Merge branch 'master' of github.com:hrydgard/ppsspp

Conflicts:
	pspautotests
	test.py
This commit is contained in:
Henrik Rydgard 2012-11-12 20:55:11 +01:00
commit 1ba3b005cf
18 changed files with 435 additions and 160 deletions

View File

@ -99,6 +99,11 @@ template<int func(int, int, int)> void WrapI_III() {
RETURN(retval);
}
template<int func(int, int, u32)> void WrapI_IIU() {
int retval = func(PARAM(0), PARAM(1), PARAM(2));
RETURN(retval);
}
template<void func(int, u32)> void WrapV_IU() {
func(PARAM(0), PARAM(1));
}
@ -137,6 +142,10 @@ template<void func(int, u32, u32)> void WrapV_IUU() {
func(PARAM(0), PARAM(1), PARAM(2));
}
template<void func(int, int, u32)> void WrapV_IIU() {
func(PARAM(0), PARAM(1), PARAM(2));
}
template<void func(int, u32, u32, u32, u32)> void WrapV_IUUUU() {
func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
}

View File

@ -66,48 +66,6 @@ void SampleControls() {
_ctrl_data &data = ctrl;
data.frame=1;//frame;
frame++;
#ifdef _WIN32
// TODO: Move this outta here!
data.buttons = 0;
int analogX = 128;
int analogY = 128;
if (GetAsyncKeyState(VK_SPACE))
data.buttons|=CTRL_START;
if (GetAsyncKeyState('V'))
data.buttons|=CTRL_SELECT;
if (GetAsyncKeyState('A'))
data.buttons|=CTRL_SQUARE;
if (GetAsyncKeyState('S'))
data.buttons|=CTRL_TRIANGLE;
if (GetAsyncKeyState('X'))
data.buttons|=CTRL_CIRCLE;
if (GetAsyncKeyState('Z'))
data.buttons|=CTRL_CROSS;
if (GetAsyncKeyState('Q'))
data.buttons|=CTRL_LTRIGGER;
if (GetAsyncKeyState('W'))
data.buttons|=CTRL_RTRIGGER;
if (GetAsyncKeyState(VK_UP)) {
data.buttons|=CTRL_UP;
analogY -= 100;
}
if (GetAsyncKeyState(VK_DOWN)) {
data.buttons|=CTRL_DOWN;
analogY += 100;
}
if (GetAsyncKeyState(VK_LEFT)) {
data.buttons|=CTRL_LEFT;
analogX -= 100;
}
if (GetAsyncKeyState(VK_RIGHT))
{
data.buttons|=CTRL_RIGHT;
analogX += 100;
}
data.analog[0] = analogX;
data.analog[1] = analogY;
#endif
}

View File

@ -19,9 +19,24 @@
#include "FunctionWrappers.h"
#include "../MIPS/MIPS.h"
static u32 iLanguage = 0;
const int PSP_LANGUAGE_JAPANESE = 0;
const int PSP_LANGUAGE_ENGLISH = 1;
const int PSP_LANGUAGE_FRENCH = 2;
const int PSP_LANGUAGE_SPANISH = 3;
const int PSP_LANGUAGE_GERMAN = 4;
const int PSP_LANGUAGE_ITALIAN = 5;
const int PSP_LANGUAGE_DUTCH = 6;
const int PSP_LANGUAGE_PORTUGUESE = 7;
const int PSP_LANGUAGE_RUSSIAN = 8;
const int PSP_LANGUAGE_KOREAN = 9;
const int PSP_LANGUAGE_TRADITIONAL_CHINESE = 10;
const int PSP_LANGUAGE_SIMPLIFIED_CHINESE = 11;
static u32 iLanguage = PSP_LANGUAGE_ENGLISH;
static u32 iButtonValue = 0;
u32 sceImposeGetBatteryIconStatus(u32 chargingPtr, u32 iconStatusPtr)
{
DEBUG_LOG(HLE,"%i=sceImposeGetBatteryIconStatus(%08x, %08x)", chargingPtr, iconStatusPtr);
@ -40,10 +55,6 @@ u32 sceImposeSetLanguageMode(u32 languageVal, u32 buttonVal)
return 0;
}
u32 sceImposeGetLanguageMode(u32 languagePtr, u32 btnPtr)
{
DEBUG_LOG(HLE,"%i=sceImposeGetLanguageMode(%08x, %08x)", languagePtr, btnPtr);

