that support IMMEDIATE but not MAILBOX" +[#17831]: https://github.com/hrydgard/ppsspp/issues/17831 "Vulkan: Don't use multithreaded rendering if buffer commands (frames in flight) is set to 1" +[#17810]: https://github.com/hrydgard/ppsspp/issues/17810 "Cache computed planes used for BBOX culling" +[#17505]: https://github.com/hrydgard/ppsspp/issues/17505 "Only dirty the uniform UVSCALEOFFSET when really needed" +[#17478]: https://github.com/hrydgard/ppsspp/issues/17478 "OpenGL: Efficiency improvements for stencil commands" +[#17471]: https://github.com/hrydgard/ppsspp/issues/17471 "Reduce zero initialization and copying overhead of render commands" +[#17452]: https://github.com/hrydgard/ppsspp/issues/17452 "Don't cache render target copies for shader blending, only cache copies for overlap" +[#17602]: https://github.com/hrydgard/ppsspp/issues/17602 "Loader: Support HI16/16 pairs, not just LO16" +[#17451]: https://github.com/hrydgard/ppsspp/issues/17451 "Rendering issue with tornado in Lunar Silver Star" +[#17534]: https://github.com/hrydgard/ppsspp/issues/17534 "Add a cache for MakePixelsTexture" +[#17571]: https://github.com/hrydgard/ppsspp/issues/17571 "softgpu: Use SIMD more for dot products" +[#17569]: https://github.com/hrydgard/ppsspp/issues/17569 "ARM64: Optimize saved registers in vertex decoder." +[#17619]: https://github.com/hrydgard/ppsspp/issues/17619 "softgpu: Improve Z interpolation SIMD" +[#17621]: https://github.com/hrydgard/ppsspp/issues/17621 "softgpu: Ensure early depth test uses SIMD" +[#17618]: https://github.com/hrydgard/ppsspp/issues/17618 "Optimize casts in softgpu" +[#17609]: https://github.com/hrydgard/ppsspp/issues/17609 "softgpu: Optimize (bi-)linear texture filtering" +[#17744]: https://github.com/hrydgard/ppsspp/issues/17744 "Initial HTTPS support via Naett (partial platform support)" +[#17947]: https://github.com/hrydgard/ppsspp/issues/17947 "[Adhocctl] Fix for Metal Gear Acid issue" +[#18001]: https://github.com/hrydgard/ppsspp/issues/18001 "Enable the FakeMipmapChange flag for US/EU Tactics Ogre, fixing replacement problem." +[#18011]: https://github.com/hrydgard/ppsspp/issues/18011 "Detect the simplest Tactics Ogre case (US/EU) early" +[#17930]: https://github.com/hrydgard/ppsspp/issues/17930 "Enable anisotropic filtering for replacement textures with mipmaps" +[#17749]: https://github.com/hrydgard/ppsspp/issues/17749 "In D3D11, force block compressed textures to have dimensions divisible" +[#17854]: https://github.com/hrydgard/ppsspp/issues/17854 "Implement color emoji support for Android" +[#17856]: https://github.com/hrydgard/ppsspp/issues/17856 "Windows UWP: Enable color emoji rendering through DirectWrite" +[#17844]: https://github.com/hrydgard/ppsspp/issues/17844 "SDL: text renderer fixes, and CI" +[#17651]: https://github.com/hrydgard/ppsspp/issues/17651 "SDL: support HiDPI on wayland" +[#17755]: https://github.com/hrydgard/ppsspp/issues/17755 "Allow entering an exact Mac address, while keeping the randomization ability" +[#17606]: https://github.com/hrydgard/ppsspp/issues/17606 "OSD: Add colored backgrounds to OSD messages, according to type." +[#17674]: https://github.com/hrydgard/ppsspp/issues/17674 "New UI view: Notice" +[#17672]: https://github.com/hrydgard/ppsspp/issues/17672 "Android: Show some Java exceptions as they happen" +[#17834]: https://github.com/hrydgard/ppsspp/issues/17834 "OpenCFile: Fix Android content-uri append mode" +[#17704]: https://github.com/hrydgard/ppsspp/issues/17704 "OpenXR - Enhancements of cinema-style screen" +[#17752]: https://github.com/hrydgard/ppsspp/issues/17752 "OpenXR - Enable 6DoF in cinema mode" +[#17591]: https://github.com/hrydgard/ppsspp/issues/17591 "OpenXR - Add passthrough option (Quest only)" +[#17636]: https://github.com/hrydgard/ppsspp/issues/17636 "OpenXR - Major review" +[#17656]: https://github.com/hrydgard/ppsspp/issues/17656 "OpenXR - Game compatibility fixes" +[#17598]: https://github.com/hrydgard/ppsspp/issues/17598 "OpenXR - Disable stereo for