mirror of
https://github.com/hrydgard/ppsspp.git
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Merge pull request #15558 from unknownbrackets/fullscreen
Config: Don't save --fullscreen unless changed
This commit is contained in:
commit
21bf41e6dd
@ -195,6 +195,7 @@ public:
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bool bVertexDecoderJit;
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bool bVertexDecoderJit;
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bool bFullScreen;
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bool bFullScreen;
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bool bFullScreenMulti;
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bool bFullScreenMulti;
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int iForceFullScreen = -1; // -1 = nope, 0 = force off, 1 = force on (not saved.)
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int iInternalResolution; // 0 = Auto (native), 1 = 1x (480x272), 2 = 2x, 3 = 3x, 4 = 4x and so on.
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int iInternalResolution; // 0 = Auto (native), 1 = 1x (480x272), 2 = 2x, 3 = 3x, 4 = 4x and so on.
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int iAnisotropyLevel; // 0 - 5, powers of 2: 0 = 1x = no aniso
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int iAnisotropyLevel; // 0 - 5, powers of 2: 0 = 1x = no aniso
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int bHighQualityDepth;
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int bHighQualityDepth;
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@ -522,6 +523,12 @@ public:
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int NextValidBackend();
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int NextValidBackend();
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bool IsBackendEnabled(GPUBackend backend, bool validate = true);
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bool IsBackendEnabled(GPUBackend backend, bool validate = true);
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bool UseFullScreen() const {
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if (iForceFullScreen != -1)
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return iForceFullScreen == 1;
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return bFullScreen;
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}
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protected:
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protected:
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void LoadStandardControllerIni();
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void LoadStandardControllerIni();
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@ -51,16 +51,16 @@ void MainWindow::newFrame()
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{
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{
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if (lastUIState != GetUIState()) {
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if (lastUIState != GetUIState()) {
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lastUIState = GetUIState();
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lastUIState = GetUIState();
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if (lastUIState == UISTATE_INGAME && g_Config.bFullScreen && !QApplication::overrideCursor() && !g_Config.bShowTouchControls)
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if (lastUIState == UISTATE_INGAME && g_Config.UseFullScreen() && !QApplication::overrideCursor() && !g_Config.bShowTouchControls)
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QApplication::setOverrideCursor(QCursor(Qt::BlankCursor));
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QApplication::setOverrideCursor(QCursor(Qt::BlankCursor));
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if (lastUIState != UISTATE_INGAME && g_Config.bFullScreen && QApplication::overrideCursor())
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if (lastUIState != UISTATE_INGAME && g_Config.UseFullScreen() && QApplication::overrideCursor())
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QApplication::restoreOverrideCursor();
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QApplication::restoreOverrideCursor();
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updateMenus();
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updateMenus();
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}
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}
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if (g_Config.bFullScreen != isFullScreen())
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if (g_Config.UseFullScreen() != isFullScreen())
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SetFullScreen(g_Config.bFullScreen);
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SetFullScreen(g_Config.UseFullScreen());
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std::unique_lock<std::mutex> lock(msgMutex_);
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std::unique_lock<std::mutex> lock(msgMutex_);
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while (!msgQueue_.empty()) {
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while (!msgQueue_.empty()) {
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@ -398,6 +398,7 @@ void MainWindow::fullscrAct()
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{
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{
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// Toggle the current state.
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// Toggle the current state.
