UI tweaks

This commit is contained in:
Henrik Rydgard 2013-06-19 13:13:23 +02:00
parent c021c93883
commit 1b941b1a7b
2 changed files with 18 additions and 2 deletions

View File

@ -996,7 +996,7 @@ void LanguageScreen::render() {
I18NCategory *g = GetI18NCategory("General");
I18NCategory *l = GetI18NCategory("Language");
bool small = dp_xres < 720;
bool small = dp_xres < 790;
if (!small) {
ui_draw2d.SetFontScale(1.5f, 1.5f);
@ -1019,6 +1019,12 @@ void LanguageScreen::render() {
for (size_t i = 0; i < langs_.size(); i++) {
// Skip README
if (langs_[i].name.find("README") != std::string::npos) {
continue;
}
std::string code;
size_t dot = langs_[i].name.find('.');
if (dot != std::string::npos)
@ -1042,6 +1048,7 @@ void LanguageScreen::render() {
langValuesMapping["zh_CN"] = std::make_pair("简体中文", PSP_SYSTEMPARAM_LANGUAGE_CHINESE_SIMPLIFIED);
//langValuesMapping["ar_AE"] = std::make_pair("العربية", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
langValuesMapping["az_AZ"] = std::make_pair("Azeri", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
langValuesMapping["ca_ES"] = std::make_pair("Català", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
langValuesMapping["gr_EL"] = std::make_pair("ελληνικά", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
langValuesMapping["he_IL"] = std::make_pair("עברית", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
@ -1055,7 +1062,7 @@ void LanguageScreen::render() {
if (!code.empty()) {
if(langValuesMapping.find(code) == langValuesMapping.end()) {
//No title found, show locale code
// No title found, show locale code
buttonTitle = code;
} else {
buttonTitle = langValuesMapping[code].first;

View File

@ -237,6 +237,15 @@ void NativeInit(int argc, const char *argv[],
g_Config.externalDirectory = external_directory;
#endif
#ifdef ANDROID
// On Android, create a PSP directory tree in the external_directory,
// to hopefully reduce confusion a bit.
ILOG("Creating %s", (g_Config.externalDirectory + "/PSP").c_str());
mkDir((g_Config.externalDirectory + "/PSP").c_str());
mkDir((g_Config.externalDirectory + "/PSP/SAVEDATA").c_str());
mkDir((g_Config.externalDirectory + "/PSP/GAME").c_str());
#endif
const char *fileToLog = 0;
const char *stateToLoad = 0;