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Fix postprocessing shader support on macOS
Check GL_ARB_shading_language_420pack availability, which SPIRV-Cross assumes present by default, causing explicit binding location generation during shader translation.
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@ -324,6 +324,9 @@ bool TranslateShader(std::string *dest, ShaderLanguage destLang, TranslatedShade
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// Set some options.
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spirv_cross::CompilerGLSL::Options options;
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options.version = gl_extensions.GLSLVersion();
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// macOS OpenGL 4.1 implementation does not support GL_ARB_shading_language_420pack.
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// Prevent explicit binding location emission enabled in SPIRV-Cross by default.
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options.enable_420pack_extension = gl_extensions.ARB_shading_language_420pack;
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glsl.set_common_options(options);
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// Compile to GLSL, ready to give to GL driver.
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*dest = glsl.compile();
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@ -335,6 +335,7 @@ void CheckGLExtensions() {
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gl_extensions.EXT_blend_func_extended = g_set_gl_extensions.count("GL_EXT_blend_func_extended") != 0;
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gl_extensions.ARB_conservative_depth = g_set_gl_extensions.count("GL_ARB_conservative_depth") != 0;
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gl_extensions.ARB_shader_image_load_store = (g_set_gl_extensions.count("GL_ARB_shader_image_load_store") != 0) || (g_set_gl_extensions.count("GL_EXT_shader_image_load_store") != 0);
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gl_extensions.ARB_shading_language_420pack = (g_set_gl_extensions.count("GL_ARB_shading_language_420pack") != 0);
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gl_extensions.EXT_bgra = g_set_gl_extensions.count("GL_EXT_bgra") != 0;
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gl_extensions.EXT_gpu_shader4 = g_set_gl_extensions.count("GL_EXT_gpu_shader4") != 0;
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gl_extensions.NV_framebuffer_blit = g_set_gl_extensions.count("GL_NV_framebuffer_blit") != 0;
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@ -57,6 +57,7 @@ struct GLExtensions {
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bool ARB_blend_func_extended; // dual source blending
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bool EXT_blend_func_extended; // dual source blending (GLES, new 2015)
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bool ARB_shader_image_load_store;
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bool ARB_shading_language_420pack;
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bool ARB_conservative_depth;
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bool ARB_copy_image;
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bool ARB_vertex_array_object;
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