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https://github.com/hrydgard/ppsspp.git
synced 2024-11-26 23:10:38 +00:00
RequestManager: Add a separate callback for failures. Separate because we usually don't need it, except Osk.
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@ -15,16 +15,16 @@ const char *RequestTypeAsString(SystemRequestType type) {
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}
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}
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bool RequestManager::MakeSystemRequest(SystemRequestType type, RequestCallback callback, const std::string ¶m1, const std::string ¶m2, int param3) {
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bool RequestManager::MakeSystemRequest(SystemRequestType type, RequestCallback callback, RequestFailedCallback failedCallback, const std::string ¶m1, const std::string ¶m2, int param3) {
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int requestId = idCounter_++;
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// NOTE: We need to register immediately, in order to support synchronous implementations.
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{
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std::lock_guard<std::mutex> guard(callbackMutex_);
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callbackMap_[requestId] = callback;
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callbackMap_[requestId] = { callback, failedCallback };
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}
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INFO_LOG(SYSTEM, "Making system request %s: id %d, callback_valid %d", RequestTypeAsString(type), requestId, callback != nullptr);
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INFO_LOG(SYSTEM, "Making system request %s: id %d", RequestTypeAsString(type), requestId);
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if (!System_MakeRequest(type, requestId, param1, param2, param3)) {
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{
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std::lock_guard<std::mutex> guard(callbackMutex_);
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@ -45,12 +45,13 @@ void RequestManager::PostSystemSuccess(int requestId, const char *responseString
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}
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std::lock_guard<std::mutex> responseGuard(responseMutex_);
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PendingResponse response;
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response.callback = iter->second;
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PendingSuccess response;
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response.callback = iter->second.callback;
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response.responseString = responseString;
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response.responseValue = responseValue;
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pendingResponses_.push_back(response);
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pendingSuccesses_.push_back(response);
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INFO_LOG(SYSTEM, "PostSystemSuccess: Request %d (%s, %d)", requestId, responseString, responseValue);
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callbackMap_.erase(iter);
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}
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void RequestManager::PostSystemFailure(int requestId) {
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@ -60,28 +61,41 @@ void RequestManager::PostSystemFailure(int requestId) {
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ERROR_LOG(SYSTEM, "PostSystemFailure: Unexpected request ID %d", requestId);
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return;
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}
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INFO_LOG(SYSTEM, "PostSystemFailure: Request %d failed", requestId);
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std::lock_guard<std::mutex> responseGuard(responseMutex_);
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PendingFailure response;
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response.callback = iter->second.failedCallback;
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pendingFailures_.push_back(response);
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callbackMap_.erase(iter);
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}
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void RequestManager::ProcessRequests() {
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std::lock_guard<std::mutex> guard(responseMutex_);
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for (auto &iter : pendingResponses_) {
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for (auto &iter : pendingSuccesses_) {
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if (iter.callback) {
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iter.callback(iter.responseString.c_str(), iter.responseValue);
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}
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}
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pendingResponses_.clear();
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pendingSuccesses_.clear();
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for (auto &iter : pendingFailures_) {
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if (iter.callback) {
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iter.callback();
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}
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}
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pendingFailures_.clear();
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}
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void RequestManager::Clear() {
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std::lock_guard<std::mutex> guard(callbackMutex_);
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std::lock_guard<std::mutex> responseGuard(responseMutex_);
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pendingResponses_.clear();
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pendingSuccesses_.clear();
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pendingFailures_.clear();
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callbackMap_.clear();
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}
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void System_CreateGameShortcut(const Path &path, const std::string &title) {
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g_requestManager.MakeSystemRequest(SystemRequestType::CREATE_GAME_SHORTCUT, nullptr, path.ToString(), title, 0);
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g_requestManager.MakeSystemRequest(SystemRequestType::CREATE_GAME_SHORTCUT, nullptr, nullptr, path.ToString(), title, 0);
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}
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@ -10,6 +10,7 @@
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class Path;
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typedef std::function<void(const char *responseString, int responseValue)> RequestCallback;
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typedef std::function<void()> RequestFailedCallback;
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// Platforms often have to process requests asynchronously, on wildly different threads.
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// (Especially Android...)
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@ -18,7 +19,9 @@ class RequestManager {
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public:
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// These requests are to be handled by platform implementations.
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// The callback you pass in will be called on the main thread later.
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bool MakeSystemRequest(SystemRequestType type, RequestCallback callback, const std::string ¶m1, const std::string ¶m2, int param3);
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// Params are at the end since it's the part most likely to recieve additions in the future,
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// now that we have both callbacks.
