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Build: Include Roboto in buildscripts.
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@ -1748,11 +1748,15 @@ set(NativeAssets
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android/assets/ui_atlas.zim
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assets/lang
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assets/shaders
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assets/ppge_atlas.zim
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assets/Roboto-Condensed.ttf
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assets/7z.png
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assets/compat.ini
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assets/langregion.ini
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assets/gamecontrollerdb.txt
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assets/unknown.png)
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assets/langregion.ini
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assets/ppge_atlas.zim
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assets/rargray.png
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assets/unknown.png
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assets/zip.png)
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if(HEADLESS)
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@ -3,6 +3,7 @@ xcopy ..\assets\lang assets\lang\ /s /y <d.txt
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xcopy ..\assets\shaders assets\shaders\ /s /y <d.txt
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copy ..\assets\langregion.ini assets\langregion.ini
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copy ..\assets\compat.ini assets\compat.ini
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copy ..\assets\Roboto-Condensed.ttf assets\Roboto-Condensed.ttf
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copy ..\assets\*.png assets\
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SET NDK=C:\AndroidNDK
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SET NDK_MODULE_PATH=..\ext;..\ext\native\ext
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@ -3,5 +3,6 @@ cp -r ../assets/lang assets/
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cp -r ../assets/shaders assets/
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cp ../assets/langregion.ini assets/langregion.ini
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cp ../assets/compat.ini assets/compat.ini
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cp ../assets/Roboto-Condensed.ttf assets/Roboto-Condensed.ttf
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cp ../assets/*.png assets/
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NDK_MODULE_PATH=../ext:../ext/native/ext $NDK/ndk-build -j3 $*
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@ -1,6 +1,10 @@
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mkdir -p assets
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cp ../assets/7z.png assets/
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cp ../assets/rargray.png assets/
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cp ../assets/unknown.png assets/
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cp ../assets/zip.png assets/
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cp ../assets/ui_atlas.zim assets/
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cp ../assets/ppge_atlas.zim assets/
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cp ../assets/Roboto-Condensed.ttf assets/
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cp -r ../assets/flash0 assets/
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cp -r ../assets/lang assets/
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