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First draft
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README.md
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README.md
@ -25,6 +25,48 @@ If you want to download regularly updated builds for Android, Windows x86 and x6
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For game compatibility, see [community compatibility feedback](https://report.ppsspp.org/games).
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What's new in 1.17
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------------------
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- Rendering performance and fixes
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- Fix for very old rendering issue in Tokimeki Memorial 4 ([#18650])
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- Performance improvement in Tactics Ogre by avoiding a readback ([#18599])
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- Cull small draws that are quick to check that they are offscreen ([#18446])
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- Assorted optimizations ([#18586], [#18573], [#18476], [#18413], [#18416], [#18219])
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- Fix HUD in Tiger Woods 06 ([#18554])
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- Adrenotools support added - you can now load custom Vulkan drivers on Adreno ([#18532], [#18548])
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- Fix rendering with bad Z parameters, fixes homebrew Zig example ([#18535])
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- Fix Z problem in Hayate no Gotoku!! Nightmare Paradise [#18478]
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- Fix frozen pitch meters in MLB games ([#18484])
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- Enable MSAA on modern mobile devices (Vulkan-only) ([#18472])
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- Fix video flicker in Naruto: Ultimate Ninja Heroes 2 ([#18454])
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- UI
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- Track total time played per game ([#18442])
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- When opening the pause menu, there's now an option to keep the game running behind. This is enforced in multiplayer
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to avoid inadvertent desyncs ([#18517], [#18515])
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- ISO loading improvements
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- The CHD file format is now fully supported, including with Remote ISO and Retroachievements
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- Improvements to [remote ISO](https://www.ppsspp.org/docs/reference/disc-streaming/): optional tab on home screen, can now share whole folders ([#18627], [#18639], [#18640], [#18631], [#18632], [#18633],)
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- Controller and touchscreen fixes
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- More control bindings, organize into categories ([#18635], [#18589])
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- Fix inverse deadzone (low end) for joystick input
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- Fix analog deadzones for XInput controllers ([#18407])
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- Improved tilt control further ([#18533])
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- Mouse input supported on Android ([#18551], [#18473])
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- Customizable threshold for analog-trigger to button-press mapping, customizable delay for mouse-scroll key-up ([#18621], [#18585])
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- Make it work better to bind an analog stick to four buttons, useful for camera control in some games
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- Can now unpause with the key you bound to pause ([#18591])
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- Other fixes and updates
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- More work on the IR JITs ([#18234], [#18235], [#18228], [#18227], [#18226], many more)
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- Workaround problems in Add Doko Demo Issho, Driver 76, Harukanaru Toki no Naka, Ace Combat by slowing down the emulated UMD drive to match reality better ([#18436], [#18445])
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- Various bugfixes in texture replacement ([#18638], [#18610], [#18519], [#18466])
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- GoExplore (GPS app) now starts up and allows navigation ([#18665], [#18666], [#18668])
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- RetroAchievements: Rich presence, renamed Challenge Mode back to the recommended Hardcore Mode, various error handling improvements, configure per game ([#18468], [#18651], [#18488], [#18428], [#18425])
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- HLE: Slice large-and-slow memcpy/memset operations, can help with some stalls. ([#18560])
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- Other various minor fixes and optimizations ([#18558], [#18555], [#18538], [#18529], [#18450], [#18314], [#18233])
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- SoftGPU fixes ([#18362])
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- SDL: Improve input latency in Vulkan mode by running rendering on a separate thread ([#18268])
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- Assorted multiplayer fixes ([#18435])
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What's new in 1.16.6
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--------------------
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- Fix performance issue with Vulkan descriptor set allocation ([#18332])
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