Shutdown a couple dialogs more correctly.

This brings them back to none instead of shutdown.
This commit is contained in:
Unknown W. Brackets 2015-03-28 13:01:10 -07:00
parent 0978500f2f
commit 27e27f11ad
2 changed files with 2 additions and 2 deletions

View File

@ -132,7 +132,7 @@ int PSPGamedataInstallDialog::Shutdown(bool force) {
if (status != SCE_UTILITY_STATUS_FINISHED && !force)
return SCE_ERROR_UTILITY_INVALID_STATUS;
return PSPDialog::Shutdown();
return PSPDialog::Shutdown(force);
}
std::string PSPGamedataInstallDialog::GetGameDataInstallFileName(SceUtilityGamedataInstallParam *param, std::string filename){

View File

@ -114,7 +114,7 @@ int PSPNetconfDialog::Shutdown(bool force) {
if (status != SCE_UTILITY_STATUS_FINISHED && !force)
return SCE_ERROR_UTILITY_INVALID_STATUS;
return PSPDialog::Shutdown();
return PSPDialog::Shutdown(force);
}
void PSPNetconfDialog::DoState(PointerWrap &p) {