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g_Config.bFullScreen = !isFullScreen();
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g_Config.bFullScreen = !isFullScreen();
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g_Config.iForceFullScreen = -1;
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SetFullScreen(g_Config.bFullScreen);
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SetFullScreen(g_Config.bFullScreen);
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QTimer::singleShot(1000, this, SLOT(raiseTopMost()));
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QTimer::singleShot(1000, this, SLOT(raiseTopMost()));
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@ -650,7 +650,7 @@ int main(int argc, char *argv[]) {
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if (mode & SDL_WINDOW_FULLSCREEN_DESKTOP) {
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if (mode & SDL_WINDOW_FULLSCREEN_DESKTOP) {
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pixel_xres = g_DesktopWidth;
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pixel_xres = g_DesktopWidth;
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pixel_yres = g_DesktopHeight;
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pixel_yres = g_DesktopHeight;
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g_Config.bFullScreen = true;
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g_Config.iForceFullScreen = 1;
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} else {
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} else {
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// set a sensible default resolution (2x)
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// set a sensible default resolution (2x)
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pixel_xres = 480 * 2 * set_scale;
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pixel_xres = 480 * 2 * set_scale;
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@ -658,7 +658,7 @@ int main(int argc, char *argv[]) {
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if (portrait) {
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if (portrait) {
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std::swap(pixel_xres, pixel_yres);
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std::swap(pixel_xres, pixel_yres);
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}
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}
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g_Config.bFullScreen = false;
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g_Config.iForceFullScreen = 0;
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}
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}
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set_dpi = 1.0f / set_dpi;
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set_dpi = 1.0f / set_dpi;
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@ -715,7 +715,7 @@ int main(int argc, char *argv[]) {
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NativeInit(remain_argc, (const char **)remain_argv, path, external_dir, nullptr);
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NativeInit(remain_argc, (const char **)remain_argv, path, external_dir, nullptr);
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// Use the setting from the config when initing the window.
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// Use the setting from the config when initing the window.
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if (g_Config.bFullScreen)
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if (g_Config.UseFullScreen())
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mode |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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mode |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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int x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(getDisplayNumber());
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int x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(getDisplayNumber());
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@ -869,7 +869,10 @@ int main(int argc, char *argv[]) {
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UpdateScreenScale(new_width, new_height);
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UpdateScreenScale(new_width, new_height);
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// Set variable here in case fullscreen was toggled by hotkey
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// Set variable here in case fullscreen was toggled by hotkey
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g_Config.bFullScreen = fullscreen;
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if (g_Config.UseFullScreen() != fullscreen) {
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g_Config.bFullScreen = fullscreen;
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g_Config.iForceFullScreen = -1;
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}
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// Hide/Show cursor correctly toggling fullscreen
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// Hide/Show cursor correctly toggling fullscreen
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if (lastUIState == UISTATE_INGAME && fullscreen && !g_Config.bShowTouchControls) {
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if (lastUIState == UISTATE_INGAME && fullscreen && !g_Config.bShowTouchControls) {
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@ -1139,9 +1142,9 @@ int main(int argc, char *argv[]) {
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#if !defined(MOBILE_DEVICE)
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#if !defined(MOBILE_DEVICE)
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if (lastUIState != GetUIState()) {
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if (lastUIState != GetUIState()) {
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lastUIState = GetUIState();
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lastUIState = GetUIState();
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if (lastUIState == UISTATE_INGAME && g_Config.bFullScreen && !g_Config.bShowTouchControls)
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if (lastUIState == UISTATE_INGAME && g_Config.UseFullScreen() && !g_Config.bShowTouchControls)
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SDL_ShowCursor(SDL_DISABLE);
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SDL_ShowCursor(SDL_DISABLE);
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if (lastUIState != UISTATE_INGAME || !g_Config.bFullScreen)
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if (lastUIState != UISTATE_INGAME || !g_Config.UseFullScreen())
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SDL_ShowCursor(SDL_ENABLE);
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SDL_ShowCursor(SDL_ENABLE);
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}
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}
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#endif
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#endif
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@ -179,7 +179,7 @@ void ChatMenu::Update() {
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#if defined(USING_WIN_UI)
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#if defined(USING_WIN_UI)
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// Could remove the fullscreen check here, it works now.
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// Could remove the fullscreen check here, it works now.