Ultimate Ghosts and Goblins" +[#17518]: https://github.com/hrydgard/ppsspp/issues/17518 "OpenXR - Enable VR settings per game" +[#18076]: https://github.com/hrydgard/ppsspp/issues/18076 "SasAudio: Always reinitialize the VAG decoder on sceSasSetVoice, even if already playing" +[#17506]: https://github.com/hrydgard/ppsspp/issues/17506 "Emulating HW vrnd" +[#17549]: https://github.com/hrydgard/ppsspp/issues/17549 "Fix vrnd to the current understanding" +[#17676]: https://github.com/hrydgard/ppsspp/issues/17676 "Reduce delays in sceKernelReferThreadProfiler/ReferGlobalProfiler." +[#17677]: https://github.com/hrydgard/ppsspp/issues/17677 "Kernel: Use lower profiler func timing" +[#17952]: https://github.com/hrydgard/ppsspp/issues/17952 "[UWP] Improvements 2 (Configs, Render, Input)" +[#17974]: https://github.com/hrydgard/ppsspp/issues/17974 "(UWP) Another Round of Code Cleanups" \ No newline at end of file diff --git a/history.md b/history.md index 69574a992a..d916c24aa5 100644 --- a/history.md +++ b/history.md @@ -1064,4 +1064,238 @@ go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59 [#14492]: https://github.com/hrydgard/ppsspp/issues/14492 "[AdhocGameMode] Create GameMode's socket after Master and all Replicas have been created" [#14513]: https://github.com/hrydgard/ppsspp/issues/14513 "[Adhoc] Reducing HLE delays due to Mutiplayer performance regressions" [#14849]: https://github.com/hrydgard/ppsspp/issues/14849 "[Adhoc] Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy" -[#11974]: https://github.com/hrydgard/ppsspp/issues/11974 "[Linux] [Vulkan] Toggle fullscreen doesn't update display properly" \ No newline at end of file +[#11974]: https://github.com/hrydgard/ppsspp/issues/11974 "[Linux] [Vulkan] Toggle fullscreen doesn't update display properly"[#16710]: https://github.com/hrydgard/ppsspp/issues/16710 "GLES: Use uint for uint shift amounts" +[#16709]: https://github.com/hrydgard/ppsspp/issues/16709 "Correct some shader errors in reporting" +[#16708]: https://github.com/hrydgard/ppsspp/issues/16708 "Additional fixes from both our reports and Play reports" +[#16703]: https://github.com/hrydgard/ppsspp/issues/16703 "Minor fixes based on the latest Google Play report" +[#16706]: https://github.com/hrydgard/ppsspp/issues/16706 "softgpu: Fix lighting with 0 exp" +[#16690]: https://github.com/hrydgard/ppsspp/issues/16690 "softgpu: Detect binner alloc fail and bail" +[#16689]: https://github.com/hrydgard/ppsspp/issues/16689 "Vulkan: Avoid race in compile thread exit" +[#16683]: https://github.com/hrydgard/ppsspp/issues/16683 "Assorted fixes after looking at crash data" +[#16685]: https://github.com/hrydgard/ppsspp/issues/16685 "Replacement: Verify out stride" +[#16680]: https://github.com/hrydgard/ppsspp/issues/16680 "Make sure we don't multithread libzip access" +[#16697]: https://github.com/hrydgard/ppsspp/issues/16697 "Check for valid memory range when doing fast bone matrix loads" +[#16681]: https://github.com/hrydgard/ppsspp/issues/16681 "Cleanup some mic data reading" +[#16698]: https://github.com/hrydgard/ppsspp/issues/16698 "Screen background fixes" +[#16684]: https://github.com/hrydgard/ppsspp/issues/16684 "Enabled CPU breakpoints unchecked" +[#16674]: https://github.com/hrydgard/ppsspp/issues/16674 "Broken menus after using Break on Load" +[#16677]: https://github.com/hrydgard/ppsspp/issues/16677 "D3D11: Fix Draw state issues on pause screen" +[#16692]: https://github.com/hrydgard/ppsspp/issues/16692 "Dialog: Fix confirm/cancel button reversal" +[#16645]: https://github.com/hrydgard/ppsspp/issues/16645 "Fix vertex shader range culling - the driver bug check was wrong." +[#16656]: https://github.com/hrydgard/ppsspp/issues/16656 "Fix rendering of lines with the same x/y but different z." +[#16673]: https://github.com/hrydgard/ppsspp/issues/16673 "Show bluescreen properly on memory errors that we failed to ignore." +[#16662]: https://github.com/hrydgard/ppsspp/issues/16662 "Correct some reversed dependencies, minor other