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Display: Only reapply state on load.
Shouldn't be needed on save.
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@ -317,9 +317,10 @@ void __DisplayDoState(PointerWrap &p) {
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}
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gpu->DoState(p);
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gpu->ReapplyGfxState();
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if (p.mode == p.MODE_READ) {
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gpu->ReapplyGfxState();
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if (hasSetMode) {
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gpu->InitClear();
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}
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