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if (promptInput_ && g_Config.bBypassOSKWithKeyboard && !g_Config.bFullScreen) {
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if (promptInput_ && g_Config.bBypassOSKWithKeyboard && !g_Config.UseFullScreen()) {
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System_InputBoxGetString(n->T("Chat"), n->T("Chat Here"), [](bool result, const std::string &value) {
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System_InputBoxGetString(n->T("Chat"), n->T("Chat Here"), [](bool result, const std::string &value) {
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if (result) {
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if (result) {
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sendChat(value);
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sendChat(value);
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@ -388,8 +388,10 @@ void GameSettingsScreen::CreateViews() {
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graphicsSettings->Add(new CheckBox(&g_Config.bFullScreen, gr->T("FullScreen", "Full Screen")))->OnClick.Handle(this, &GameSettingsScreen::OnFullscreenChange);
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graphicsSettings->Add(new CheckBox(&g_Config.bFullScreen, gr->T("FullScreen", "Full Screen")))->OnClick.Handle(this, &GameSettingsScreen::OnFullscreenChange);
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if (System_GetPropertyInt(SYSPROP_DISPLAY_COUNT) > 1) {
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if (System_GetPropertyInt(SYSPROP_DISPLAY_COUNT) > 1) {
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CheckBox *fullscreenMulti = new CheckBox(&g_Config.bFullScreenMulti, gr->T("Use all displays"));
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CheckBox *fullscreenMulti = new CheckBox(&g_Config.bFullScreenMulti, gr->T("Use all displays"));
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fullscreenMulti->SetEnabledPtr(&g_Config.bFullScreen);
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fullscreenMulti->SetEnabledFunc([] {
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graphicsSettings->Add(fullscreenMulti)->OnClick.Handle(this, &GameSettingsScreen::OnFullscreenChange);
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return g_Config.UseFullScreen();
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});
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graphicsSettings->Add(fullscreenMulti)->OnClick.Handle(this, &GameSettingsScreen::OnFullscreenMultiChange);
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}
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}
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#endif
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#endif
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// Display Layout Editor: To avoid overlapping touch controls on large tablets, meet geeky demands for integer zoom/unstretched image etc.
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// Display Layout Editor: To avoid overlapping touch controls on large tablets, meet geeky demands for integer zoom/unstretched image etc.
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@ -1257,7 +1259,13 @@ UI::EventReturn GameSettingsScreen::OnChangeBackground(UI::EventParams &e) {
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}
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}
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UI::EventReturn GameSettingsScreen::OnFullscreenChange(UI::EventParams &e) {
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UI::EventReturn GameSettingsScreen::OnFullscreenChange(UI::EventParams &e) {
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System_SendMessage("toggle_fullscreen", g_Config.bFullScreen ? "1" : "0");
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g_Config.iForceFullScreen = -1;
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System_SendMessage("toggle_fullscreen", g_Config.UseFullScreen() ? "1" : "0");
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return UI::EVENT_DONE;
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}
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UI::EventReturn GameSettingsScreen::OnFullscreenMultiChange(UI::EventParams &e) {
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System_SendMessage("toggle_fullscreen", g_Config.UseFullScreen() ? "1" : "0");
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return UI::EVENT_DONE;
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return UI::EVENT_DONE;
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}
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}
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@ -104,6 +104,7 @@ private:
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UI::EventReturn OnChangeMacAddress(UI::EventParams &e);
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UI::EventReturn OnChangeMacAddress(UI::EventParams &e);
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UI::EventReturn OnChangeBackground(UI::EventParams &e);
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UI::EventReturn OnChangeBackground(UI::EventParams &e);
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UI::EventReturn OnFullscreenChange(UI::EventParams &e);
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UI::EventReturn OnFullscreenChange(UI::EventParams &e);
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UI::EventReturn OnFullscreenMultiChange(UI::EventParams &e);
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UI::EventReturn OnDisplayLayoutEditor(UI::EventParams &e);
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UI::EventReturn OnDisplayLayoutEditor(UI::EventParams &e);
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UI::EventReturn OnResolutionChange(UI::EventParams &e);
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UI::EventReturn OnResolutionChange(UI::EventParams &e);
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UI::EventReturn OnHwScaleChange(UI::EventParams &e);
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UI::EventReturn OnHwScaleChange(UI::EventParams &e);
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@ -1107,9 +1107,10 @@ void MainScreen::CreateViews() {
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logos->Add(new ImageView(ImageID("I_LOGO"), "PPSSPP", IS_DEFAULT, new AnchorLayoutParams(180, 64, 64, -5.0f, NONE, NONE, false)));
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logos->Add(new ImageView(ImageID("I_LOGO"), "PPSSPP", IS_DEFAULT, new AnchorLayoutParams(180, 64, 64, -5.0f, NONE, NONE, false)));
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#if !defined(MOBILE_DEVICE)
