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Merge pull request #6951 from chinhodado/patch-5
Use E_FAIL instead of -1 and clean up
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commit
265094f614
@ -63,7 +63,7 @@ bool CompilePixelShader(const char *code, LPDIRECT3DPIXELSHADER9 *pShader, LPD3D
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ID3DXBuffer* pShaderCode = NULL;
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ID3DXBuffer* pErrorMsg = NULL;
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HRESULT hr = -1;
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HRESULT hr = E_FAIL;
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// Compile pixel shader.
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hr = dyn_D3DXCompileShader(code,
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@ -103,7 +103,7 @@ bool CompileVertexShader(const char *code, LPDIRECT3DVERTEXSHADER9 *pShader, LPD
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ID3DXBuffer* pShaderCode = NULL;
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ID3DXBuffer* pErrorMsg = NULL;
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HRESULT hr = -1;
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HRESULT hr = E_FAIL;
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// Compile pixel shader.
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hr = dyn_D3DXCompileShader(code,
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@ -141,7 +141,6 @@ bool CompileVertexShader(const char *code, LPDIRECT3DVERTEXSHADER9 *pShader, LPD
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void CompileShaders() {
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std::string errorMsg;
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HRESULT hr = -1;
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if (!CompileVertexShader(vscode, &pFramebufferVertexShader, NULL, errorMsg)) {
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OutputDebugStringA(errorMsg.c_str());
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