Buildfix.

This commit is contained in:
Henrik Rydgård 2018-04-10 16:28:06 +02:00
parent 993423f82d
commit 23052b5a6b

View File

@ -1548,15 +1548,16 @@ void GPUCommon::Execute_Prim(u32 op, u32 diff) {
// PRIM commands with other commands. A special case that might be interesting is that game
// that changes culling mode between each prim, we could just change the triangle winding
// right here to still be able to join draw calls.
#ifndef MOBILE_DEVICE
if (debugRecording_ || host->GPUDebuggingActive())
goto bail;
#endif
uint32_t vtypeCheckMask = ~GE_VTYPE_WEIGHTCOUNT_MASK;
if (!g_Config.bSoftwareSkinning)
vtypeCheckMask = 0xFFFFFFFF;
#ifndef MOBILE_DEVICE
if (debugRecording_ || host->GPUDebuggingActive())
goto bail;
#endif
while (src != stall) {
uint32_t data = *src;
switch (data >> 24) {