gedbg: Add option to display CLUT preview.

This swaps the texture to the right.
This commit is contained in:
Unknown W. Brackets 2016-01-10 10:05:50 -08:00
parent 6ebbf2cb72
commit 23fc832813
5 changed files with 205 additions and 141 deletions

View File

@ -59,16 +59,16 @@ void CGEDebugger::Init() {
}
CGEDebugger::CGEDebugger(HINSTANCE _hInstance, HWND _hParent)
: Dialog((LPCSTR)IDD_GEDEBUGGER, _hInstance, _hParent), frameWindow(nullptr), texWindow(nullptr),
textureLevel_(0), primaryBuffer_(nullptr), texBuffer_(nullptr) {
: Dialog((LPCSTR)IDD_GEDEBUGGER, _hInstance, _hParent), primaryWindow(nullptr), secondWindow(nullptr),
textureLevel_(0), showClut_(false), primaryBuffer_(nullptr), secondBuffer_(nullptr) {
GPUBreakpoints::Init();
Core_ListenShutdown(ForceUnpause);
// minimum size = a little more than the default
RECT windowRect;
GetWindowRect(m_hDlg,&windowRect);
minWidth = windowRect.right-windowRect.left+10;
minHeight = windowRect.bottom-windowRect.top+10;
GetWindowRect(m_hDlg, &windowRect);
minWidth_ = windowRect.right-windowRect.left + 10;
minHeight_ = windowRect.bottom-windowRect.top + 10;
// it's ugly, but .rc coordinates don't match actual pixels and it screws
// up both the size and the aspect ratio
@ -117,8 +117,8 @@ CGEDebugger::CGEDebugger(HINSTANCE _hInstance, HWND _hParent)
// set window position
int x = g_Config.iGEWindowX == -1 ? windowRect.left : g_Config.iGEWindowX;
int y = g_Config.iGEWindowY == -1 ? windowRect.top : g_Config.iGEWindowY;
int w = g_Config.iGEWindowW == -1 ? minWidth : g_Config.iGEWindowW;
int h = g_Config.iGEWindowH == -1 ? minHeight : g_Config.iGEWindowH;
int w = g_Config.iGEWindowW == -1 ? minWidth_ : g_Config.iGEWindowW;
int h = g_Config.iGEWindowH == -1 ? minHeight_ : g_Config.iGEWindowH;
MoveWindow(m_hDlg,x,y,w,h,FALSE);
UpdateTextureLevel(textureLevel_);
@ -139,25 +139,31 @@ CGEDebugger::~CGEDebugger() {
}
void CGEDebugger::SetupPreviews() {
if (frameWindow == nullptr) {
frameWindow = SimpleGLWindow::GetFrom(GetDlgItem(m_hDlg, IDC_GEDBG_FRAME));
frameWindow->Initialize(SimpleGLWindow::ALPHA_IGNORE | SimpleGLWindow::RESIZE_SHRINK_CENTER);
frameWindow->SetHoverCallback([&] (int x, int y) {
PreviewFramebufHover(x, y);
if (primaryWindow == nullptr) {
primaryWindow = SimpleGLWindow::GetFrom(GetDlgItem(m_hDlg, IDC_GEDBG_FRAME));
primaryWindow->Initialize(SimpleGLWindow::ALPHA_IGNORE | SimpleGLWindow::RESIZE_SHRINK_CENTER);
primaryWindow->SetHoverCallback([&] (int x, int y) {
PrimaryPreviewHover(x, y);
});
frameWindow->Clear();
primaryWindow->Clear();
}
if (texWindow == nullptr) {
texWindow = SimpleGLWindow::GetFrom(GetDlgItem(m_hDlg, IDC_GEDBG_TEX));
texWindow->Initialize(SimpleGLWindow::ALPHA_BLEND | SimpleGLWindow::RESIZE_SHRINK_CENTER);
texWindow->SetHoverCallback([&] (int x, int y) {
PreviewTextureHover(x, y);
if (secondWindow == nullptr) {
secondWindow = SimpleGLWindow::GetFrom(GetDlgItem(m_hDlg, IDC_GEDBG_TEX));
secondWindow->Initialize(SimpleGLWindow::ALPHA_BLEND | SimpleGLWindow::RESIZE_SHRINK_CENTER);
secondWindow->SetHoverCallback([&] (int x, int y) {
SecondPreviewHover(x, y);
});
texWindow->Clear();
secondWindow->Clear();
}
}
void CGEDebugger::DescribeFramebufTab(const GPUgstate &state, wchar_t desc[256]) {
void CGEDebugger::DescribePrimaryPreview(const GPUgstate &state, wchar_t desc[256]) {
if (showClut_) {
// In this case, we're showing the texture here.
_snwprintf(desc, 256, L"Texture L%d: 0x%08x (%dx%d)", textureLevel_, state.getTextureAddress(textureLevel_), state.getTextureWidth(textureLevel_), state.getTextureHeight(textureLevel_));
return;
}