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#if !defined(MOBILE_DEVICE)
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if (!g_Config.bFullScreen) {
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if (!g_Config.UseFullScreen()) {
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auto gr = GetI18NCategory("Graphics");
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auto gr = GetI18NCategory("Graphics");
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fullscreenButton_ = logos->Add(new Button(gr->T("FullScreen", "Full Screen"), ImageID(g_Config.bFullScreen ? "I_RESTORE" : "I_FULLSCREEN"), new AnchorLayoutParams(48, 48, NONE, 0, 0, NONE, false)));
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ImageID icon(g_Config.UseFullScreen() ? "I_RESTORE" : "I_FULLSCREEN");
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fullscreenButton_ = logos->Add(new Button(gr->T("FullScreen", "Full Screen"), icon, new AnchorLayoutParams(48, 48, NONE, 0, 0, NONE, false)));
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fullscreenButton_->SetIgnoreText(true);
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fullscreenButton_->SetIgnoreText(true);
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fullscreenButton_->OnClick.Handle(this, &MainScreen::OnFullScreenToggle);
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fullscreenButton_->OnClick.Handle(this, &MainScreen::OnFullScreenToggle);
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}
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}
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@ -1261,8 +1262,10 @@ UI::EventReturn MainScreen::OnLoadFile(UI::EventParams &e) {
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}
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}
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UI::EventReturn MainScreen::OnFullScreenToggle(UI::EventParams &e) {
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UI::EventReturn MainScreen::OnFullScreenToggle(UI::EventParams &e) {
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if (g_Config.iForceFullScreen != -1)
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g_Config.bFullScreen = g_Config.UseFullScreen();
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if (fullscreenButton_) {
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if (fullscreenButton_) {
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fullscreenButton_->SetImageID(ImageID(!g_Config.bFullScreen ? "I_RESTORE" : "I_FULLSCREEN"));
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fullscreenButton_->SetImageID(ImageID(!g_Config.UseFullScreen() ? "I_RESTORE" : "I_FULLSCREEN"));
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}
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}
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#if !defined(MOBILE_DEVICE)
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#if !defined(MOBILE_DEVICE)
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g_Config.bFullScreen = !g_Config.bFullScreen;
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g_Config.bFullScreen = !g_Config.bFullScreen;
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@ -672,11 +672,11 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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if (!strncmp(argv[i], "--pause-menu-exit", strlen("--pause-menu-exit")))
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if (!strncmp(argv[i], "--pause-menu-exit", strlen("--pause-menu-exit")))
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g_Config.bPauseMenuExitsEmulator = true;
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g_Config.bPauseMenuExitsEmulator = true;
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if (!strcmp(argv[i], "--fullscreen")) {
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if (!strcmp(argv[i], "--fullscreen")) {
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g_Config.bFullScreen = true;
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g_Config.iForceFullScreen = 1;
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System_SendMessage("toggle_fullscreen", "1");
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System_SendMessage("toggle_fullscreen", "1");
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}
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}
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if (!strcmp(argv[i], "--windowed")) {
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if (!strcmp(argv[i], "--windowed")) {
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g_Config.bFullScreen = false;
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g_Config.iForceFullScreen = 0;
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System_SendMessage("toggle_fullscreen", "0");
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System_SendMessage("toggle_fullscreen", "0");
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}
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}
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if (!strcmp(argv[i], "--touchscreentest"))
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if (!strcmp(argv[i], "--touchscreentest"))
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@ -849,7 +849,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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isOuya = KeyMap::IsOuya(sysName);
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isOuya = KeyMap::IsOuya(sysName);
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#if !defined(MOBILE_DEVICE) && defined(USING_QT_UI)
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#if !defined(MOBILE_DEVICE) && defined(USING_QT_UI)
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MainWindow *mainWindow = new MainWindow(nullptr, g_Config.bFullScreen);
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MainWindow *mainWindow = new MainWindow(nullptr, g_Config.UseFullScreen());
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mainWindow->show();
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mainWindow->show();
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if (host == nullptr) {
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if (host == nullptr) {
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host = new QtHost(mainWindow);
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host = new QtHost(mainWindow);
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@ -219,9 +219,10 @@ void App::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^
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// Run() won't start until the CoreWindow is activated.
