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Remove kinda-duplicate function.
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@ -817,7 +817,7 @@ void TextureCacheCommon::HandleTextureChange(TexCacheEntry *const entry, const c
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gpuStats.numTextureInvalidations++;
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DEBUG_LOG(G3D, "Texture different or overwritten, reloading at %08x: %s", entry->addr, reason);
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if (doDelete) {
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InvalidateLastTexture();
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ForgetLastTexture();
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ReleaseTexture(entry, true);
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entry->status &= ~TexCacheEntry::STATUS_IS_SCALED;
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}
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@ -1990,7 +1990,7 @@ void TextureCacheCommon::ApplyTexture() {
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TexCacheEntry *entry = nextTexture_;
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if (!entry) {
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// Maybe we bound a framebuffer?
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InvalidateLastTexture();
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ForgetLastTexture();
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if (failedTexture_) {
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// Backends should handle this by binding a black texture with 0 alpha.
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BindTexture(nullptr);
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@ -2050,7 +2050,7 @@ void TextureCacheCommon::ApplyTexture() {
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if (nextNeedsRebuild_) {
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_assert_(!entry->texturePtr);
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BuildTexture(entry);
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InvalidateLastTexture();
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ForgetLastTexture();
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}
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if (entry->status & TexCacheEntry::STATUS_CLUT_GPU) {
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@ -2205,7 +2205,7 @@ void TextureCacheCommon::ApplyTextureFramebuffer(VirtualFramebuffer *framebuffer
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gstate_c.SetTextureFullAlpha(alphaStatus == CHECKALPHA_FULL);
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draw_->Invalidate(InvalidationFlags::CACHED_RENDER_STATE);
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InvalidateLastTexture();
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ForgetLastTexture();
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return;
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}
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@ -329,7 +329,6 @@ public:
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TextureShaderCache *GetTextureShaderCache() { return textureShaderCache_; }
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virtual void ForgetLastTexture() = 0;
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virtual void InvalidateLastTexture() = 0;
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virtual void Clear(bool delete_them);
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virtual void NotifyConfigChanged();
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virtual void ApplySamplingParams(const SamplerCacheKey &key) = 0;
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@ -179,20 +179,16 @@ void TextureCacheD3D11::ReleaseTexture(TexCacheEntry *entry, bool delete_them) {
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}
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void TextureCacheD3D11::ForgetLastTexture() {
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InvalidateLastTexture();
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lastBoundTexture = INVALID_TEX;
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ID3D11ShaderResourceView *nullTex[4]{};
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context_->PSSetShaderResources(0, 4, nullTex);
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}
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void TextureCacheD3D11::InvalidateLastTexture() {
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lastBoundTexture = INVALID_TEX;
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}
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void TextureCacheD3D11::StartFrame() {
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TextureCacheCommon::StartFrame();
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InvalidateLastTexture();
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lastBoundTexture = INVALID_TEX;
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timesInvalidatedAllThisFrame_ = 0;
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replacementTimeThisFrame_ = 0.0;
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@ -268,9 +264,7 @@ void TextureCacheD3D11::ApplySamplingParams(const SamplerCacheKey &key) {
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}
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void TextureCacheD3D11::Unbind() {
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ID3D11ShaderResourceView *nullView = nullptr;
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context_->PSSetShaderResources(0, 1, &nullView);
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InvalidateLastTexture();
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ForgetLastTexture();
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}
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void TextureCacheD3D11::BindAsClutTexture(Draw::Texture *tex, bool smooth) {
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@ -51,7 +51,6 @@ public:
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void SetFramebufferManager(FramebufferManagerD3D11 *fbManager);
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void ForgetLastTexture() override;
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void InvalidateLastTexture() override;
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bool GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level, bool *isFramebuffer) override;
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@ -111,7 +111,7 @@ void TextureCacheDX9::ReleaseTexture(TexCacheEntry *entry, bool delete_them) {
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}
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}
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void TextureCacheDX9::InvalidateLastTexture() {