_assert_msg_(MASTER_LOG, primaryBuffer_ != nullptr, "Must have a valid primaryBuffer_");
switch (PrimaryDisplayType(fbTabs->CurrentTabIndex())) {
@ -175,8 +181,12 @@ void CGEDebugger::DescribeFramebufTab(const GPUgstate &state, wchar_t desc[256])
}
}
void CGEDebugger::DescribeTexture(const GPUgstate &state, wchar_t desc[256]) {
_snwprintf(desc, 256, L"Texture L%d: 0x%08x (%dx%d)", textureLevel_, state.getTextureAddress(textureLevel_), state.getTextureWidth(textureLevel_), state.getTextureHeight(textureLevel_));
void CGEDebugger::DescribeSecondPreview(const GPUgstate &state, wchar_t desc[256]) {
if (showClut_) {
_snwprintf(desc, 256, L"CLUT: 0x%08x (%d)", state.getClutAddress(), state.getClutPaletteFormat());
} else {
_snwprintf(desc, 256, L"Texture L%d: 0x%08x (%dx%d)", textureLevel_, state.getTextureAddress(textureLevel_), state.getTextureWidth(textureLevel_), state.getTextureHeight(textureLevel_));
}
}
void CGEDebugger::UpdatePreviews() {
@ -185,82 +195,22 @@ void CGEDebugger::UpdatePreviews() {
return;
}
wchar_t desc[256];
bool bufferResult = false;
GPUgstate state = {0};
if (gpuDebug != NULL) {
if (gpuDebug != nullptr) {
state = gpuDebug->GetGState();
}
primaryBuffer_ = nullptr;
switch (PrimaryDisplayType(fbTabs->CurrentTabIndex())) {
case PRIMARY_FRAMEBUF:
bufferResult = GPU_GetCurrentFramebuffer(primaryBuffer_);
break;
case PRIMARY_DEPTHBUF:
bufferResult = GPU_GetCurrentDepthbuffer(primaryBuffer_);
break;
case PRIMARY_STENCILBUF:
bufferResult = GPU_GetCurrentStencilbuffer(primaryBuffer_);
break;
}
if (bufferResult && primaryBuffer_ != nullptr) {
auto fmt = SimpleGLWindow::Format(primaryBuffer_->GetFormat());
frameWindow->Draw(primaryBuffer_->GetData(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight(), primaryBuffer_->GetFlipped(), fmt);
DescribeFramebufTab(state, desc);
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, desc);
} else if (frameWindow != NULL) {
frameWindow->Clear();
primaryBuffer_ = nullptr;
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, L"Failed");
}
texBuffer_ = nullptr;
UpdateTextureLevel(textureLevel_);
bufferResult = GPU_GetCurrentTexture(texBuffer_, textureLevel_);
if (bufferResult) {
if (gpuDebug != NULL) {
bool forceOpaque = SendMessage(GetDlgItem(m_hDlg, IDC_GEDBG_FORCEOPAQUE), BM_GETCHECK, 0, 0) != 0;
if (state.isTextureAlphaUsed() && !forceOpaque) {
texWindow->SetFlags(SimpleGLWindow::ALPHA_BLEND | SimpleGLWindow::RESIZE_SHRINK_CENTER);
} else {
texWindow->SetFlags(SimpleGLWindow::RESIZE_SHRINK_CENTER);
}
DescribeTexture(state, desc);
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, desc);
UpdateLastTexture(state.getTextureAddress(textureLevel_));
} else {
UpdateLastTexture((u32)-1);
}
auto fmt = SimpleGLWindow::Format(texBuffer_->GetFormat());
texWindow->Draw(texBuffer_->GetData(), texBuffer_->GetStride(), texBuffer_->GetHeight(), texBuffer_->GetFlipped(), fmt);
} else if (texWindow != NULL) {
texWindow->Clear();
texBuffer_ = nullptr;
if (gpuDebug == NULL || state.isTextureMapEnabled()) {
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, L"Texture: failed");
} else {
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, L"Texture: disabled");
}
UpdateLastTexture((u32)-1);
}
UpdatePrimaryPreview(state);
UpdateSecondPreview(state);
DisplayList list;
if (gpuDebug != NULL && gpuDebug->GetCurrentDisplayList(list)) {
if (gpuDebug != nullptr && gpuDebug->GetCurrentDisplayList(list)) {
const u32 op = Memory::Read_U32(list.pc);
const u32 cmd = op >> 24;
// TODO: Bezier/spline?
if (cmd == GE_CMD_PRIM) {
if (cmd == GE_CMD_PRIM && !showClut_) {
UpdatePrimPreview(op);
}
@ -276,14 +226,107 @@ void CGEDebugger::UpdatePreviews() {
