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Hack around #7991 - will investigate later.
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@ -789,7 +789,10 @@ void MainScreen::CreateViews() {
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#endif
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logos->Add(new ImageView(I_LOGO, IS_DEFAULT, new LinearLayoutParams(Margins(-12, 0, 0, 0))));
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rightColumnItems->Add(logos);
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rightColumnItems->Add(new TextView(versionString, new LinearLayoutParams(Margins(70, -6, 0, 0))))->SetSmall(true);
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TextView *ver = rightColumnItems->Add(new TextView(versionString, new LinearLayoutParams(Margins(70, -6, 0, 0))));
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ver->SetSmall(true);
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ver->SetClip(false);
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#if defined(_WIN32) || defined(USING_QT_UI)
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rightColumnItems->Add(new Choice(mm->T("Load","Load...")))->OnClick.Handle(this, &MainScreen::OnLoadFile);
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#endif
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@ -617,7 +617,7 @@ void TextView::Draw(UIContext &dc) {
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bool clip = false;
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if (w > bounds_.w || h > bounds_.h)
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clip = true;
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if (bounds_.w < 0 || bounds_.h < 0) {
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if (bounds_.w < 0 || bounds_.h < 0 || !clip_) {
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// We have a layout but, but try not to screw up rendering.
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// TODO: Fix properly.
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clip = false;
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@ -673,8 +673,8 @@ private:
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class TextView : public InertView {
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public:
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TextView(const std::string &text, LayoutParams *layoutParams = 0)
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: InertView(layoutParams), text_(text), textAlign_(0), textColor_(0xFFFFFFFF), small_(false), shadow_(false), focusable_(false) {}
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TextView(const std::string &text, LayoutParams *layoutParams = 0)
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: InertView(layoutParams), text_(text), textAlign_(0), textColor_(0xFFFFFFFF), small_(false), shadow_(false), focusable_(false), clip_(true) {}
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TextView(const std::string &text, int textAlign, bool small, LayoutParams *layoutParams = 0)
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: InertView(layoutParams), text_(text), textAlign_(textAlign), textColor_(0xFFFFFFFF), small_(small), shadow_(false), focusable_(false) {}
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@ -688,6 +688,7 @@ public:
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void SetTextColor(uint32_t color) { textColor_ = color; }
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void SetShadow(bool shadow) { shadow_ = shadow; }
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void SetFocusable(bool focusable) { focusable_ = focusable; }
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void SetClip(bool clip) { clip_ = clip; }
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bool CanBeFocused() const override { return focusable_; }
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@ -698,6 +699,7 @@ private:
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bool small_;
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bool shadow_;
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bool focusable_;
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bool clip_;
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};
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class TextEdit : public View {
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