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Properly prevent loading ISO to RAM in 32-bit mode (could have been enabled in 64-bit mode where the UI exists)
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@ -72,10 +72,12 @@ void InitMemoryForGameISO(std::string fileToStart) {
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if (!bd)
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return;
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#ifdef _M_X64
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if (g_Config.bCacheFullIsoInRam) {
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// The constructor destroys the original block device object after reading it.
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bd = new RAMBlockDevice(bd);
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}
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#endif
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umd2 = new ISOFileSystem(&pspFileSystem, bd);
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actualIso = true;
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