lists->Update();
}
void CGEDebugger::PreviewFramebufHover(int x, int y) {
u32 CGEDebugger::TexturePreviewFlags(const GPUgstate &state) {
if (state.isTextureAlphaUsed() && !forceOpaque_) {
return SimpleGLWindow::ALPHA_BLEND | SimpleGLWindow::RESIZE_BEST_CENTER;
} else {
return SimpleGLWindow::RESIZE_BEST_CENTER;
}
}
void CGEDebugger::UpdatePrimaryPreview(const GPUgstate &state) {
bool bufferResult = false;
u32 flags = SimpleGLWindow::ALPHA_IGNORE | SimpleGLWindow::RESIZE_SHRINK_CENTER;
primaryBuffer_ = nullptr;
if (showClut_) {
bufferResult = GPU_GetCurrentTexture(primaryBuffer_, textureLevel_);
flags = TexturePreviewFlags(state);
if (bufferResult) {
UpdateLastTexture(state.getTextureAddress(textureLevel_));
} else {
UpdateLastTexture((u32)-1);
}
} else {
switch (PrimaryDisplayType(fbTabs->CurrentTabIndex())) {
case PRIMARY_FRAMEBUF:
bufferResult = GPU_GetCurrentFramebuffer(primaryBuffer_);
break;
case PRIMARY_DEPTHBUF:
bufferResult = GPU_GetCurrentDepthbuffer(primaryBuffer_);
break;
case PRIMARY_STENCILBUF:
bufferResult = GPU_GetCurrentStencilbuffer(primaryBuffer_);
break;
}
}
if (bufferResult && primaryBuffer_ != nullptr) {
auto fmt = SimpleGLWindow::Format(primaryBuffer_->GetFormat());
primaryWindow->SetFlags(flags);
primaryWindow->Draw(primaryBuffer_->GetData(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight(), primaryBuffer_->GetFlipped(), fmt);
wchar_t desc[256];
DescribePrimaryPreview(state, desc);
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, desc);
} else if (primaryWindow != nullptr) {
primaryWindow->Clear();
primaryBuffer_ = nullptr;
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, L"Failed");
}
}
void CGEDebugger::UpdateSecondPreview(const GPUgstate &state) {
bool bufferResult = false;
secondBuffer_ = nullptr;
if (showClut_) {
bufferResult = GPU_GetCurrentClut(secondBuffer_);
} else {
bufferResult = GPU_GetCurrentTexture(secondBuffer_, textureLevel_);
if (bufferResult) {
UpdateLastTexture(state.getTextureAddress(textureLevel_));
} else {
UpdateLastTexture((u32)-1);
}
}
if (bufferResult) {
auto fmt = SimpleGLWindow::Format(secondBuffer_->GetFormat());
secondWindow->SetFlags(TexturePreviewFlags(state));
if (showClut_) {
// Reduce the stride so it's easier to see.
secondWindow->Draw(secondBuffer_->GetData(), secondBuffer_->GetStride() / 16, secondBuffer_->GetHeight() * 16, secondBuffer_->GetFlipped(), fmt);
} else {
secondWindow->Draw(secondBuffer_->GetData(), secondBuffer_->GetStride(), secondBuffer_->GetHeight(), secondBuffer_->GetFlipped(), fmt);
}
wchar_t desc[256];
DescribeSecondPreview(state, desc);
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, desc);
} else if (secondWindow != nullptr) {
secondWindow->Clear();
secondBuffer_ = nullptr;
if (gpuDebug == nullptr || state.isTextureMapEnabled()) {
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, L"Texture: failed");
} else {
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, L"Texture: disabled");
}
}
}
void CGEDebugger::PrimaryPreviewHover(int x, int y) {
if (primaryBuffer_ == nullptr) {
return;
}
wchar_t desc[256] = {0};
if (!frameWindow->HasTex()) {
if (!primaryWindow->HasTex()) {
desc[0] = 0;
} else if (x < 0 || y < 0) {
// This means they left the area.
@ -291,7 +334,7 @@ void CGEDebugger::PreviewFramebufHover(int x, int y) {
if (gpuDebug != nullptr) {
state = gpuDebug->GetGState();
}
DescribeFramebufTab(state, desc);
DescribePrimaryPreview(state, desc);
} else {
// Coordinates are relative to actual framebuffer size.
u32 pix = primaryBuffer_->GetRawPixel(x, y);
@ -301,6 +344,35 @@ void CGEDebugger::PreviewFramebufHover(int x, int y) {