View File

@ -327,14 +327,14 @@ const HLEFunction ThreadManForUser[] =
{0xCD203292,&WrapU_V<sceKernelCancelEventFlag>, "sceKernelCancelEventFlag"},
{0xA66B0120,&WrapU_IU<sceKernelReferEventFlagStatus>, "sceKernelReferEventFlagStatus"},
{0x8FFDF9A2,sceKernelCancelSema, "sceKernelCancelSema"},
{0xD6DA4BA1,sceKernelCreateSema, "sceKernelCreateSema"},
{0x28b6489c,sceKernelDeleteSema, "sceKernelDeleteSema"},
{0x58b1f937,sceKernelPollSema, "sceKernelPollSema"},
{0xBC6FEBC5,sceKernelReferSemaStatus,"sceKernelReferSemaStatus"},
{0x3F53E640,sceKernelSignalSema, "sceKernelSignalSema"},
{0x4E3A1105,sceKernelWaitSema, "sceKernelWaitSema"},
{0x6d212bac,sceKernelWaitSemaCB, "sceKernelWaitSemaCB"},
{0x8FFDF9A2,&WrapV_IIU<sceKernelCancelSema>, "sceKernelCancelSema"},
{0xD6DA4BA1,sceKernelCreateSema, "sceKernelCreateSema"},
{0x28b6489c,&WrapV_I<sceKernelDeleteSema>, "sceKernelDeleteSema"},
{0x58b1f937,&WrapI_II<sceKernelPollSema>, "sceKernelPollSema"},
{0xBC6FEBC5,&WrapI_IU<sceKernelReferSemaStatus>, "sceKernelReferSemaStatus"},
{0x3F53E640,&WrapV_II<sceKernelSignalSema>, "sceKernelSignalSema"},
{0x4E3A1105,&WrapV_IIU<sceKernelWaitSema>, "sceKernelWaitSema"},
{0x6d212bac,&WrapV_IIU<sceKernelWaitSemaCB>, "sceKernelWaitSemaCB"},
{0x60107536,0,"sceKernelDeleteLwMutex"},
{0x19CFF145,0,"sceKernelCreateLwMutex"},