cleanup" +[#16655]: https://github.com/hrydgard/ppsspp/issues/16655 "OpenXR - Force flat mode for Madden NFL games" +[#16644]: https://github.com/hrydgard/ppsspp/issues/16644 "Additional Android cleanup" +[#16636]: https://github.com/hrydgard/ppsspp/issues/16636 "Crash: Ensure we never handle faults in faults" +[#16639]: https://github.com/hrydgard/ppsspp/issues/16639 "Minor initialization cleanup, setup for Vulkan validation layers on Android" +[#16599]: https://github.com/hrydgard/ppsspp/issues/16599 "Vulkan: Remove the new 0th descriptor set, move everything else back to desc set 0" +[#16614]: https://github.com/hrydgard/ppsspp/issues/16614 "GPU: Keep prevPrim_ set on flush" +[#16617]: https://github.com/hrydgard/ppsspp/issues/16617 "GE Debugger: Prevent double init" +[#16609]: https://github.com/hrydgard/ppsspp/issues/16609 "OpenXR - Rendering fixes for a few games" +[#16608]: https://github.com/hrydgard/ppsspp/issues/16608 "Cleanup value corrections in config load/save" +[#16615]: https://github.com/hrydgard/ppsspp/issues/16615 "D3D9: Support old-style user clip planes" +[#16619]: https://github.com/hrydgard/ppsspp/issues/16619 "Debugger: Don't hang memory dump if stepping in GE" +[#16595]: https://github.com/hrydgard/ppsspp/issues/16595 "Transparent background option" +[#15960]: https://github.com/hrydgard/ppsspp/issues/15960 "Enable logic op emulation in-shader" +[#16208]: https://github.com/hrydgard/ppsspp/issues/16208 "GPU: Respect stencil state in shader blend" +[#16032]: https://github.com/hrydgard/ppsspp/issues/16032 "Fix the water in Outrun when no logic ops" +[#16024]: https://github.com/hrydgard/ppsspp/issues/16024 "GPU: Fix simulating logicop with blend and shader" +[#15967]: https://github.com/hrydgard/ppsspp/issues/15967 "Fix BlueToAlpha mode, re-enable it for Outrun and DiRT" +[#16142]: https://github.com/hrydgard/ppsspp/issues/16142 "Implement geometry shader for range culling" +[#16504]: https://github.com/hrydgard/ppsspp/issues/16504 "GPU: Use accurate depth for depth range hack" +[#16442]: https://github.com/hrydgard/ppsspp/issues/16442 "Vulkan: Only use geometry shaders with accurate depth" +[#16383]: https://github.com/hrydgard/ppsspp/issues/16383 "GPU: Automatically reduce depth range on == test" +[#16165]: https://github.com/hrydgard/ppsspp/issues/16165 "Vulkan: Clip clamped depth in geometry shader" +[#16162]: https://github.com/hrydgard/ppsspp/issues/16162 "Implement negative Z clipping in geometry shader" +[#16049]: https://github.com/hrydgard/ppsspp/issues/16049 "GPU: Clip depth properly when also clamping" +[#15934]: https://github.com/hrydgard/ppsspp/issues/15934 "Split the main framebuffer in Killzone, to avoid texturing-from-current-rendertarget" +[#16084]: https://github.com/hrydgard/ppsspp/issues/16084 "Fix Ridge Racer lens flares - ignore stride if texHeight == 1, when matching tex/fb" +[#16188]: https://github.com/hrydgard/ppsspp/issues/16188 "Fix depal bounds with dynamic CLUT. Fixes lens flare glitches in Ridge Racer" +[#16115]: https://github.com/hrydgard/ppsspp/issues/16115 "Add compatibility flag for loading pixels on framebuffer create using nearest filtering" +[#16014]: https://github.com/hrydgard/ppsspp/issues/16014 "Texture depal using CLUT loaded from framebuffers, and more. Fixes Burnout Dominator lens flare" +[#16081]: https://github.com/hrydgard/ppsspp/issues/16081 "Fix green flashes with Burnout Dominator lens flare" +[#16076]: https://github.com/hrydgard/ppsspp/issues/16076 "Don't try to replace or scale CLUT8-on-GPU textures." +[#16073]: https://github.com/hrydgard/ppsspp/issues/16073 "CLUTs can be loaded from small rectangular textures. Need to linearize." +[#15907]: https://github.com/hrydgard/ppsspp/issues/15907 "Reinterpret between 32 and 16 bit texture formats" +[#15903]: https://github.com/hrydgard/ppsspp/issues/15903 "Remove support for framebuffers changing stride (already unreachable)." +[#15898]: https://github.com/hrydgard/ppsspp/issues/15898 "Rendering issues in Tantalus Media games (Spongebob, MX ATV, etc)" +[#15854]: https://github.com/hrydgard/ppsspp/issues/15854 "Use sequence numbers instead of a tracking array for depth buffers" +[#15853]: https://github.com/hrydgard/ppsspp/issues/15853 "Framebuffer-bind sequence numbers" +[#15888]: https://github.com/hrydgard/ppsspp/issues/15888 "Copy color from overlapping framebuffers on bind, under certain conditions" +[#16127]: https://github.com/hrydgard/ppsspp/issues/16127 "Fixes for Silent Hill: Origins (depth buffer reassignment, eliminate readback)" +[#16454]: https://github.com/hrydgard/ppsspp/issues/16454 "GPU: Support framebuf depal from rendered CLUT" +[#15772]: https://github.com/hrydgard/ppsspp/issues/15772 "Add support for binding the depth buffer as a color target. Fixes Kurohyo depth sorting" +[#15728]: https://github.com/hrydgard/ppsspp/issues/15728 "Better ways to deal with overlapping render targets" +[#15859]: https://github.com/hrydgard/ppsspp/issues/15859 "Allow binding depth as 565" +[#15727]: https://github.com/hrydgard/ppsspp/issues/15727 "Implement the PSP's equal-size mips \"3D texturing\"" +[#16067]: https://github.com/hrydgard/ppsspp/issues/16067 "GPU: Account for w properly in lines, fixing width" +[#16179]: https://github.com/hrydgard/ppsspp/issues/16179 "Correct size and YUV order for jpeg decoding" +[#16184]: https://github.com/hrydgard/ppsspp/issues/16184 "GPU: Hook Gods Eater Burst avatar read" +[#15924]: https://github.com/hrydgard/ppsspp/issues/15924 "Add support for reading depth buffers to the PackFramebufferSync function" +[#16265]: https://github.com/hrydgard/ppsspp/issues/16265 "GPU: Respect world matrix and reverse flag w/o normals" +[#16043]: https://github.com/hrydgard/ppsspp/issues/16043 "Consider the Adreno and Mali stencil-discard bugs the same." +[#16379]: https://github.com/hrydgard/ppsspp/issues/16379 "Fix alpha/stencil replace on Adreno when color masked" +[#15822]: https://github.com/hrydgard/ppsspp/issues/15822 "GPU: Write stencil fail to alpha is RGB masked" +[#16358]: https://github.com/hrydgard/ppsspp/issues/16358 "TexCache: Fix 16->32 colors with CLUT start pos" +[#15998]: https://github.com/hrydgard/ppsspp/issues/15998 "softgpu: Allow almost flat rectangles to go fast" +[#16001]: https://github.com/hrydgard/ppsspp/issues/16001 "softgpu: Check depth test early on simple stencil" +[#16011]: https://github.com/hrydgard/ppsspp/issues/16011 "Detect more triangles as rectangles in softgpu" +[#16039]: https://github.com/hrydgard/ppsspp/issues/16039 "softgpu: Run early Z tests in fast rect path" +[#16054]: https://github.com/hrydgard/ppsspp/issues/16054 "softgpu: Reduce some flushing / flushing cost" +[#16080]: https://github.com/hrydgard/ppsspp/issues/16080 "softgpu: Avoid unnecessary flushing for curves" +[#16085]: https://github.com/hrydgard/ppsspp/issues/16085 "softgpu: Cache reused indexed verts" +[#16094]: https://github.com/hrydgard/ppsspp/issues/16094 "softgpu: Optimize rectangle sampling/blending used in bloom" +[#16102]: https://github.com/hrydgard/ppsspp/issues/16102 "softgpu: Avoid waiting for a thread to drain" +[#16387]: https://github.com/hrydgard/ppsspp/issues/16387 "softgpu: Use threads on self-render if safe" +[#16486]: https://github.com/hrydgard/ppsspp/issues/16486 "softgpu: Apply optimizations to states generically" +[#16502]: https://github.com/hrydgard/ppsspp/issues/16502 "A few more softgpu optimizations for alpha blend/test" +[#16518]: https://github.com/hrydgard/ppsspp/issues/16518 "softgpu: Expand fast path to all fb formats" +[#15999]: https://github.com/hrydgard/ppsspp/issues/15999 "softgpu: Clamp/wrap textures at 512 pixels" +[#16005]: https://github.com/hrydgard/ppsspp/issues/16005 "softgpu: Correct accuracy of fog calculation" +[#16042]: https://github.com/hrydgard/ppsspp/issues/16042 "softgpu: Refactor imm prim handling to support fog/color1" +[#16086]: https://github.com/hrydgard/ppsspp/issues/16086 "softgpu: Fix self-render detect in Ridge Racer" +[#16117]: https://github.com/hrydgard/ppsspp/issues/16117 "Correct texture projection issues, mainly in softgpu" +[#16231]: https://github.com/hrydgard/ppsspp/issues/16231 "softgpu: Cull a triangle with all negative w" +[#16241]: https://github.com/hrydgard/ppsspp/issues/16241 "softgpu: Correct linear interp for uneven positions" +[#16274]: https://github.com/hrydgard/ppsspp/issues/16274 "Correct accuracy of bounding box test" +[#16469]: https://github.com/hrydgard/ppsspp/issues/16469 "Correct block transfer overlap and wrapping behavior" +[#16470]: https://github.com/hrydgard/ppsspp/issues/16470 "softgpu: Correctly fix inversions, matching tests" +[#16478]: https://github.com/hrydgard/ppsspp/issues/16478 "softgpu: Interpolate Z for 3D lines" +[#16480]: https://github.com/hrydgard/ppsspp/issues/16480 "softgpu: Cull verts outside post-viewport Z" +[#16485]: https://github.com/hrydgard/ppsspp/issues/16485 "softgpu: Handle infnan fog coefficients better" +[#15659]: https://github.com/hrydgard/ppsspp/issues/15659 "Oculus Quest native support" +[#15901]: https://github.com/hrydgard/ppsspp/issues/15901 "OpenXR - Stereoscopic rendering" +[#16246]: https://github.com/hrydgard/ppsspp/issues/16246 "VR: Add the VR code to all builds. Remove IsVRBuild calls from the renderer." +[#16262]: https://github.com/hrydgard/ppsspp/issues/16262 "OpenXR - Add an option to adjust camera distance" +[#16273]: https://github.com/hrydgard/ppsspp/issues/16273 "Vulkan multiview rendering" +[#16458]: https://github.com/hrydgard/ppsspp/issues/16458 "Implement MSAA support for desktop GPUs in Vulkan" +[#16441]: https://github.com/hrydgard/ppsspp/issues/16441 "Exposed more emulator things to devctl api" +[#15748]: https://github.com/hrydgard/ppsspp/issues/15748 "Windows: Add a simple window message to get the base pointer." +[#16121]: https://github.com/hrydgard/ppsspp/issues/16121 "Debugger: Add API to scan memory for funcs" +[#16187]: https://github.com/hrydgard/ppsspp/issues/16187 "Remote API: hle.func.removeRange added" +[#16198]: https://github.com/hrydgard/ppsspp/issues/16198 "Readback stencil buffer for debugger on GLES" +[#16389]: https://github.com/hrydgard/ppsspp/issues/16389 "Make breakpoints work better in interpreter" +[#16304]: https://github.com/hrydgard/ppsspp/issues/16304 "Improve texture replacement cache and allow read from zip" +[#16409]: https://github.com/hrydgard/ppsspp/issues/16409 "Preserve framebuffer on pause screen even if render resolution is changed" +[#16415]: https://github.com/hrydgard/ppsspp/issues/16415 "Display layout editor - Remove editing widget, just use the background directly" +[#16417]: https://github.com/hrydgard/ppsspp/issues/16417 "Move post processing settings to the Display Layout Editor" +[#16445]: https://github.com/hrydgard/ppsspp/issues/16445 "New screen size controls on Display Layout & Effects screen" +[#16531]: https://github.com/hrydgard/ppsspp/issues/16531 "iota97's \"Motion blur\" - LCD persistence shader, plus fixes to make it work with OpenGL" +[#16404]: https://github.com/hrydgard/ppsspp/issues/16404 "Make the pause screen \"transparent\"" +[#16346]: https://github.com/hrydgard/ppsspp/issues/16346 "Change the \"Retain changed textures\" option into a compat.ini option." +[#16347]: https://github.com/hrydgard/ppsspp/issues/16347 "Always skin in decode for software transform and rendering" +[#16348]: https://github.com/hrydgard/ppsspp/issues/16348 "Speed hack setting reorganization" +[#16432]: https://github.com/hrydgard/ppsspp/issues/16432 "Cleanup graphics settings list" +[#16422]: https://github.com/hrydgard/ppsspp/issues/16422 "Add compat flag / bug check for games on old Adreno/GL affected" +[#16419]: https://github.com/hrydgard/ppsspp/issues/16419 "Stick input: Fix issue where deadzone noise from one device could drown out signal from another." +[#16450]: https://github.com/hrydgard/ppsspp/issues/16450 "UI: Fix right analog with single button" +[#16388]: https://github.com/hrydgard/ppsspp/issues/16388 "Twinbee Portable: Add compat flag to avoid game bug with