Remove alpha ignore in xbrz texture shaders.

This commit is contained in:
Stuart Kenny 2022-09-27 20:22:58 +01:00
parent 87e49d8775
commit 1d5fc2feaa
2 changed files with 0 additions and 10 deletions

View File

@ -100,11 +100,6 @@ void applyScaling(uvec2 origxy) {
ivec4 blendResult = ivec4(BLEND_NONE);
// Preserve old alpha-ignoring behavior? Keep or delete?
for (int i = 0; i < 9; i++) {
v[i] &= 0xFFFFFF;
}
// Preprocess corners
// Pixel Tap Mapping: --|--|--|--|--
// --|--|07|08|--

View File

@ -100,11 +100,6 @@ void applyScaling(uvec2 origxy) {
ivec4 blendResult = ivec4(BLEND_NONE);
// Preserve old alpha-ignoring behavior? Keep or delete?
for (int i = 0; i < 9; i++) {
v[i] &= 0xFFFFFF;
}
// Preprocess corners
// Pixel Tap Mapping: --|--|--|--|--
// --|--|07|08|--