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Merge pull request #2851 from thedax/framebufferConvertUIOption
UI on all platforms(including NewUI!): Add options to change FramebufferCPUConvert
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commit
18d0d72b45
@ -124,7 +124,7 @@ void Config::Load(const char *iniFileName)
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graphics->Get("StretchToDisplay", &bStretchToDisplay, false);
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graphics->Get("TrueColor", &bTrueColor, true);
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graphics->Get("FramebuffersToMem", &bFramebuffersToMem, false);
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graphics->Get("FramebuffersCPUConvert", &bFramebuffersCPUConvert, false);
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graphics->Get("FramebuffersCPUConvert", &bFramebuffersCPUConvert, true);
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graphics->Get("MipMap", &bMipMap, true);
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graphics->Get("TexScalingLevel", &iTexScalingLevel, 1);
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graphics->Get("TexScalingType", &iTexScalingType, 0);
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@ -162,7 +162,9 @@ void GameSettingsScreen::CreateViews() {
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graphicsSettings->Add(new CheckBox(&g_Config.bUseVBO, gs->T("Stream VBO")));
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graphicsSettings->Add(new CheckBox(&g_Config.SSAntiAliasing, gs->T("Anti Aliasing")));
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graphicsSettings->Add(new CheckBox(&g_Config.bFramebuffersToMem, gs->T("Read Framebuffer to memory")));
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#ifndef USING_GLES2
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graphicsSettings->Add(new CheckBox(&g_Config.bFramebuffersCPUConvert, gs->T("Convert Framebuffers Using CPU")));
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#endif
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// TODO: Does frame rate belong among the graphics settings?
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graphicsSettings->Add(new ItemHeader(gs->T("Frame rate")));
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graphicsSettings->Add(new CheckBox(&cap60FPS_, gs->T("Read Framebuffer to memory")));
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@ -954,7 +954,7 @@ void GraphicsScreenP1::render() {
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g_Config.iVSyncInterval = Vsync ? 1 : 0;
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UICheckBox(GEN_ID, x, y += stride, gs->T("Fullscreen"), ALIGN_TOPLEFT, &g_Config.bFullScreen);
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#endif
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UICheckBox(GEN_ID, x, y += stride, gs->T("Display Raw Framebuffer"), ALIGN_TOPLEFT, &g_Config.bDisplayFramebuffer);
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if (UICheckBox(GEN_ID, x, y += stride, gs->T("Buffered Rendering"), ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
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if (gpu)
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gpu->Resized();
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@ -964,6 +964,12 @@ void GraphicsScreenP1::render() {
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if (gpu)
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gpu->Resized();
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}
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#ifndef USING_GLES2
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if (UICheckBox(GEN_ID, x + 60, y += stride, gs->T("Convert Framebuffers Using CPU"), ALIGN_TOPLEFT, &g_Config.bFramebuffersCPUConvert)) {
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if (gpu)
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gpu->Resized();
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}
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#endif
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if (UICheckBox(GEN_ID, x + 60, y += stride, gs->T("AA", "Anti-Aliasing"), ALIGN_TOPLEFT, &g_Config.SSAntiAliasing)) {
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if (gpu)
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gpu->Resized();
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@ -1245,7 +1251,9 @@ void GraphicsScreenP3::render() {
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y += 20;
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} else
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g_Config.iFrameSkip = 0;
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UICheckBox(GEN_ID, x, y += stride, gs->T("Display Raw Framebuffer"), ALIGN_TOPLEFT, &g_Config.bDisplayFramebuffer);
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UIEnd();
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}
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@ -734,6 +734,13 @@ namespace MainWindow
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gpu->Resized(); // easy way to force a clear...
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break;
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case ID_OPTIONS_FBOCPUCONVERT:
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g_Config.bFramebuffersCPUConvert = !g_Config.bFramebuffersCPUConvert;
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osm.ShowOnOff(g->T("Convert Framebuffers Using CPU"), g_Config.bFramebuffersCPUConvert);
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if(gpu)
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gpu->Resized(); // easy way to force a clear...
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break;
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case ID_OPTIONS_SHOWDEBUGSTATISTICS:
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g_Config.bShowDebugStats = !g_Config.bShowDebugStats;
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break;
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@ -1036,6 +1043,7 @@ namespace MainWindow
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CHECKITEM(ID_CPU_DYNAREC,g_Config.bJit == true);
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CHECKITEM(ID_OPTIONS_BUFFEREDRENDERING, g_Config.bBufferedRendering);
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CHECKITEM(ID_OPTIONS_READFBOTOMEMORY, g_Config.bFramebuffersToMem);
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CHECKITEM(ID_OPTIONS_FBOCPUCONVERT, g_Config.bFramebuffersCPUConvert);
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CHECKITEM(ID_OPTIONS_SHOWDEBUGSTATISTICS, g_Config.bShowDebugStats);
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CHECKITEM(ID_OPTIONS_HARDWARETRANSFORM, g_Config.bHardwareTransform);
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CHECKITEM(ID_OPTIONS_FASTMEMORY, g_Config.bFastMemory);
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