some languages" +[#16449]: https://github.com/hrydgard/ppsspp/issues/16449 "Blind workaround for Shining Ark circle button problem" +[#15723]: https://github.com/hrydgard/ppsspp/issues/15723 "D3D9 state cache cleanup" +[#15815]: https://github.com/hrydgard/ppsspp/issues/15815 "Depth blit using raster" +[#15926]: https://github.com/hrydgard/ppsspp/issues/15926 "Implement shader blending for D3D9" +[#16100]: https://github.com/hrydgard/ppsspp/issues/16100 "D3D9: Allow INTZ depth buffers more correctly" +[#16232]: https://github.com/hrydgard/ppsspp/issues/16232 "D3D9: Correct scissor state cache in Draw" +[#16550]: https://github.com/hrydgard/ppsspp/issues/16550 "Hide the D3D9 option on Intel Xe graphics." +[#16396]: https://github.com/hrydgard/ppsspp/issues/16396 "Correct misbehavior on uninitialized values in IR" +[#16302]: https://github.com/hrydgard/ppsspp/issues/16302 "Handle vrot overlap and vscl/vmscl prefixes more accurately" +[#16305]: https://github.com/hrydgard/ppsspp/issues/16305 "irjit: Fix unordered float compares" +[#16306]: https://github.com/hrydgard/ppsspp/issues/16306 "irjit: Correct prefix validation" +[#16434]: https://github.com/hrydgard/ppsspp/issues/16434 "Vulkan: Use stencil export when available" +[#16099]: https://github.com/hrydgard/ppsspp/issues/16099 "Vulkan: Avoid allocating depth images for stuff like temp copies, depal buffers etc." +[#16090]: https://github.com/hrydgard/ppsspp/issues/16090 "Simplify synchronization in VulkanRenderManager" +[#16072]: https://github.com/hrydgard/ppsspp/issues/16072 "Vulkan: Don't have renderpasses store/load depth buffers when we don't use them" +[#16061]: https://github.com/hrydgard/ppsspp/issues/16061 "Vulkan: Submit main command buffer before acquiring the swapchain image" +[#16060]: https://github.com/hrydgard/ppsspp/issues/16060 "Vulkan FrameData refactor" +[#16035]: https://github.com/hrydgard/ppsspp/issues/16035 "Vulkan: \"Acquire\" the image from the swapchain as late as possible in the frame" +[#15917]: https://github.com/hrydgard/ppsspp/issues/15917 "Vulkan bandwidth optimizations (configure renderpass load/store better)" +[#16104]: https://github.com/hrydgard/ppsspp/issues/16104 "Generate \"Ubershaders\" that can handle all lighting configurations" +[#16111]: https://github.com/hrydgard/ppsspp/issues/16111 "Always do the vertex shader part of the fog computation." +[#15589]: https://github.com/hrydgard/ppsspp/issues/15589 "Vulkan: Parallelize GLSL compilation" +[#15843]: https://github.com/hrydgard/ppsspp/issues/15843 "GPU: Skip fb create upload when clearing" +[#16190]: https://github.com/hrydgard/ppsspp/issues/16190 "Reduce IO primarily during save operations" +[#15884]: https://github.com/hrydgard/ppsspp/issues/15884 "Replacement: Read files only within time budget" +[#16314]: https://github.com/hrydgard/ppsspp/issues/16314 "UI: Install textures as a zip if supported" +[#15803]: https://github.com/hrydgard/ppsspp/issues/15803 "Reimplement bicubic upscaling." +[#16125]: https://github.com/hrydgard/ppsspp/issues/16125 "Remove alpha ignore in xbrz texture shaders." +[#16413]: https://github.com/hrydgard/ppsspp/issues/16413 "Kernel: Respect partition param in heap funcs" +[#16070]: https://github.com/hrydgard/ppsspp/issues/16070 "Kernel: Match index lookup behavior for tls" +[#16052]: https://github.com/hrydgard/ppsspp/issues/16052 "HLE: sceKernelAllocPartitionMemory volatile memory support (partition 5)" +[#15952]: https://github.com/hrydgard/ppsspp/issues/15952 "interp: Handle jumps in branch delay slots better" +[#15957]: https://github.com/hrydgard/ppsspp/issues/15957 "Handle branch/jump in branch delay slots more accurately" +[#15839]: https://github.com/hrydgard/ppsspp/issues/15839 "GE debugger: Allow displaying two tabs at once, separate DL view" +[#15851]: https://github.com/hrydgard/ppsspp/issues/15851 "After recording a GE dump, open an explorer window pointing at the file" +[#15894]: https://github.com/hrydgard/ppsspp/issues/15894 "GE Debugger: Record only