View File

@ -57,11 +57,60 @@ struct Semaphore : public KernelObject
std::vector<SceUID> waitingThreads;
};
void sceKernelCancelSema()
// Resume all waiting threads (for delete / cancel.)
// Returns true if it woke any threads.
bool __KernelClearSemaThreads(Semaphore *s, int reason)
{
SceUID id = PARAM(0);
ERROR_LOG(HLE,"UNIMPL sceKernelCancelSema(%i)", id);
RETURN(0);
bool wokeThreads = false;
std::vector<SceUID>::iterator iter;
for (iter = s->waitingThreads.begin(); iter!=s->waitingThreads.end(); iter++)
{
SceUID threadID = *iter;
// TODO: Set returnValue = reason?
__KernelResumeThreadFromWait(threadID);
wokeThreads = true;
}
s->waitingThreads.empty();
return wokeThreads;
}
// int sceKernelCancelSema(SceUID id, int newCount, int *numWaitThreads);
// void because it changes threads.
void sceKernelCancelSema(SceUID id, int newCount, u32 numWaitThreadsPtr)
{
DEBUG_LOG(HLE,"sceKernelCancelSema(%i)", id);
u32 error;
Semaphore *s = kernelObjects.Get<Semaphore>(id, error);
if (s)
{
if (numWaitThreadsPtr)
{
u32* numWaitThreads = (u32*)Memory::GetPointer(numWaitThreadsPtr);
*numWaitThreads = s->ns.numWaitThreads;
}
if (newCount == -1)
s->ns.currentCount = s->ns.initCount;
else
s->ns.currentCount = newCount;
s->ns.numWaitThreads = 0;
// We need to set the return value BEFORE rescheduling threads.
RETURN(0);
// TODO: Should this reschedule?
if (__KernelClearSemaThreads(s, SCE_KERNEL_ERROR_WAIT_CANCEL))
__KernelReSchedule("semaphore cancelled");
}
else
{
ERROR_LOG(HLE, "sceKernelCancelSema : Trying to cancel invalid semaphore %i", id);
RETURN(error);
}
}
//SceUID sceKernelCreateSema(const char *name, SceUInt attr, int initVal, int maxVal, SceKernelSemaOptParam *option);
@ -72,6 +121,7 @@ void sceKernelCreateSema()
Semaphore *s = new Semaphore;
SceUID id = kernelObjects.Create(s);
s->ns.size = sizeof(NativeSemaphore);
strncpy(s->ns.name, name, 32);
s->ns.attr = PARAM(1);
s->ns.initCount = PARAM(2);
@ -85,60 +135,82 @@ void sceKernelCreateSema()
}
//int sceKernelDeleteSema(SceUID semaid);
void sceKernelDeleteSema()
// void because it changes threads.
void sceKernelDeleteSema(SceUID id)
{
SceUID id = PARAM(0);
DEBUG_LOG(HLE,"sceKernelDeleteSema(%i)", id);
RETURN(kernelObjects.Destroy<Semaphore>(id));
}
void sceKernelReferSemaStatus()
{
SceUID id = PARAM(0);
u32 error;
Semaphore *s = kernelObjects.Get<Semaphore>(id, error);
if (s)
{
DEBUG_LOG(HLE,"sceKernelReferSemaStatus(%i, %08x)", id, PARAM(1));
NativeSemaphore *outptr = (NativeSemaphore*)Memory::GetPointer(PARAM(1));
int szToCopy = outptr->size - 4;
memcpy((char*)outptr + 4, (char*)s + 4, szToCopy);
RETURN(0);
if (__KernelClearSemaThreads(s, SCE_KERNEL_ERROR_WAIT_DELETE))
{
RETURN(kernelObjects.Destroy<Semaphore>(id));
__KernelReSchedule("semaphore deleted");
}
else
RETURN(kernelObjects.Destroy<Semaphore>(id));
}
else
{
ERROR_LOG(HLE, "sceKernelDeleteSema : Trying to delete invalid semaphore %i", id);
RETURN(error);
}
}
int sceKernelReferSemaStatus(SceUID id, u32 infoPtr)
{
u32 error;
Semaphore *s = kernelObjects.Get<Semaphore>(id, error);
if (s)
{
DEBUG_LOG(HLE,"sceKernelReferSemaStatus(%i, %08x)", id, infoPtr);
NativeSemaphore *outptr = (NativeSemaphore*)Memory::GetPointer(infoPtr);
memcpy((char*)outptr, (char*)&s->ns, s->ns.size);
return 0;
}
else
{
ERROR_LOG(HLE,"Error %08x", error);
RETURN(error);
return error;
}
}
//int sceKernelSignalSema(SceUID semaid, int signal);
void sceKernelSignalSema()
// void because it changes threads.
void sceKernelSignalSema(SceUID id, int signal)
{
//TODO: check that this thing really works :)
SceUID id = PARAM(0);
u32 signal = PARAM(1);
u32 error;
Semaphore *s = kernelObjects.Get<Semaphore>(id, error);
if (s)
{
int oldval = s->ns.currentCount;
s->ns.currentCount += signal;
if (s->ns.currentCount + signal > s->ns.maxCount)
s->ns.currentCount += s->ns.maxCount;
else
s->ns.currentCount += signal;
DEBUG_LOG(HLE,"sceKernelSignalSema(%i, %i) (old: %i, new: %i)", id, signal, oldval, s->ns.currentCount);
// We need to set the return value BEFORE processing other threads.
RETURN(0);
bool wokeThreads = false;
retry:
//TODO: check for threads to wake up - wake them
std::vector<SceUID>::iterator iter;
for (iter = s->waitingThreads.begin(); iter!=s->waitingThreads.end(); s++)
{
SceUID id = *iter;