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, desc);
}
void CGEDebugger::SecondPreviewHover(int x, int y) {
if (secondBuffer_ == nullptr) {
return;
}
wchar_t desc[256] = {0};
if (!secondWindow->HasTex()) {
desc[0] = 0;
} else if (x < 0 || y < 0) {
// This means they left the area.
GPUgstate state = {0};
if (gpuDebug != nullptr) {
state = gpuDebug->GetGState();
}
DescribeSecondPreview(state, desc);
} else {
u32 pix = secondBuffer_->GetRawPixel(x, y);
if (showClut_) {
// Show the clut index, rather than coords.
DescribePixel(pix, secondBuffer_->GetFormat(), y * 16 + x, 0, desc);
} else {
DescribePixel(pix, secondBuffer_->GetFormat(), x, y, desc);
}
}
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, desc);
}
void CGEDebugger::DescribePixel(u32 pix, GPUDebugBufferFormat fmt, int x, int y, wchar_t desc[256]) {
switch (fmt) {
case GPU_DBG_FORMAT_565:
@ -413,33 +485,9 @@ void CGEDebugger::DescribePixelRGBA(u32 pix, GPUDebugBufferFormat fmt, int x, in
_snwprintf(desc, 256, L"%d,%d: r=%d, g=%d, b=%d, a=%d", x, y, r, g, b, a);
}
void CGEDebugger::PreviewTextureHover(int x, int y) {
if (texBuffer_ == nullptr) {
return;
}
wchar_t desc[256] = {0};
if (!texWindow->HasTex()) {
desc[0] = 0;
} else if (x < 0 || y < 0) {
// This means they left the area.
GPUgstate state = {0};
if (gpuDebug != nullptr) {
state = gpuDebug->GetGState();
}
DescribeTexture(state, desc);
} else {
u32 pix = texBuffer_->GetRawPixel(x, y);
DescribePixel(pix, texBuffer_->GetFormat(), x, y, desc);
}
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, desc);
}
void CGEDebugger::UpdateTextureLevel(int level) {
GPUgstate state = {0};
if (gpuDebug != NULL) {
if (gpuDebug != nullptr) {
state = gpuDebug->GetGState();
}
@ -496,8 +544,8 @@ BOOL CGEDebugger::DlgProc(UINT message, WPARAM wParam, LPARAM lParam) {
case WM_GETMINMAXINFO:
{
MINMAXINFO* minmax = (MINMAXINFO*) lParam;
minmax->ptMinTrackSize.x = minWidth;
minmax->ptMinTrackSize.y = minHeight;
minmax->ptMinTrackSize.x = minWidth_;
minmax->ptMinTrackSize.y = minHeight_;
}
return TRUE;
@ -533,13 +581,13 @@ BOOL CGEDebugger::DlgProc(UINT message, WPARAM wParam, LPARAM lParam) {
{
case IDC_GEDBG_MAINTAB:
tabs->HandleNotify(lParam);
if (gpuDebug != NULL) {
if (gpuDebug != nullptr) {
lists->Update();
}
break;
case IDC_GEDBG_FBTABS:
fbTabs->HandleNotify(lParam);
if (attached && gpuDebug != NULL) {
if (attached && gpuDebug != nullptr) {
UpdatePreviews();
}
break;
@ -593,21 +641,21 @@ BOOL CGEDebugger::DlgProc(UINT message, WPARAM wParam, LPARAM lParam) {
case IDC_GEDBG_TEXLEVELDOWN:
UpdateTextureLevel(textureLevel_ - 1);
if (attached && gpuDebug != NULL) {
if (attached && gpuDebug != nullptr) {
UpdatePreviews();
}
break;
case IDC_GEDBG_TEXLEVELUP:
UpdateTextureLevel(textureLevel_ + 1);
if (attached && gpuDebug != NULL) {
if (attached && gpuDebug != nullptr) {
UpdatePreviews();
}
break;
case IDC_GEDBG_RESUME:
frameWindow->Clear();
texWindow->Clear();
primaryWindow->Clear();
secondWindow->Clear();
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, L"");
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, L"");
@ -616,11 +664,18 @@ BOOL CGEDebugger::DlgProc(UINT message, WPARAM wParam, LPARAM lParam) {
break;
case IDC_GEDBG_FORCEOPAQUE:
if (attached && gpuDebug != NULL) {
if (attached && gpuDebug != nullptr) {
forceOpaque_ = SendMessage(GetDlgItem(m_hDlg, IDC_GEDBG_FORCEOPAQUE), BM_GETCHECK, 0, 0) != 0;
UpdatePreviews();
}
break;
case IDC_GEDBG_SHOWCLUT:
if (attached && gpuDebug != nullptr) {
showClut_ = SendMessage(GetDlgItem(m_hDlg, IDC_GEDBG_SHOWCLUT), BM_GETCHECK, 0, 0) != 0;
UpdatePreviews();
}
break;
}
break;

