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Replay: Fix a silly typo applying analog.
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@ -292,7 +292,7 @@ static void ReplayExecuteCtrl(uint32_t &buttons, uint8_t analog[2][2], uint64_t
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// We have to always apply the latest state here, because otherwise real input is used between changes.
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// We have to always apply the latest state here, because otherwise real input is used between changes.
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buttons = lastButtons;
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buttons = lastButtons;
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memcpy(analog, lastAnalog, sizeof(analog));
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memcpy(analog, lastAnalog, sizeof(lastAnalog));
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if (replayExecPos < replayCtrlPos) {
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if (replayExecPos < replayCtrlPos) {
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replayExecPos = replayCtrlPos;
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replayExecPos = replayCtrlPos;
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