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synced 2024-11-23 05:19:56 +00:00
Use PAGE_SIZE, fix a comment, fix some indentation.
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@ -71,8 +71,8 @@ public:
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ResetCodePtr();
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}
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// BeginWrite/EndWrite assumes that we keep appending. If you don't specify a size and we encounter later executable block, we're screwed.
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// These CANNOT be nested.
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// BeginWrite/EndWrite assume that we keep appending. If you don't specify a size and we encounter later executable block, we're screwed.
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// These CANNOT be nested. We rely on the memory protection starting at READ|WRITE after start and reset.
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void BeginWrite(size_t sizeEstimate = 1) {
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#ifdef _DEBUG
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if (writeStart_) {
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@ -285,9 +285,8 @@ void FreeAlignedMemory(void* ptr) {
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}
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bool PlatformIsWXExclusive() {
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// Only 64-bit iOS9 really needs this mode, but that's most iOS devices and all future ones,
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// so let's keep things the same for all of them. Even without block linking, still should be much
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// faster than IR JIT.
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// Only iOS really needs this mode currently. Even without block linking, still should be much faster than IR JIT.
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// This might also come in useful for UWP (Universal Windows Platform) if I'm understanding things correctly.
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#ifdef IOS
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return true;
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#else
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@ -325,17 +324,16 @@ void ProtectMemoryPages(const void* ptr, size_t size, uint32_t memProtFlags) {
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#endif
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}
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// Hardcoded in the header. This is a way to check it dynamically in case it ever becomes necessary.
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/*
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#ifdef _WIN32
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// 4k on most archs, 8k on Itanium (but who cares).
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// Should not be confused with the allocation granularity which is 65k and is how precise
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// VirtualAlloc allocations can be located in memory. We don't really care about that much though.
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int GetMemoryProtectPageSize() {
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if (sys_info.dwPageSize == 0)
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GetSystemInfo(&sys_info);
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return sys_info.dwPageSize;
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}
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#ifdef _WIN32
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// This is 4096 on all Windows platforms we care about. 8k on Itanium but meh.
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return 4096;
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// For reference, here's how to check:
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// if (sys_info.dwPageSize == 0)
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// GetSystemInfo(&sys_info);
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// return sys_info.dwPageSize;
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#else
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return PAGE_SIZE;
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#endif
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*/
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}
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@ -54,10 +54,7 @@ void FreeAlignedMemory(void* ptr);
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void ResetExecutableMemory(void* ptr);
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#endif
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inline int GetMemoryProtectPageSize() {
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// This is 4096 on all platforms we care about. 8k on Itanium but meh.
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return 4096;
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}
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int GetMemoryProtectPageSize();
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template <typename T>
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class SimpleBuf {
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24
ios/main.mm
24
ios/main.mm
@ -58,16 +58,16 @@ std::string System_GetProperty(SystemProperty prop) {
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}
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int System_GetPropertyInt(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_AUDIO_SAMPLE_RATE:
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return 44100;
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case SYSPROP_DISPLAY_REFRESH_RATE:
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return 60000;
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case SYSPROP_DEVICE_TYPE:
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return DEVICE_TYPE_MOBILE;
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default:
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return -1;
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}
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switch (prop) {
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case SYSPROP_AUDIO_SAMPLE_RATE:
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return 44100;
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case SYSPROP_DISPLAY_REFRESH_RATE:
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return 60000;
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case SYSPROP_DEVICE_TYPE:
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return DEVICE_TYPE_MOBILE;
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default:
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return -1;
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}
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}
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void System_SendMessage(const char *command, const char *parameter) {
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@ -94,8 +94,8 @@ void Vibrate(int length_ms) {
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int main(int argc, char *argv[])
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{
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// Simulates a debugger. Makes it possible to use JIT (though only W^X)
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syscall(SYS_ptrace, 0 /*PTRACE_TRACEME*/, 0, 0, 0);
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// Simulates a debugger. Makes it possible to use JIT (though only W^X)
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syscall(SYS_ptrace, 0 /*PTRACE_TRACEME*/, 0, 0, 0);
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@autoreleasepool {
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return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
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}
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