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Shutdown a couple dialogs more correctly.
This brings them back to none instead of shutdown.
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@ -132,7 +132,7 @@ int PSPGamedataInstallDialog::Shutdown(bool force) {
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if (status != SCE_UTILITY_STATUS_FINISHED && !force)
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return SCE_ERROR_UTILITY_INVALID_STATUS;
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return PSPDialog::Shutdown();
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return PSPDialog::Shutdown(force);
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}
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std::string PSPGamedataInstallDialog::GetGameDataInstallFileName(SceUtilityGamedataInstallParam *param, std::string filename){
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@ -114,7 +114,7 @@ int PSPNetconfDialog::Shutdown(bool force) {
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if (status != SCE_UTILITY_STATUS_FINISHED && !force)
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return SCE_ERROR_UTILITY_INVALID_STATUS;
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return PSPDialog::Shutdown();
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return PSPDialog::Shutdown(force);
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}
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void PSPNetconfDialog::DoState(PointerWrap &p) {
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