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Just move DeleteDir next to DeleteDirRecursive
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3b3373dde6
commit
1935dd3f4c
@ -613,41 +613,6 @@ bool CreateFullPath(const Path &path) {
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return true;
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}
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// Deletes an empty directory, returns true on success
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bool DeleteDir(const Path &path) {
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switch (path.Type()) {
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case PathType::NATIVE:
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break; // OK
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case PathType::CONTENT_URI:
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return Android_RemoveFile(path.ToString()) == StorageError::SUCCESS;
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default:
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return false;
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}
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INFO_LOG(COMMON, "DeleteDir: directory %s", path.c_str());
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// check if a directory
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if (!File::IsDirectory(path)) {
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ERROR_LOG(COMMON, "DeleteDir: Not a directory %s", path.c_str());
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return false;
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}
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#ifdef _WIN32
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#if PPSSPP_PLATFORM(UWP)
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if (RemoveDirectoryFromAppW(path.ToWString().c_str()))
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return true;
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#else
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if (::RemoveDirectory(path.ToWString().c_str()))
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return true;
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#endif
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#else
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if (rmdir(path.c_str()) == 0)
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return true;
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#endif
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ERROR_LOG(COMMON, "DeleteDir: %s: %s", path.c_str(), GetLastErrorMsg().c_str());
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return false;
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}
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// renames file srcFilename to destFilename, returns true on success
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bool Rename(const Path &srcFilename, const Path &destFilename) {
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if (srcFilename.Type() != destFilename.Type()) {
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@ -936,6 +901,41 @@ bool CreateEmptyFile(const Path &filename) {
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return true;
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}
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// Deletes an empty directory, returns true on success
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bool DeleteDir(const Path &path) {
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switch (path.Type()) {
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case PathType::NATIVE:
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break; // OK
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case PathType::CONTENT_URI:
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return Android_RemoveFile(path.ToString()) == StorageError::SUCCESS;
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default:
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return false;
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}
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INFO_LOG(COMMON, "DeleteDir: directory %s", path.c_str());
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// check if a directory
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if (!File::IsDirectory(path)) {
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ERROR_LOG(COMMON, "DeleteDir: Not a directory %s", path.c_str());
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return false;
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}
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#ifdef _WIN32
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#if PPSSPP_PLATFORM(UWP)
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if (RemoveDirectoryFromAppW(path.ToWString().c_str()))
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return true;
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#else
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if (::RemoveDirectory(path.ToWString().c_str()))
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return true;
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#endif
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#else
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if (rmdir(path.c_str()) == 0)
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return true;
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#endif
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ERROR_LOG(COMMON, "DeleteDir: %s: %s", path.c_str(), GetLastErrorMsg().c_str());
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return false;
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}
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// Deletes the given directory and anything under it. Returns true on success.
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bool DeleteDirRecursively(const Path &directory) {
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switch (directory.Type()) {
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@ -86,11 +86,11 @@ bool CreateDir(const Path &filename);
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// Creates the full path of fullPath returns true on success
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bool CreateFullPath(const Path &fullPath);
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// Deletes a given filename, return true on success
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// Doesn't supports deleting a directory
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// Deletes a given file by name, return true on success
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// Doesn't support deleting a directory (although it will work on some platforms - ideally shouldn't)
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bool Delete(const Path &filename);
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// Deletes a directory filename, returns true on success
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// Deletes a directory by name, returns true on success
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// Directory must be empty.
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bool DeleteDir(const Path &filename);
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