View File

@ -67,19 +67,23 @@ protected:
private:
void SetupPreviews();
void UpdatePreviews();
void UpdatePrimaryPreview(const GPUgstate &state);
void UpdateSecondPreview(const GPUgstate &state);
void UpdatePrimPreview(u32 op);
void CleanupPrimPreview();
void UpdateSize(WORD width, WORD height);
void SavePosition();
void SetBreakNext(BreakNextType type);
void UpdateTextureLevel(int level);
void DescribeFramebufTab(const GPUgstate &state, wchar_t desc[256]);
void DescribeTexture(const GPUgstate &state, wchar_t desc[256]);
void PreviewFramebufHover(int x, int y);
void PreviewTextureHover(int x, int y);
void DescribePrimaryPreview(const GPUgstate &state, wchar_t desc[256]);
void DescribeSecondPreview(const GPUgstate &state, wchar_t desc[256]);
void PrimaryPreviewHover(int x, int y);
void SecondPreviewHover(int x, int y);
void DescribePixel(u32 pix, GPUDebugBufferFormat fmt, int x, int y, wchar_t desc[256]);
void DescribePixelRGBA(u32 pix, GPUDebugBufferFormat fmt, int x, int y, wchar_t desc[256]);
u32 TexturePreviewFlags(const GPUgstate &state);
CtrlDisplayListView *displayList;
TabDisplayLists *lists;
TabStateFlags *flags;
@ -88,14 +92,17 @@ private:
TabStateSettings *settings;
TabVertices *vertices;
TabMatrices *matrices;
SimpleGLWindow *frameWindow;
SimpleGLWindow *texWindow;
SimpleGLWindow *primaryWindow;
SimpleGLWindow *secondWindow;
TabControl *tabs;
TabControl *fbTabs;
int textureLevel_;
bool showClut_;
bool forceOpaque_;
// The most recent primary/framebuffer and texture buffers.
const GPUDebugBuffer *primaryBuffer_;
const GPUDebugBuffer *texBuffer_;
const GPUDebugBuffer *secondBuffer_;
int minWidth,minHeight;
int minWidth_;
int minHeight_;
};