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bool MakeSystemRequest(SystemRequestType type, RequestCallback callback, RequestFailedCallback failedCallback, const std::string ¶m1, const std::string ¶m2, int param3);
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// Called by the platform implementation, when it's finished with a request.
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void PostSystemSuccess(int requestId, const char *responseString, int responseValue = 0);
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@ -35,19 +38,30 @@ private:
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struct PendingRequest {
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SystemRequestType type;
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RequestCallback callback;
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RequestFailedCallback failedCallback;
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};
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std::map<int, RequestCallback> callbackMap_;
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struct CallbackPair {
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RequestCallback callback;
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RequestFailedCallback failedCallback;
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};
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std::map<int, CallbackPair> callbackMap_;
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std::mutex callbackMutex_;
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struct PendingResponse {
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struct PendingSuccess {
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std::string responseString;
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int responseValue;
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RequestCallback callback;
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};
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struct PendingFailure {
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RequestFailedCallback callback;
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};
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int idCounter_ = 0;
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std::vector<PendingResponse> pendingResponses_;
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std::vector<PendingSuccess> pendingSuccesses_;
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std::vector<PendingFailure> pendingFailures_;
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std::mutex responseMutex_;
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};
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@ -57,14 +71,14 @@ extern RequestManager g_requestManager;
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// Wrappers for easy requests.
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// NOTE: Semantics have changed - this no longer calls the callback on cancellation.
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inline void System_InputBoxGetString(const std::string &title, const std::string &defaultValue, RequestCallback callback) {
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g_requestManager.MakeSystemRequest(SystemRequestType::INPUT_TEXT_MODAL, callback, title, defaultValue, 0);
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inline void System_InputBoxGetString(const std::string &title, const std::string &defaultValue, RequestCallback callback, RequestFailedCallback failedCallback = nullptr) {
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g_requestManager.MakeSystemRequest(SystemRequestType::INPUT_TEXT_MODAL, callback, failedCallback, title, defaultValue, 0);
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}
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// This one will pop up a special image brwoser if available. You can also pick
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// images with the file browser below.
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inline void System_BrowseForImage(const std::string &title, RequestCallback callback) {
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g_requestManager.MakeSystemRequest(SystemRequestType::BROWSE_FOR_IMAGE, callback, title, "", 0);
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inline void System_BrowseForImage(const std::string &title, RequestCallback callback, RequestFailedCallback failedCallback = nullptr) {
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g_requestManager.MakeSystemRequest(SystemRequestType::BROWSE_FOR_IMAGE, callback, failedCallback, title, "", 0);
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}
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enum class BrowseFileType {
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@ -75,57 +89,57 @@ enum class BrowseFileType {
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ANY,
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};
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inline void System_BrowseForFile(const std::string &title, BrowseFileType type, RequestCallback callback) {
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g_requestManager.MakeSystemRequest(SystemRequestType::BROWSE_FOR_FILE, callback, title, "", (int)type);
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inline void System_BrowseForFile(const std::string &title, BrowseFileType type, RequestCallback callback, RequestFailedCallback failedCallback = nullptr) {
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g_requestManager.MakeSystemRequest(SystemRequestType::BROWSE_FOR_FILE, callback, failedCallback, title, "", (int)type);
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}
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inline void System_BrowseForFolder(const std::string &title, RequestCallback callback) {
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g_requestManager.MakeSystemRequest(SystemRequestType::BROWSE_FOR_FOLDER, callback, title, "", 0);
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inline void System_BrowseForFolder(const std::string &title, RequestCallback callback, RequestFailedCallback failedCallback = nullptr) {
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g_requestManager.MakeSystemRequest(SystemRequestType::BROWSE_FOR_FOLDER, callback, failedCallback, title, "", 0);
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}
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inline void System_CopyStringToClipboard(const std::string &string) {
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g_requestManager.MakeSystemRequest(SystemRequestType::COPY_TO_CLIPBOARD, nullptr, string, "", 0);
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g_requestManager.MakeSystemRequest(SystemRequestType::COPY_TO_CLIPBOARD, nullptr, nullptr, string, "", 0);
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}
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inline void System_ExitApp() {
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g_requestManager.MakeSystemRequest(SystemRequestType::EXIT_APP, nullptr, "", "", 0);
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g_requestManager.MakeSystemRequest(SystemRequestType::EXIT_APP, nullptr, nullptr, "", "", 0);
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}
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inline void System_RestartApp(const std::string ¶ms) {
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g_requestManager.MakeSystemRequest(SystemRequestType::RESTART_APP, nullptr, params, "", 0);
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g_requestManager.MakeSystemRequest(SystemRequestType::RESTART_APP, nullptr, nullptr, params, "", 0);
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}
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// The design is a little weird, just a holdover from the old message. Can either toggle or set to on or off.
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inline void System_ToggleFullscreenState(const std::string ¶m) {
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g_requestManager.MakeSystemRequest(SystemRequestType::TOGGLE_FULLSCREEN_STATE, nullptr, param, "", 0);
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g_requestManager.MakeSystemRequest(SystemRequestType::TOGGLE_FULLSCREEN_STATE, nullptr, nullptr, param, "", 0);
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}
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inline void System_GraphicsBackendFailedAlert(const std::string ¶m) {
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g_requestManager.MakeSystemRequest(SystemRequestType::GRAPHICS_BACKEND_FAILED_ALERT, nullptr, param, "", 0);
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g_requestManager.MakeSystemRequest(SystemRequestType::GRAPHICS_BACKEND_FAILED_ALERT, nullptr, nullptr, param, "", 0);
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}
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inline void System_CameraCommand(const std::string &command) {
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g_requestManager.MakeSystemRequest(SystemRequestType::CAMERA_COMMAND, nullptr, command, "", 0);
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g_requestManager.MakeSystemRequest(SystemRequestType::CAMERA_COMMAND, nullptr, nullptr, command, "", 0);
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}
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inline void System_GPSCommand(const std::string &command) {
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g_requestManager.MakeSystemRequest(SystemRequestType::GPS_COMMAND, nullptr, command, "", 0);
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g_requestManager.MakeSystemRequest(SystemRequestType::GPS_COMMAND, nullptr, nullptr, command, "", 0);
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}
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inline void System_MicrophoneCommand(const std::string &command) {
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g_requestManager.MakeSystemRequest(SystemRequestType::MICROPHONE_COMMAND, nullptr, command, "", 0);
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g_requestManager.MakeSystemRequest(SystemRequestType::MICROPHONE_COMMAND, nullptr, nullptr, command, "", 0);
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}
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inline void System_ShareText(const std::string &text) {
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g_requestManager.MakeSystemRequest(SystemRequestType::SHARE_TEXT, nullptr, text, "", 0);
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g_requestManager.MakeSystemRequest(SystemRequestType::SHARE_TEXT, nullptr, nullptr, text, "", 0);
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}
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inline void System_NotifyUIState(const std::string &state) {
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g_requestManager.MakeSystemRequest(SystemRequestType::NOTIFY_UI_STATE, nullptr, state, "", 0);
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g_requestManager.MakeSystemRequest(SystemRequestType::NOTIFY_UI_STATE, nullptr, nullptr, state, "", 0);
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}
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inline void System_SetWindowTitle(const std::string ¶m) {
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g_requestManager.MakeSystemRequest(SystemRequestType::SET_WINDOW_TITLE, nullptr, param, "", 0);
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g_requestManager.MakeSystemRequest(SystemRequestType::SET_WINDOW_TITLE, nullptr, nullptr, param, "", 0);
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}
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// Non-inline to avoid including Path.h
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@ -892,15 +892,26 @@ int PSPOskDialog::NativeKeyboard() {
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defaultText.assign(u"VALUE");
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// There's already ConvertUCS2ToUTF8 in this file. Should we use that instead of the global ones?
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System_InputBoxGetString(::ConvertUCS2ToUTF8(titleText), ::ConvertUCS2ToUTF8(defaultText), [&](const std::string &value, int iValue) {
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System_InputBoxGetString(::ConvertUCS2ToUTF8(titleText), ::ConvertUCS2ToUTF8(defaultText),
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[&](const std::string &value, int) {
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// Success callback
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std::lock_guard<std::mutex> guard(nativeMutex_);
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if (nativeStatus_ != PSPOskNativeStatus::WAITING) {
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return;
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}
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nativeValue_ = value;
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nativeStatus_ = iValue ? PSPOskNativeStatus::SUCCESS : PSPOskNativeStatus::FAILURE;
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});
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nativeStatus_ = PSPOskNativeStatus::SUCCESS;
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},
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[&]() {
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// Failure callback
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std::lock_guard<std::mutex> guard(nativeMutex_);
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if (nativeStatus_ != PSPOskNativeStatus::WAITING) {
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return;
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}
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nativeValue_ = "";
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nativeStatus_ = PSPOskNativeStatus::FAILURE;
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}
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);
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} else if (nativeStatus_ == PSPOskNativeStatus::SUCCESS) {
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inputChars = ConvertUTF8ToUCS2(nativeValue_);
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nativeValue_.clear();
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@ -1 +1 @@
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Subproject commit 77551c429f86c0e077f26552b7c1c0f12a9f235e
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Subproject commit b34f619e1c85810dcb3c578107d2e48ba4ee2b37
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