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Re-add uniform location checks even though they aren't needed
Spec says that setting uniform -1 does nothing.
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@ -236,11 +236,14 @@ void FramebufferManager::CompileDraw2DProgram() {
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}
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}
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int deltaLoc = glsl_uniform_loc(postShaderProgram_, "u_texelDelta");
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int deltaLoc = glsl_uniform_loc(postShaderProgram_, "u_texelDelta");
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glUniform2f(deltaLoc, u_delta, v_delta);
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if (deltaLoc != -1)
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glUniform2f(deltaLoc, u_delta, v_delta);
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int pixelDeltaLoc = glsl_uniform_loc(postShaderProgram_, "u_pixelDelta");
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int pixelDeltaLoc = glsl_uniform_loc(postShaderProgram_, "u_pixelDelta");
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glUniform2f(pixelDeltaLoc, u_pixel_delta, v_pixel_delta);
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if (pixelDeltaLoc != -1)
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glUniform2f(pixelDeltaLoc, u_pixel_delta, v_pixel_delta);
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timeLoc_ = glsl_uniform_loc(postShaderProgram_, "u_time");
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timeLoc_ = glsl_uniform_loc(postShaderProgram_, "u_time");
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glUniform4f(timeLoc_, 0.0f, 0.0f, 0.0f, 0.0f);
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if (timeLoc_ != -1)
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glUniform4f(timeLoc_, 0.0f, 0.0f, 0.0f, 0.0f);
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usePostShader_ = true;
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usePostShader_ = true;
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}
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}
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