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UI: Consider chat for visible UI.
Otherwise we might fail to bind a framebuf and crash.
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@ -1575,7 +1575,7 @@ bool EmuScreen::hasVisibleUI() {
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return true;
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if (!osm.IsEmpty() || g_Config.bShowTouchControls || g_Config.iShowFPSCounter != 0)
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return true;
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if (g_Config.bEnableCardboardVR)
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if (g_Config.bEnableCardboardVR || g_Config.bEnableNetworkChat)
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return true;
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// Debug UI.
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if (g_Config.bShowDebugStats || g_Config.bShowDeveloperMenu || g_Config.bShowAudioDebug || g_Config.bShowFrameProfiler)
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