int wVal = (int)__KernelGetWaitValue(id, error);
SceUID threadID = *iter;
int wVal = (int)__KernelGetWaitValue(threadID, error);
if (wVal <= s->ns.currentCount)
{
__KernelResumeThreadFromWait(id);
s->ns.currentCount -= wVal;
s->ns.numWaitThreads--;
__KernelResumeThreadFromWait(threadID);
wokeThreads = true;
s->waitingThreads.erase(iter);
goto retry;
@ -148,111 +220,87 @@ retry:
break;
}
}
// RETURN(0);
//pop the thread that were released from waiting
// I don't think we should reschedule here
//if (wokeThreads)
// __KernelReSchedule("semaphore signalled");
}
else
{
ERROR_LOG(HLE, "sceKernelSignalSema : Trying to signal invalid semaphore %i", id);
RETURN(error;)
}
}
void __KernelWaitSema(SceUID id, int wantedCount, u32 timeoutPtr, const char *badSemaMessage, bool processCallbacks)
{
u32 error;
Semaphore *s = kernelObjects.Get<Semaphore>(id, error);
if (s)
{
// We need to set the return value BEFORE processing callbacks / etc.
RETURN(0);
if (s->ns.currentCount >= wantedCount) //TODO fix
s->ns.currentCount -= wantedCount;
else
{
s->ns.numWaitThreads++;
s->waitingThreads.push_back(__KernelGetCurThread());
// TODO: timeoutPtr?
__KernelWaitCurThread(WAITTYPE_SEMA, id, wantedCount, 0, processCallbacks);
if (processCallbacks)
__KernelCheckCallbacks();
}
}
else
{
ERROR_LOG(HLE, badSemaMessage, id);
RETURN(error);
}
}
//int sceKernelWaitSema(SceUID semaid, int signal, SceUInt *timeout);
void sceKernelWaitSema()
// void because it changes threads.
void sceKernelWaitSema(SceUID id, int wantedCount, u32 timeoutPtr)
{
SceUID id = PARAM(0);
int wantedCount = PARAM(1);
u32 timeoutPtr = PARAM(2);
u32 error;
Semaphore *s = kernelObjects.Get<Semaphore>(id, error);
if (s)
{
DEBUG_LOG(HLE,"sceKernelWaitSema(%i, %i, %i)", id, wantedCount, timeoutPtr);
if (s->ns.currentCount >= wantedCount) //TODO fix
{
s->ns.currentCount -= wantedCount;
RETURN(0);
}
else
{
s->waitingThreads.push_back(__KernelGetCurThread());
__KernelWaitCurThread(WAITTYPE_SEMA, id, wantedCount, 0, false);
return;
}
}
else
{
ERROR_LOG(HLE, "sceKernelWaitSema : Trying to wait for invalid semaphore %i", id);
RETURN(error);
}
DEBUG_LOG(HLE,"sceKernelWaitSema(%i, %i, %i)", id, wantedCount, timeoutPtr);
__KernelWaitSema(id, wantedCount, timeoutPtr, "sceKernelWaitSema: Trying to wait for invalid semaphore %i", false);
}
//int sceKernelWaitSemaCB(SceUID semaid, int signal, SceUInt *timeout);
void sceKernelWaitSemaCB()
// void because it changes threads.
void sceKernelWaitSemaCB(SceUID id, int wantedCount, u32 timeoutPtr)
{
SceUID id = PARAM(0);
int wantedCount = PARAM(1);
int timeout = PARAM(2);
DEBUG_LOG(HLE,"sceKernelWaitSemaCB(%i, %i, %i)", id, wantedCount, timeout);
u32 error;
Semaphore *s = kernelObjects.Get<Semaphore>(id, error);
if (s)
{
DEBUG_LOG(HLE,"CurrentCount: %i, Signal: %i", s->ns.currentCount, wantedCount);
if (s->ns.currentCount >= wantedCount) //TODO fix
{
DEBUG_LOG(HLE,"Subtracting");
s->ns.currentCount -= wantedCount;
}
else
{
s->waitingThreads.push_back(__KernelGetCurThread());
__KernelWaitCurThread(WAITTYPE_SEMA, id, wantedCount, 0, true);
__KernelCheckCallbacks();
return;
}
DEBUG_LOG(HLE,"After: CurrentCount: %i, Signal: %i", s->ns.currentCount, wantedCount);
RETURN(0);
}
else
{
ERROR_LOG(HLE,"sceKernelWaitSemaCB - Bad semaphore");
RETURN(error);
}
DEBUG_LOG(HLE,"sceKernelWaitSemaCB(%i, %i, %i)", id, wantedCount, timeoutPtr);
__KernelWaitSema(id, wantedCount, timeoutPtr, "sceKernelWaitSemaCB: Trying to wait for invalid semaphore %i", true);
}
// Should be same as WaitSema but without the wait, instead returning SCE_KERNEL_ERROR_SEMA_ZERO
void sceKernelPollSema()
int sceKernelPollSema(SceUID id, int wantedCount)
{
SceUID id = PARAM(0);
int wantedCount = PARAM(1);
DEBUG_LOG(HLE,"sceKernelPollSema(%i, %i)", id, wantedCount);
u32 error;
Semaphore *s = kernelObjects.Get<Semaphore>(id, error);
if (s)
{
DEBUG_LOG(HLE,"sceKernelPollSema(%i, %i)", id, wantedCount);
if (s->ns.currentCount >= wantedCount) //TODO fix
{
s->ns.currentCount -= wantedCount;
RETURN(0);
}
else
{
RETURN(SCE_KERNEL_ERROR_SEMA_ZERO);
return SCE_KERNEL_ERROR_SEMA_ZERO;
}
return 0;
}
else
{
ERROR_LOG(HLE, "sceKernelPollSema : Trying to poll invalid semaphore %i", id);
RETURN(error);
ERROR_LOG(HLE, "sceKernelPollSema: Trying to poll invalid semaphore %i", id);
return error;
}
}

