mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-26 23:10:38 +00:00
commit
1d6d66ac43
@ -24,6 +24,7 @@ SDLJoystick *joystick = NULL;
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#include "base/logging.h"
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#include "base/timeutil.h"
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#include "ext/glslang/glslang/Public/ShaderLang.h"
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#include "image/png_load.h"
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#include "input/input_state.h"
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#include "input/keycodes.h"
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#include "net/resolve.h"
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@ -631,6 +632,20 @@ int main(int argc, char *argv[]) {
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SDL_SetWindowTitle(window, (app_name_nice + " " + PPSSPP_GIT_VERSION).c_str());
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char iconPath[PATH_MAX];
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snprintf(iconPath, PATH_MAX, "%sassets/icon_regular_72.png", SDL_GetBasePath() ? SDL_GetBasePath() : "");
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int width = 0, height = 0;
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unsigned char *imageData;
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if (pngLoad(iconPath, &width, &height, &imageData, false) == 1) {
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SDL_Surface *surface = SDL_CreateRGBSurface(0, width, height, 32,
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0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
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memcpy(surface->pixels, imageData, width*height*4);
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SDL_SetWindowIcon(window, surface);
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SDL_FreeSurface(surface);
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free(imageData);
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imageData = NULL;
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}
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// Since we render from the main thread, there's nothing done here, but we call it to avoid confusion.
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if (!graphicsContext->InitFromRenderThread(&error_message)) {
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printf("Init from thread error: '%s'\n", error_message.c_str());
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