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synced 2024-11-23 13:30:02 +00:00
UWP: Fix loading the default theme.
Hopefully takes care of #15496 See also #15464
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@ -36,6 +36,7 @@ void UIContext::Init(Draw::DrawContext *thin3d, Draw::Pipeline *uipipe, Draw::Pi
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}
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void UIContext::setUIAtlas(const std::string &name) {
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_dbg_assert_(!name.empty());
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UIAtlas_ = name;
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}
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@ -73,6 +73,7 @@ static void LoadThemeInfo(const std::vector<Path> &directories) {
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themeInfos.clear();
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ThemeInfo def{};
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def.name = "Default";
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def.UIAtlas = "ui_atlas";
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themeInfos.push_back(def);
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// This will update the theme if already present, as such default in assets/theme will get priority if exist
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@ -228,14 +229,14 @@ void UpdateTheme(UIContext *ctx) {
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ui_theme.backgroundColor = themeInfos[i].uBackgroundColor;
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// Load any missing atlas metadata (the images are loaded from UIContext).
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LoadAtlasMetadata(ui_atlas, (themeInfos[i].UIAtlas+".meta").c_str(), true);
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LoadAtlasMetadata(ui_atlas, (themeInfos[i].UIAtlas + ".meta").c_str(), true);
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#if !(PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(ANDROID))
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LoadAtlasMetadata(font_atlas, "font_atlas.meta", ui_atlas.num_fonts == 0);
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#else
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LoadAtlasMetadata(font_atlas, "asciifont_atlas.meta", ui_atlas.num_fonts == 0);
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#endif
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ctx->setUIAtlas(themeInfos[i].UIAtlas+".zim");
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ctx->setUIAtlas(themeInfos[i].UIAtlas + ".zim");
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}
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UI::Theme *GetTheme() {
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@ -599,6 +599,20 @@
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<None Include="..\assets\ppge_atlas.meta">
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<DeploymentContent>true</DeploymentContent>
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</None>
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<None Include="..\assets\themes\defaultthemes.ini">
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='UWP Gold|Win32'">true</DeploymentContent>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='UWP Gold|ARM64'">true</DeploymentContent>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</DeploymentContent>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</DeploymentContent>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='UWP Gold|ARM'">true</DeploymentContent>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</DeploymentContent>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</DeploymentContent>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='UWP Gold|x64'">true</DeploymentContent>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DeploymentContent>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</DeploymentContent>
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</None>
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<None Include="..\assets\ui_atlas.meta">
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<DeploymentContent>true</DeploymentContent>
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</None>
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@ -50,6 +50,9 @@
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<Filter Include="Content\flash0\font">
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<UniqueIdentifier>{d2294c79-82bd-470f-b984-f838f0fbcd25}</UniqueIdentifier>
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</Filter>
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<Filter Include="Content\themes">
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<UniqueIdentifier>{da2113a6-e616-4fc9-8be3-ff75b963664b}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="App.cpp" />
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@ -359,6 +362,9 @@
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<None Include="..\assets\ui_atlas.meta">
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<Filter>Content</Filter>
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</None>
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<None Include="..\assets\themes\defaultthemes.ini">
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<Filter>Content\themes</Filter>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Text Include="Content\gamecontrollerdb.txt">
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