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@ -17,11 +17,11 @@
#pragma once
void sceKernelCancelSema();
void sceKernelCancelSema(SceUID id, int newCount, u32 numWaitThreadsPtr);
void sceKernelCreateSema();
void sceKernelDeleteSema();
void sceKernelPollSema();
void sceKernelReferSemaStatus();
void sceKernelSignalSema();
void sceKernelWaitSema();
void sceKernelWaitSemaCB();
void sceKernelDeleteSema(SceUID id);
int sceKernelPollSema(SceUID id, int wantedCount);
int sceKernelReferSemaStatus(SceUID id, u32 infoPtr);
void sceKernelSignalSema(SceUID id, int signal);
void sceKernelWaitSema(SceUID semaid, int signal, u32 timeoutPtr);
void sceKernelWaitSemaCB(SceUID semaid, int signal, u32 timeoutPtr);

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@ -859,7 +859,7 @@ u32 sceKernelStartThread()
startThread->nt.status = THREADSTATUS_READY;
u32 sp = startThread->context.r[MIPS_REG_SP];
if (argBlockPtr)
if (argBlockPtr && argSize > 0)
{
startThread->context.r[MIPS_REG_A0] = argSize;
startThread->context.r[MIPS_REG_A1] = sp;

13
Windows/InputDevice.cpp Normal file
View File

@ -0,0 +1,13 @@
#include "InputDevice.h"
#include "XinputDevice.h"
#include "KeyboardDevice.h"
#include <list>
#include <memory>
#define PUSH_BACK(Cls) do { list.push_back(std::shared_ptr<InputDevice>(new Cls())); } while (0)
std::list<std::shared_ptr<InputDevice>> getInputDevices() {
std::list<std::shared_ptr<InputDevice>> list;
PUSH_BACK(XinputDevice);
PUSH_BACK(KeyboardDevice);
return list;
}

