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Headless: Fix DirectX11 support on Windows.
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@ -94,7 +94,7 @@ int printUsage(const char *progname, const char *reason)
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#if defined(HEADLESSHOST_CLASS)
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{
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fprintf(stderr, " --graphics=BACKEND use the full gpu backend (slower)\n");
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fprintf(stderr, " options: gles, software, directx9\n");
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fprintf(stderr, " options: gles, software, directx9, etc.\n");
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fprintf(stderr, " --screenshot=FILE compare against a screenshot\n");
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}
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#endif
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@ -157,6 +157,8 @@ bool RunAutoTest(HeadlessHost *headlessHost, CoreParameter &coreParameter, bool
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static double deadline;
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deadline = time_now() + timeout;
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PSP_BeginHostFrame();
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coreState = CORE_RUNNING;
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while (coreState == CORE_RUNNING)
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{
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@ -180,6 +182,8 @@ bool RunAutoTest(HeadlessHost *headlessHost, CoreParameter &coreParameter, bool
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}
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}
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PSP_EndHostFrame();
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PSP_Shutdown();
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headlessHost->FlushDebugOutput();
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@ -250,6 +254,8 @@ int main(int argc, const char* argv[])
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gpuCore = GPUCORE_SOFTWARE;
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else if (!strcasecmp(gpuName, "directx9"))
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gpuCore = GPUCORE_DIRECTX9;
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else if (!strcasecmp(gpuName, "directx11"))
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gpuCore = GPUCORE_DIRECTX11;
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else if (!strcasecmp(gpuName, "vulkan"))
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gpuCore = GPUCORE_VULKAN;
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else if (!strcasecmp(gpuName, "null"))
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@ -92,7 +92,7 @@
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>_CRTDBG_MAP_ALLOC;USING_WIN_UI;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_ARCH_32=1;_CONSOLE;_UNICODE;UNICODE;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>../Common;..;../Core;../ext/glew;../ext/native</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>../dx9sdk/Include/DX11;../Common;..;../Core;../ext/glew;../ext/native</AdditionalIncludeDirectories>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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@ -124,7 +124,7 @@
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>_CRTDBG_MAP_ALLOC;USING_WIN_UI;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_ARCH_64=1;_CONSOLE;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>../Common;..;../Core;../ext/glew;../ext/native</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>../dx9sdk/Include/DX11;../Common;..;../Core;../ext/glew;../ext/native</AdditionalIncludeDirectories>
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<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<OmitFramePointers>false</OmitFramePointers>
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@ -159,7 +159,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>USING_WIN_UI;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_ARCH_32=1;_CONSOLE;_UNICODE;UNICODE;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>../Common;..;../Core;../ext/glew;../ext/native</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>../dx9sdk/Include/DX11;../Common;..;../Core;../ext/glew;../ext/native</AdditionalIncludeDirectories>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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@ -194,7 +194,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>USING_WIN_UI;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_ARCH_64=1;_CONSOLE;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>../Common;..;../Core;../ext/glew;../ext/native</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>../dx9sdk/Include/DX11;../Common;..;../Core;../ext/glew;../ext/native</AdditionalIncludeDirectories>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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@ -225,6 +225,7 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\ext\glew\glew.c" />
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<ClCompile Include="..\Windows\GPU\D3D11Context.cpp" />
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<ClCompile Include="..\Windows\GPU\D3D9Context.cpp" />
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<ClCompile Include="..\Windows\GPU\WindowsGLContext.cpp" />
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<ClCompile Include="..\Windows\GPU\WindowsVulkanContext.cpp" />
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@ -19,6 +19,9 @@
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<ClCompile Include="..\Windows\W32Util\Misc.cpp">
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<Filter>Windows</Filter>
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</ClCompile>
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<ClCompile Include="..\Windows\GPU\D3D11Context.cpp">
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<Filter>Windows</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="headless.txt" />
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@ -29,6 +29,7 @@
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#include "GPU/GPUState.h"
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#include "Windows/GPU/WindowsGLContext.h"
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#include "Windows/GPU/D3D9Context.h"
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#include "Windows/GPU/D3D11Context.h"
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#include "Windows/GPU/WindowsVulkanContext.h"
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#include "base/logging.h"
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@ -164,7 +165,8 @@ bool WindowsHeadlessHost::InitGraphics(std::string *error_message, GraphicsConte
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break;
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case GPUCORE_DIRECTX11:
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return false;
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graphicsContext = new D3D11Context();
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break;
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case GPUCORE_VULKAN:
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graphicsContext = new WindowsVulkanContext();
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