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softgpu: Avoid multithreading thin polygons.
Small performance improvement (5-6% in some areas.)
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@ -1314,12 +1314,12 @@ void DrawTriangle(const VertexData& v0, const VertexData& v1, const VertexData&
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int range = (maxY - minY) / 16 + 1;
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if (gstate.isModeClear()) {
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if (range >= 24)
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if (range >= 24 && (maxX - minX) >= 24 * 16)
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GlobalThreadPool::Loop(std::bind(&DrawTriangleSlice<true>, v0, v1, v2, minX, minY, maxX, maxY, placeholder::_1, placeholder::_2), 0, range);
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else
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DrawTriangleSlice<true>(v0, v1, v2, minX, minY, maxX, maxY, 0, range);
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} else {
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if (range >= 24)
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if (range >= 24 && (maxX - minX) >= 24 * 16)
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GlobalThreadPool::Loop(std::bind(&DrawTriangleSlice<false>, v0, v1, v2, minX, minY, maxX, maxY, placeholder::_1, placeholder::_2), 0, range);
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else
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DrawTriangleSlice<false>(v0, v1, v2, minX, minY, maxX, maxY, 0, range);
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