13
Windows/InputDevice.h Normal file
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@ -0,0 +1,13 @@
#include "../Common/CommonTypes.h"
#include "../Core/HLE/sceCtrl.h"
#pragma once
class InputDevice
{
public:
virtual int UpdateState() = 0;
};
#include <list>
#include <memory>
std::list<std::shared_ptr<InputDevice>> getInputDevices();

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@ -0,0 +1,46 @@
#include "KeyboardDevice.h"
#include "../Common/CommonTypes.h"
#include "../Core/HLE/sceCtrl.h"
#include "WinUser.h"
static const unsigned short key_ctrl_map[] = {
VK_SPACE, CTRL_START,
'V', CTRL_SELECT,
'A', CTRL_SQUARE,
'S', CTRL_TRIANGLE,
'X', CTRL_CIRCLE,
'Z', CTRL_CROSS,
'Q', CTRL_LTRIGGER,
'W', CTRL_RTRIGGER,
VK_UP, CTRL_UP,
VK_DOWN, CTRL_DOWN,
VK_LEFT, CTRL_LEFT,
VK_RIGHT, CTRL_RIGHT,
};
int KeyboardDevice::UpdateState() {
float analogX = 0;
float analogY = 0;
for (int i = 0; i < sizeof(key_ctrl_map)/sizeof(key_ctrl_map[0]); i += 2) {
if (!GetAsyncKeyState(key_ctrl_map[i]))
__CtrlButtonUp(key_ctrl_map[i+1]);
else {
__CtrlButtonDown(key_ctrl_map[i+1]);
switch (key_ctrl_map[i]) {
case VK_UP:
analogY -= .8f;
break;
case VK_DOWN:
analogY += .8f;
break;
case VK_LEFT:
analogX -= .8f;
break;
case VK_RIGHT:
analogX += .8f;
break;
}
}
}
__CtrlSetAnalog(analogX, analogY);
return 0;
}

7
Windows/KeyboardDevice.h Normal file
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@ -0,0 +1,7 @@
#pragma once
#include "InputDevice.h"
class KeyboardDevice : public InputDevice {
public:
virtual int UpdateState();
};

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@ -141,7 +141,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
<Link>
<AdditionalDependencies>Winmm.lib;Ws2_32.lib;opengl32.lib;glu32.lib;comctl32.lib;dsound.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>Winmm.lib;Ws2_32.lib;opengl32.lib;glu32.lib;comctl32.lib;dsound.lib;xinput.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
@ -364,6 +364,8 @@
<ClCompile Include="Debugger\Debugger_MemoryDlg.cpp" />
<ClCompile Include="Debugger\Debugger_VFPUDlg.cpp" />
<ClCompile Include="EmuThread.cpp" />
<ClCompile Include="InputDevice.cpp" />
<ClCompile Include="KeyboardDevice.cpp" />
<ClCompile Include="W32Util\DialogManager.cpp" />
<ClCompile Include="W32Util\Misc.cpp">
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">$(IntDir)%(Filename)2.obj</ObjectFileName>
@ -390,6 +392,7 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="XinputDevice.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\android\jni\EmuScreen.h" />
@ -403,6 +406,8 @@
<ClInclude Include="Debugger\Debugger_MemoryDlg.h" />
<ClInclude Include="Debugger\Debugger_VFPUDlg.h" />
<ClInclude Include="EmuThread.h" />
<ClInclude Include="InputDevice.h" />
<ClInclude Include="KeyboardDevice.h" />
<ClInclude Include="W32Util\DialogManager.h" />
<ClInclude Include="W32Util\Misc.h" />
<ClInclude Include="W32Util\PropertySheet.h" />
@ -417,6 +422,7 @@
<ClInclude Include="main.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="..\stdafx.h" />
<ClInclude Include="XinputDevice.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\android\atlasscript.txt" />

