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Fix DecFmt bug
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@ -77,12 +77,16 @@ void DecVtxFormat::ComputeID() {
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void DecVtxFormat::InitializeFromID(uint32_t id) {
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this->id = id;
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uvfmt = (id & 0xF);
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c0fmt = ((id >> 4) & 0xF);
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c1fmt = ((id >> 8) & 0xF);
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nrmfmt = ((id >> 12) & 0xF);
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posfmt = ((id >> 16) & 0xF);
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uvoff = 0;
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w0fmt = ((id) & 0xF);
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w1fmt = ((id >> 4) & 0xF);
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uvfmt = ((id >> 8) & 0xF);
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c0fmt = ((id >> 12) & 0xF);
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c1fmt = ((id >> 16) & 0xF);
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nrmfmt = ((id >> 20) & 0xF);
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posfmt = ((id >> 24) & 0xF);
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w0off = 0;
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w1off = w0off + DecFmtSize(w0fmt);
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uvoff = w1off + DecFmtSize(w1fmt);
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c0off = uvoff + DecFmtSize(uvfmt);
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c1off = c0off + DecFmtSize(c0fmt);
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nrmoff = c1off + DecFmtSize(c1fmt);
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@ -790,7 +790,7 @@ std::string ShaderManagerGLES::DebugGetShaderString(std::string id, DebugShaderT
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// as sometimes these features might have an effect on the ID bits.
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#define CACHE_HEADER_MAGIC 0x83277592
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#define CACHE_VERSION 8
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#define CACHE_VERSION 10
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struct CacheHeader {
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uint32_t magic;
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uint32_t version;
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@ -76,6 +76,8 @@ static const DeclTypeInfo VComp[] = {
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};
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static void VertexAttribSetup(VkVertexInputAttributeDescription *attr, int fmt, int offset, PspAttributeLocation location) {
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assert(fmt != DEC_NONE);
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assert(fmt < ARRAY_SIZE(VComp));
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attr->location = (uint32_t)location;
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attr->binding = 0;
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attr->format = VComp[fmt].type;
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@ -350,7 +350,7 @@ VulkanFragmentShader *ShaderManagerVulkan::GetFragmentShaderFromModule(VkShaderM
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// instantaneous.
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#define CACHE_HEADER_MAGIC 0xff51f420
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#define CACHE_VERSION 10
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#define CACHE_VERSION 12
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struct VulkanCacheHeader {
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uint32_t magic;
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uint32_t version;
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