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// Run() won't start until the CoreWindow is activated.
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CoreWindow::GetForCurrentThread()->Activate();
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CoreWindow::GetForCurrentThread()->Activate();
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// On mobile, we force-enter fullscreen mode.
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// On mobile, we force-enter fullscreen mode.
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if (m_isPhone) g_Config.bFullScreen = true;
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if (m_isPhone)
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g_Config.iForceFullScreen = 1;
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if (g_Config.bFullScreen)
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if (g_Config.UseFullScreen())
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Windows::UI::ViewManagement::ApplicationView::GetForCurrentView()->TryEnterFullScreenMode();
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Windows::UI::ViewManagement::ApplicationView::GetForCurrentView()->TryEnterFullScreenMode();
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}
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}
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@ -252,6 +253,7 @@ void App::OnResuming(Platform::Object^ sender, Platform::Object^ args) {
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void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args) {
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void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args) {
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auto view = Windows::UI::ViewManagement::ApplicationView::GetForCurrentView();
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auto view = Windows::UI::ViewManagement::ApplicationView::GetForCurrentView();
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g_Config.bFullScreen = view->IsFullScreenMode;
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g_Config.bFullScreen = view->IsFullScreenMode;
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g_Config.iForceFullScreen = -1;
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|
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float width = sender->Bounds.Width;
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float width = sender->Bounds.Width;
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float height = sender->Bounds.Height;
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float height = sender->Bounds.Height;
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@ -189,7 +189,7 @@ namespace MainWindow
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}
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}
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void SavePosition() {
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void SavePosition() {
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if (g_Config.bFullScreen || inFullscreenResize)
|
if (g_Config.UseFullScreen() || inFullscreenResize)
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return;
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return;
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|
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WINDOWPLACEMENT placement;
|
WINDOWPLACEMENT placement;
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@ -239,7 +239,7 @@ namespace MainWindow
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}
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}
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|
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void CorrectCursor() {
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void CorrectCursor() {
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bool autoHide = ((g_Config.bFullScreen && !mouseButtonDown) || (g_Config.bMouseControl && trapMouse)) && GetUIState() == UISTATE_INGAME;
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bool autoHide = ((g_Config.UseFullScreen() && !mouseButtonDown) || (g_Config.bMouseControl && trapMouse)) && GetUIState() == UISTATE_INGAME;
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if (autoHide && (hideCursor || g_Config.bMouseControl)) {
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if (autoHide && (hideCursor || g_Config.bMouseControl)) {
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while (cursorCounter >= 0) {
|
while (cursorCounter >= 0) {
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cursorCounter = ShowCursor(FALSE);
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cursorCounter = ShowCursor(FALSE);
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@ -303,7 +303,7 @@ namespace MainWindow
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}
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}
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|
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// Don't save the window state if fullscreen.
|
// Don't save the window state if fullscreen.