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@ -23,6 +23,9 @@
<Filter Include="Android">
<UniqueIdentifier>{d53d0871-8572-4393-822e-d14db0a88dab}</UniqueIdentifier>
</Filter>
<Filter Include="Windows\Input">
<UniqueIdentifier>{a1963305-bf88-43ef-8ba2-bb3933584b38}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Debugger\CtrlDisAsmView.cpp">
@ -92,6 +95,15 @@
<ClCompile Include="..\android\jni\UIShader.cpp">
<Filter>Android</Filter>
</ClCompile>
<ClCompile Include="XinputDevice.cpp">
<Filter>Windows\Input</Filter>
</ClCompile>
<ClCompile Include="KeyboardDevice.cpp">
<Filter>Windows\Input</Filter>
</ClCompile>
<ClCompile Include="InputDevice.cpp">
<Filter>Windows\Input</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Debugger\CtrlDisAsmView.h">
@ -161,6 +173,15 @@
<ClInclude Include="..\android\jni\UIShader.h">
<Filter>Android</Filter>
</ClInclude>
<ClInclude Include="InputDevice.h">
<Filter>Windows\Input</Filter>
</ClInclude>
<ClInclude Include="XinputDevice.h">
<Filter>Windows\Input</Filter>
</ClInclude>
<ClInclude Include="KeyboardDevice.h">
<Filter>Windows\Input</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="icon1.ico">

View File

@ -85,6 +85,9 @@ void WindowsHost::SetDebugMode(bool mode)
void WindowsHost::BeginFrame()
{
for (auto iter = this->input.begin(); iter != this->input.end(); iter++)
if ((*iter)->UpdateState() == 0)
break; // *iter is std::shared_ptr, **iter is InputDevice
GL_BeginFrame();
}
void WindowsHost::EndFrame()

View File

@ -1,4 +1,7 @@
#include "../Core/Host.h"
#include "InputDevice.h"
#include <list>
#include <memory>
class WindowsHost : public Host
{
@ -6,6 +9,7 @@ public:
WindowsHost(HWND _displayWindow)
{
displayWindow = _displayWindow;
input = getInputDevices();
}
void UpdateMemView();
void UpdateDisassembly();
@ -30,4 +34,5 @@ public:
private:
HWND displayWindow;
std::list<std::shared_ptr<InputDevice>> input;
};