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void TextureCacheDX9::ForgetLastTexture() {
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lastBoundTexture = INVALID_TEX;
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}
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@ -154,7 +154,7 @@ void TextureCacheDX9::ApplySamplingParams(const SamplerCacheKey &key) {
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void TextureCacheDX9::StartFrame() {
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TextureCacheCommon::StartFrame();
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InvalidateLastTexture();
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lastBoundTexture = nullptr;
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timesInvalidatedAllThisFrame_ = 0;
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replacementTimeThisFrame_ = 0.0;
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@ -229,7 +229,7 @@ void TextureCacheDX9::BindTexture(TexCacheEntry *entry) {
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void TextureCacheDX9::Unbind() {
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device_->SetTexture(0, nullptr);
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InvalidateLastTexture();
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ForgetLastTexture();
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}
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void TextureCacheDX9::BindAsClutTexture(Draw::Texture *tex, bool smooth) {
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@ -38,10 +38,7 @@ public:
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void SetFramebufferManager(FramebufferManagerDX9 *fbManager);
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void ForgetLastTexture() override {
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InvalidateLastTexture();
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}
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void InvalidateLastTexture() override;
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void ForgetLastTexture() override;
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bool GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level, bool *isFramebuffer) override;
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@ -143,7 +143,7 @@ static void ConvertColors(void *dstBuf, const void *srcBuf, Draw::DataFormat dst
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void TextureCacheGLES::StartFrame() {
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TextureCacheCommon::StartFrame();
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InvalidateLastTexture();
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ForgetLastTexture();
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timesInvalidatedAllThisFrame_ = 0;
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replacementTimeThisFrame_ = 0.0;
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@ -234,7 +234,7 @@ void TextureCacheGLES::BindTexture(TexCacheEntry *entry) {
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void TextureCacheGLES::Unbind() {
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render_->BindTexture(TEX_SLOT_PSP_TEXTURE, nullptr);
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InvalidateLastTexture();
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ForgetLastTexture();
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}
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void TextureCacheGLES::BindAsClutTexture(Draw::Texture *tex, bool smooth) {
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@ -385,7 +385,7 @@ Draw::DataFormat TextureCacheGLES::GetDestFormat(GETextureFormat format, GEPalet
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}
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bool TextureCacheGLES::GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level, bool *isFramebuffer) {
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InvalidateLastTexture();
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ForgetLastTexture();
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SetTexture();
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if (!nextTexture_) {
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return GetCurrentFramebufferTextureDebug(buffer, isFramebuffer);
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@ -51,9 +51,6 @@ public:
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void ForgetLastTexture() override {
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lastBoundTexture = nullptr;
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}
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void InvalidateLastTexture() override {
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lastBoundTexture = nullptr;
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}
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bool GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level, bool *isFramebuffer) override;
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@ -329,7 +329,6 @@ static const VkFilter MagFiltVK[2] = {
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void TextureCacheVulkan::StartFrame() {
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TextureCacheCommon::StartFrame();
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InvalidateLastTexture();
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textureShaderCache_->Decimate();
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timesInvalidatedAllThisFrame_ = 0;
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@ -419,7 +418,6 @@ void TextureCacheVulkan::ApplySamplingParams(const SamplerCacheKey &key) {
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void TextureCacheVulkan::Unbind() {
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imageView_ = VK_NULL_HANDLE;
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curSampler_ = VK_NULL_HANDLE;
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InvalidateLastTexture();
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}
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void TextureCacheVulkan::BindAsClutTexture(Draw::Texture *tex, bool smooth) {
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@ -72,8 +72,6 @@ public:
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}
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void ForgetLastTexture() override {}
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void InvalidateLastTexture() override {}
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void NotifyConfigChanged() override;
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void GetVulkanHandles(VkImageView &imageView, VkSampler &sampler) {
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