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SW T&L
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@ -502,7 +502,7 @@ void TransformDrawEngine::SoftwareTransformAndDraw(
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Vec3f lightpos1 = Vec3f(gstate_c.lightpos[gstate.getUVLS1()]).Normalized();
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uv[0] = (1.0f + Dot(lightpos0, normal))/2.0f;
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uv[1] = (1.0f - Dot(lightpos1, normal))/2.0f;
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uv[1] = (1.0f + Dot(lightpos1, normal))/2.0f;
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uv[2] = 1.0f;
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}
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break;
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