110
Windows/XinputDevice.cpp Normal file
View File

@ -0,0 +1,110 @@
#include "stdafx.h"
#include "XinputDevice.h"
#include <limits.h>
#include <iostream>
XinputDevice::XinputDevice() {
ZeroMemory( &this->prevState, sizeof(this->prevState) );
this->check_delay = 0;
this->gamepad_idx = -1;
}
struct Stick {
float x;
float y;
};
static Stick NormalizedDeadzoneFilter(XINPUT_STATE &state);
int XinputDevice::UpdateState() {
if (this->check_delay-- > 0) return -1;
XINPUT_STATE state;
ZeroMemory( &state, sizeof(XINPUT_STATE) );
DWORD dwResult;
if (this->gamepad_idx >= 0)
dwResult = XInputGetState( this->gamepad_idx, &state );
else {
// use the first gamepad that responds
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
dwResult = XInputGetState( i, &state );
if (dwResult == ERROR_SUCCESS) {
this->gamepad_idx = i;
break;
}
}
}
if ( dwResult == ERROR_SUCCESS ) {
this->ApplyDiff(state);
Stick left = NormalizedDeadzoneFilter(state);
__CtrlSetAnalog(left.x, left.y);
this->prevState = state;
this->check_delay = 0;
return 0;
} else {
// wait check_delay frames before polling the controller again
this->gamepad_idx = -1;
this->check_delay = 100;
return -1;
}
}
// We only filter the left stick since PSP has no analog triggers or right stick
static Stick NormalizedDeadzoneFilter(XINPUT_STATE &state) {
static const short DEADZONE = XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE;
Stick left;
left.x = state.Gamepad.sThumbLX;
left.y = state.Gamepad.sThumbLY;
float magnitude = sqrt(left.x*left.x + left.y*left.y);
Stick norm;
norm.x = left.x / magnitude;
norm.y = left.y / magnitude;
if (magnitude > DEADZONE) {
if (magnitude > 32767) magnitude = 32767;
// normalize the magnitude
magnitude -= DEADZONE;
magnitude /= (32767 - DEADZONE);
// normalize the axis
left.x = norm.x * magnitude;
left.y = norm.y * magnitude;
} else
left.x = left.y = 0;
return left;
}
static const unsigned short xinput_ctrl_map[] = {
XINPUT_GAMEPAD_DPAD_UP, CTRL_UP,
XINPUT_GAMEPAD_DPAD_DOWN, CTRL_DOWN,
XINPUT_GAMEPAD_DPAD_LEFT, CTRL_LEFT,
XINPUT_GAMEPAD_DPAD_RIGHT, CTRL_RIGHT,
XINPUT_GAMEPAD_START, CTRL_START,
XINPUT_GAMEPAD_BACK, CTRL_SELECT,
XINPUT_GAMEPAD_LEFT_SHOULDER, CTRL_LTRIGGER,
XINPUT_GAMEPAD_RIGHT_SHOULDER, CTRL_RTRIGGER,
XINPUT_GAMEPAD_A, CTRL_CROSS,
XINPUT_GAMEPAD_B, CTRL_CIRCLE,
XINPUT_GAMEPAD_X, CTRL_SQUARE,
XINPUT_GAMEPAD_Y, CTRL_TRIANGLE,
};
static inline u32 CtrlForXinput(int xinput) {
for (int i = 0; i < sizeof(xinput_ctrl_map)/sizeof(xinput_ctrl_map[0]); i += 2)
if (xinput_ctrl_map[i] == xinput) return (u32) xinput_ctrl_map[i+1];
return 0;
}
void XinputDevice::ApplyDiff(XINPUT_STATE &state) {
unsigned short pressed = state.Gamepad.wButtons & ~this->prevState.Gamepad.wButtons;
unsigned short released = ~state.Gamepad.wButtons & this->prevState.Gamepad.wButtons;
for (int i = 1; i < USHRT_MAX; i <<= 1) {
if (pressed & i)
__CtrlButtonDown(CtrlForXinput(i));
if (released & i)
__CtrlButtonUp(CtrlForXinput(i));
}
}

17
Windows/XinputDevice.h Normal file
View File

@ -0,0 +1,17 @@
#pragma once
#include "InputDevice.h"
#include "Xinput.h"
class XinputDevice :
public InputDevice
{
public:
XinputDevice();
virtual int UpdateState();
private:
void ApplyDiff(XINPUT_STATE &state);
int gamepad_idx;
int check_delay;
XINPUT_STATE prevState;
};

12
test.py
View File

@ -31,6 +31,7 @@ tests_good = [
"string/string",
"gpu/callbacks/ge_callbacks",
"threads/mbx/mbx",
"threads/semaphores/semaphores",
"power/power",
"rtc/rtc",
"umd/callbacks/umd",
@ -58,6 +59,14 @@ tests_next = [
"io/iodrv/iodrv",
"malloc/malloc",
"modules/loadexec/loader",
"threads/fpl/fpl",
"threads/msgpipe/msgpipe",
"threads/mutex/mutex",
"threads/scheduling/scheduling",
"threads/threads/threads",
"threads/vpl/vpl",
"threads/vtimers/vtimers",
"threads/wakeup/wakeup",
"umd/io/umd_io",
"umd/raw_access/raw_acess",
"utility/systemparam/systemparam",
@ -68,9 +77,8 @@ tests_next = [
# These should be fixed, but currently hang or crash and are thus inconvenient to have
# in the general test.
tests_hang = [
"audio/atrac/atractest",
"threads/events/events",
"threads/semaphores/semaphores",
"audio/atrac/atractest",
]
# These don't even run (or run correctly) on the real PSP