one flip if display framebuf not changed, step on vsync" +[#15925]: https://github.com/hrydgard/ppsspp/issues/15925 "GE Debugger: Improve display list disasm" +[#15974]: https://github.com/hrydgard/ppsspp/issues/15974 "Add breakpoint conditions to GE debugger" +[#16007]: https://github.com/hrydgard/ppsspp/issues/16007 "GE Debugger: Add fields to register expressions" +[#16047]: https://github.com/hrydgard/ppsspp/issues/16047 "GE Debugger: Allow search" +[#16096]: https://github.com/hrydgard/ppsspp/issues/16096 "GE Debugger: Add option to track pixel in preview" +[#16201]: https://github.com/hrydgard/ppsspp/issues/16201 "GE Debugger: Normalize framebuffer texture preview" +[#15879]: https://github.com/hrydgard/ppsspp/issues/15879 "irjit: Validate alignment in slow memory mode" +[#15880]: https://github.com/hrydgard/ppsspp/issues/15880 "Core: Show exception on misaligned jump" +[#16089]: https://github.com/hrydgard/ppsspp/issues/16089 "[AdhocMatching] Fix assertion issue when playing Cars over public adhoc server." +[#15990]: https://github.com/hrydgard/ppsspp/issues/15990 "Atrac3+: Allocate some extra" +[#15889]: https://github.com/hrydgard/ppsspp/issues/15889 "Correct D3D viewport offset sign in sw transform" +[#15738]: https://github.com/hrydgard/ppsspp/issues/15738 "Add confirmation dialog when generating a new Mac address" +[#15739]: https://github.com/hrydgard/ppsspp/issues/15739 "irjit: Correct another PurgeTemps case" +[#15740]: https://github.com/hrydgard/ppsspp/issues/15740 "Replacement: Clear cache on disable" +[#15734]: https://github.com/hrydgard/ppsspp/issues/15734 "Better pt-pt translation" +[#15733]: https://github.com/hrydgard/ppsspp/issues/15733 "Fix bug in blue-to-alpha - alpha blending could be on when it shouldn't be." +[#15237]: https://github.com/hrydgard/ppsspp/issues/15237 "Path: Check for PSP case insensitively" +[#15487]: https://github.com/hrydgard/ppsspp/issues/15487 "Save textures on background tasks when texture dumping is enabled." +[#15645]: https://github.com/hrydgard/ppsspp/issues/15645 "UI: Add analog speed limit mapping" +[#15163]: https://github.com/hrydgard/ppsspp/issues/15163 "Implement a jit for drawing pixels in the software renderer" +[#15345]: https://github.com/hrydgard/ppsspp/issues/15345 "Fix some minor softgpu blending bugs" +[#15389]: https://github.com/hrydgard/ppsspp/issues/15389 "Draw rectangles always using a specialized path in softgpu" +[#15529]: https://github.com/hrydgard/ppsspp/issues/15529 "softgpu: Fix viewport flag clean/dirty" +[#15440]: https://github.com/hrydgard/ppsspp/issues/15440 "softgpu: Plug bad leak of bin queue data" +[#15410]: https://github.com/hrydgard/ppsspp/issues/15410 "softgpu: Remove offset from screenpos, adjust filtering coords" +[#15405]: https://github.com/hrydgard/ppsspp/issues/15405 "Fix some samplerjit issues without SSE4 or AVX" +[#15400]: https://github.com/hrydgard/ppsspp/issues/15400 "softgpu: Track dirty vs really dirty per buffer" +[#15481]: https://github.com/hrydgard/ppsspp/issues/15481 "Fix some NEON code that had bad compile-time checks" +[#15474]: https://github.com/hrydgard/ppsspp/issues/15474 "Merge CheckAlpha into texture decoding" +[#15566]: https://github.com/hrydgard/ppsspp/issues/15566 "Screen upscaling shaders improvements" +[#15238]: https://github.com/hrydgard/ppsspp/issues/15238 "Vulkan: Be more restrictive about hardware texture upscaling on \"slow\" GPUs" +[#15217]: https://github.com/hrydgard/ppsspp/issues/15217 "Vulkan is strict about scissor rect, so let's clamp centrally." +[#15211]: https://github.com/hrydgard/ppsspp/issues/15211 "Vulkan: Specify Vulkan version, fix mip level generation calculation" +[#15162]: https://github.com/hrydgard/ppsspp/issues/15162 "Integrate VMA (Vulkan Memory Allocator)" +[#15106]: https://github.com/hrydgard/ppsspp/issues/15106 "GLES: Explicitly enable ARB_cull_distance" +[#15025]: https://github.com/hrydgard/ppsspp/issues/15025 "Allow delayed loading of texture replacements" +[#15470]: https://github.com/hrydgard/ppsspp/issues/15470 "Threading manager stresstest and fixes" +[#14414]: https://github.com/hrydgard/ppsspp/issues/14414 "Add search for settings" +[#15613]: https://github.com/hrydgard/ppsspp/issues/15613 "Allow to repeat a \"single\" button" +[#15569]: https://github.com/hrydgard/ppsspp/issues/15569 "Upscaling shaders" +[#15494]: https://github.com/hrydgard/ppsspp/issues/15494 "Add key bind to hotswap internal screen rotation" +[#15510]: https://github.com/hrydgard/ppsspp/issues/15510 "Allow to set InternalScreenRotation per game" +[#12958]: https://github.com/hrydgard/ppsspp/issues/12958 "Feature Request: restore software rendering ui setting on android" +[#15016]: https://github.com/hrydgard/ppsspp/issues/15016 "List of games with graphics rendering issues using mali gpu with vulkan backend" +[#15640]: https://github.com/hrydgard/ppsspp/issues/15640 "Disable ForceMax60FPS for GOW games and replace it with fixed 60 fps" +[#15213]: https://github.com/hrydgard/ppsspp/issues/15213 "[Adhoc] Updated PdpCreate, PdpSend, PdpRecv, GetPdpStat, GetPtpStat" +[#15215]: https://github.com/hrydgard/ppsspp/issues/15215 "[Adhocctl] Fix Tekken 5 Dark Resurrection Multiplayer" +[#15549]: https://github.com/hrydgard/ppsspp/issues/15549 "GPU: Hook Sol Trigger func to flush texture" +[#15583]: https://github.com/hrydgard/ppsspp/issues/15583 "Fix and further improve line drawing in Echochrome" +[#15073]: https://github.com/hrydgard/ppsspp/issues/15073 "Cleanup line/point handling and refactor a bit" +[#15075]: https://github.com/hrydgard/ppsspp/issues/15075 "Draw points using triangles" +[#15500]: https://github.com/hrydgard/ppsspp/issues/15500 "Add BlueToAlpha compat.ini workaround, fixes Split/Second graphics" +[#15501]: https://github.com/hrydgard/ppsspp/issues/15501 "Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second" +[#15691]: https://github.com/hrydgard/ppsspp/issues/15691 "Add a simple compat flag to workaround the Clone Wars issue, #12949" +[#15696]: https://github.com/hrydgard/ppsspp/issues/15696 "Use the recent Clone Wars fix for Star Wars: Force Unleashed too" +[#12949]: https://github.com/hrydgard/ppsspp/issues/12949 "Star Wars: The Clone Wars - Graphic glitch [Android/Windows]" +[#9572]: https://github.com/hrydgard/ppsspp/issues/9572 "Star Wars force unleashed [Screen Overlay problem]" +[#15687]: https://github.com/hrydgard/ppsspp/issues/15687 "Add Zettai Zetsumei Toshi 3" +[#7295]: https://github.com/hrydgard/ppsspp/issues/7295 "Juiced 2: Hot Import Nights, screen artifacts and missing half of race tracks" +[#15717]: https://github.com/hrydgard/ppsspp/issues/15717 "Allows \"merging\" render targets that overlap on the Y axis. Fixes Juiced 2" +[#15698]: https://github.com/hrydgard/ppsspp/issues/15698 "Osk: Allow upper/lower for all keyboards" +[#15652]: https://github.com/hrydgard/ppsspp/issues/15652 "Replace Win32 file IO with UWP safe variants and add support for getting drives to UWP build" +[#15396]: https://github.com/hrydgard/ppsspp/issues/15396 "Add UI Tint/Saturation settings" +[#15394]: https://github.com/hrydgard/ppsspp/issues/15394 "Allow custom UI themes" +[#15560]: https://github.com/hrydgard/ppsspp/issues/15560 "UI: Abandon focus movement on returning from pause" +[#15393]: https://github.com/hrydgard/ppsspp/issues/15393 "GE Debugger: Avoid crash on Step Draw with flush" +[#15324]: https://github.com/hrydgard/ppsspp/issues/15324 "UI: Reset ZIP install errors for new ZIPs" +[#15377]: https://github.com/hrydgard/ppsspp/issues/15377 "Debugger: Avoid mem write tag lookup on small alloc" +[#15424]: https://github.com/hrydgard/ppsspp/issues/15424 "Windows: Create SYSTEM directory early" +[#15402]: https://github.com/hrydgard/ppsspp/issues/15402 "GE Debugger: Highlight changed state values" +[#15378]: https://github.com/hrydgard/ppsspp/issues/15378 "GE Debugger: Add filter to skip prim calls" +[#15338]: https://github.com/hrydgard/ppsspp/issues/15338 "Alow flushing at will via the GE debugger" \ No newline at end of file