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if (!g_Config.bFullScreen) {
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if (!g_Config.UseFullScreen()) {
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g_WindowState = newSizingType;
|
g_WindowState = newSizingType;
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}
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}
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}
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}
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@ -353,7 +353,10 @@ namespace MainWindow
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// Remove the menu bar. This can trigger WM_SIZE
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// Remove the menu bar. This can trigger WM_SIZE
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::SetMenu(hWnd, goingFullscreen ? NULL : menu);
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::SetMenu(hWnd, goingFullscreen ? NULL : menu);
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|
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g_Config.bFullScreen = goingFullscreen;
|
if (g_Config.UseFullScreen() != goingFullscreen) {
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|
g_Config.bFullScreen = goingFullscreen;
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|
g_Config.iForceFullScreen = -1;
|
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|
}
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g_isFullscreen = goingFullscreen;
|
g_isFullscreen = goingFullscreen;
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|
|
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g_IgnoreWM_SIZE = false;
|
g_IgnoreWM_SIZE = false;
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@ -414,7 +417,7 @@ namespace MainWindow
|
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bool resetPositionX = true;
|
bool resetPositionX = true;
|
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bool resetPositionY = true;
|
bool resetPositionY = true;
|
||||||
|
|
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if (g_Config.iWindowWidth > 0 && g_Config.iWindowHeight > 0 && !g_Config.bFullScreen) {
|
if (g_Config.iWindowWidth > 0 && g_Config.iWindowHeight > 0 && !g_Config.UseFullScreen()) {
|
||||||
bool visibleHorizontally = ((g_Config.iWindowX + g_Config.iWindowWidth) >= virtualScreenX) &&
|
bool visibleHorizontally = ((g_Config.iWindowX + g_Config.iWindowWidth) >= virtualScreenX) &&
|
||||||
((g_Config.iWindowX + g_Config.iWindowWidth) < (virtualScreenWidth + g_Config.iWindowWidth));
|
((g_Config.iWindowX + g_Config.iWindowWidth) < (virtualScreenWidth + g_Config.iWindowWidth));
|
||||||
|
|
||||||
@ -522,7 +525,7 @@ namespace MainWindow
|
|||||||
hideCursor = true;
|
hideCursor = true;
|
||||||
SetTimer(hwndMain, TIMER_CURSORUPDATE, CURSORUPDATE_INTERVAL_MS, 0);
|
SetTimer(hwndMain, TIMER_CURSORUPDATE, CURSORUPDATE_INTERVAL_MS, 0);
|
||||||
|
|
||||||
ToggleFullscreen(hwndMain, g_Config.bFullScreen);
|
ToggleFullscreen(hwndMain, g_Config.UseFullScreen());
|
||||||
|
|
||||||
W32Util::MakeTopMost(hwndMain, g_Config.bTopMost);
|
W32Util::MakeTopMost(hwndMain, g_Config.bTopMost);
|
||||||
|
|
||||||
@ -654,7 +657,7 @@ namespace MainWindow
|
|||||||
double now = time_now_d();
|
double now = time_now_d();
|
||||||
if ((now - lastMouseDown) < 0.001 * GetDoubleClickTime()) {
|
if ((now - lastMouseDown) < 0.001 * GetDoubleClickTime()) {
|
||||||
if (!g_Config.bShowTouchControls && !g_Config.bMouseControl && GetUIState() == UISTATE_INGAME && g_Config.bFullscreenOnDoubleclick) {
|
if (!g_Config.bShowTouchControls && !g_Config.bMouseControl && GetUIState() == UISTATE_INGAME && g_Config.bFullscreenOnDoubleclick) {
|
||||||
SendToggleFullscreen(!g_Config.bFullScreen);
|
SendToggleFullscreen(!g_Config.UseFullScreen());
|
||||||
}
|
}
|
||||||
lastMouseDown = 0.0;
|
lastMouseDown = 0.0;
|
||||||
} else {
|
} else {
|
||||||
|
@ -955,7 +955,7 @@ namespace MainWindow {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case ID_OPTIONS_FULLSCREEN:
|
case ID_OPTIONS_FULLSCREEN:
|
||||||
SendToggleFullscreen(!g_Config.bFullScreen);
|
SendToggleFullscreen(!g_Config.UseFullScreen());
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ID_OPTIONS_VERTEXCACHE:
|
case ID_OPTIONS_VERTEXCACHE:
|
||||||
|
@ -671,7 +671,7 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin
|
|||||||
|
|
||||||
if (iCmdShow == SW_MAXIMIZE) {
|
if (iCmdShow == SW_MAXIMIZE) {
|
||||||
// Consider this to mean --fullscreen.
|
// Consider this to mean --fullscreen.
|
||||||
g_Config.bFullScreen = true;
|
g_Config.iForceFullScreen = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Consider at least the following cases before changing this code:
|
// Consider at least the following cases before changing this code:
|
||||||
|
Loading…
Reference in New Issue
Block a user