View File

@ -182,8 +182,8 @@ void CGEDebugger::UpdatePrimPreview(u32 op) {
float fw, fh;
float x, y;
frameWindow->Begin();
frameWindow->GetContentSize(x, y, fw, fh);
primaryWindow->Begin();
primaryWindow->GetContentSize(x, y, fw, fh);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@ -249,7 +249,7 @@ void CGEDebugger::UpdatePrimPreview(u32 op) {
};
Matrix4x4 ortho;
ortho.setOrtho(-(float)gstate_c.curRTOffsetX, (frameWindow->TexWidth() - (int)gstate_c.curRTOffsetX) * scale[0], frameWindow->TexHeight() * scale[1], 0, -1, 1);
ortho.setOrtho(-(float)gstate_c.curRTOffsetX, (primaryWindow->TexWidth() - (int)gstate_c.curRTOffsetX) * scale[0], primaryWindow->TexHeight() * scale[1], 0, -1, 1);
glUniformMatrix4fv(previewProgram->u_viewproj, 1, GL_FALSE, ortho.getReadPtr());
if (previewVao != 0) {
glBindVertexArray(previewVao);
@ -268,10 +268,10 @@ void CGEDebugger::UpdatePrimPreview(u32 op) {
glDisableVertexAttribArray(previewProgram->a_position);
}
frameWindow->End();
primaryWindow->End();
texWindow->Begin();
texWindow->GetContentSize(x, y, fw, fh);
secondWindow->Begin();
secondWindow->GetContentSize(x, y, fw, fh);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@ -326,7 +326,7 @@ void CGEDebugger::UpdatePrimPreview(u32 op) {
glDisableVertexAttribArray(previewProgram->a_position);
}
texWindow->End();
secondWindow->End();
}
void CGEDebugger::CleanupPrimPreview() {

View File

@ -181,7 +181,8 @@ BEGIN
CONTROL "",IDC_GEDBG_MAINTAB,"SysTabControl32",TCS_TABS | TCS_FOCUSNEVER,10,216,480,180
EDITTEXT IDC_GEDBG_FRAMEBUFADDR,148,192,200,12,ES_READONLY | NOT WS_BORDER
EDITTEXT IDC_GEDBG_TEXADDR,10,152,128,12,ES_READONLY | NOT WS_BORDER
CONTROL "Force opaque",IDC_GEDBG_FORCEOPAQUE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,164,60,12
CONTROL "Force opaque",IDC_GEDBG_FORCEOPAQUE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,164,60,12
CONTROL "Show CLUT",IDC_GEDBG_SHOWCLUT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,90,164,50,12
PUSHBUTTON "Break on Te&xture...",IDC_GEDBG_BREAKTEX,24,176,100,14
PUSHBUTTON "Level -",IDC_GEDBG_TEXLEVELDOWN,24,192,40,14
PUSHBUTTON "Level +",IDC_GEDBG_TEXLEVELUP,84,192,40,14

View File

@ -162,6 +162,7 @@
#define IDC_GEDBG_RAWVERTS 1195
#define IDC_GEDBG_MATRICES 1196
#define IDC_GEDBG_FORCEOPAQUE 1197
#define IDC_GEDBG_SHOWCLUT 1198
#define ID_SHADERS_BASE 5000
@ -331,7 +332,7 @@
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 256
#define _APS_NEXT_COMMAND_VALUE 40152
#define _APS_NEXT_CONTROL_VALUE 1198
#define _APS_NEXT_CONTROL_VALUE 1199
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif